Yes. There are two ways: - Manually - With the "EasyNPC" utility
My preference is manually, but it's entirely up to you. EasyNPC is great, but unfortunately it's really hard for me to help people Troubleshoot with EasyNPC and stuff does go wrong.
Here's a guide for the manual way, if you choose to do that.
Step 1) Download NITHI and Bijin's mod manually. Extract them anywhere you like, (eg. Desktop) you can move them to another place later if you want. Copy the .esp files from both of them into your Skyrim Data folder (you can use the Overwrite folder if you are using MO2). For NITHI, the female esp is under "01 Main/women".
Note that I recommend doing Step 2 to Step 4 one NPC at a time.
Step 2) Go into xEdit and load up only NITHI and Bijin. You don't need to load in all of your mods. First go to NITHI and expand the list. Open the tab "non-player actors" and find the first NPC in the list that you don't want to keep. Right click the name, and press "remove". It will give you scary warnings, but just say "Yes I'm sure" - don't worry, if you follow the guide, the worst-case-scenario is that you have to copy the original plugin to your data folder and try again.
Step 3) Now go back to the NITHI mod folder that you extracted, and go to meshes/actors/character/facegendata/facegeom/skyrim.esm/000xxxx.dds. Select the files for NPC's that you don't want, and delete it. Do the same for the folder in NITHI: textures/actors/character/facegendata/facetint/skyrim.esm/000xxxx.dds
Step 4) Repeat same as above for all NPCs in both mods (NITHI and Bijin). When you are finished, save the Plugins and close xEdit.
Step 5) Find the Plugins in your Data (or Overwrite). You will put them where you first took them from - the mod folders you extracted earlier. It needs to be in the same place. Let it replace the old Plugins with your edited version. Let me stress again, do not rename the plugins. It will break stuff.
Step 6) Now you can zip the mods and install them. The FOMOD installers should still work as usual, it just won't install the NPC's you removed.
And now you have a custom version of each mod that works without any conflicts :) I suggest backing them up somewhere so that you never have to do all of that again. Merging them is totally option, I prefer to keep them separate.
Pinning this post - I hope this helps you or someone else :)
I'm currently working on updating all my mods to give the option for the Vanilla Hair remake - smp wigs. I'm not sure if I will do that for the static vanilla hairs, or maybe do it later down the road. Unless I use wigs, it will be a pain to reexport every head again :')
Hello i would like to ask regarding Balgruuf in my gameplay he looks like a better version of his vanilla looks and he doesn't look like in the image here in the mod. I already check in EasyNPC and its already set to NITHI's i'm not really sure how to fix it
-Are there any mods or patches loading after NITHI Whiterun? -If using MO2, is there anything in the overwrite folder that could affect it? -If using vortex, is there anything in the data folder that could affect it (or shouldn't be there)?
There's 4 mods overwriting the mod but it doesn't cover Balgruuf, It's Been unending replacer, and a single npc replacer for Janessa, Olfina and Lydia.
Hmmm. It seems that there is something else interfering (none of the ones above). I did a test for Beef Unending:::
- I restarted my modlist a few days ago. AE, newest steam version ( I don't think it should matter for these particular NPCs, they are the same across all versions iirc) - The only other mods I have installed are gameplay bug fixes, SKSE and a handful of utility plugins (I haven't touched anything about NPCs aside from script fixes for some behaviours like eating). - I loaded NITHI Whiterun, then Beef Unending afterwards. Balgruuf is loading in as intended:
https://i.ibb.co/BzB9CSx/Screen-Shot0.png (His beard is a bit dark in the vanilla lighting, I need to fix that for sure, but thats easy peasy)
The other NPC mods shouldn't be doing it either, standalones generally don't touch anything (didn't test but browsed the files, nothing in there looks like a problem)
A patch for something else random could do it, if its in any way related to Balgruuf and loads after my mod, or an SKSE script that distributes a fix or appearances. Getting LOOT and/or xEdit might help identify what is happening.
Hi @nightmarezone Thanks for helping me looking and trying to fix the issue so actually i tried some checking in my side and i believe the issue is not with your mod i'm sorry about that. There might be some patches that affect any changes with balgruuf.
look at this lad not only creating mods but being generally helpful to all users.. wow.. admirable. I could never put up with the support it's too much for me. haha
Nightmarezone is one of the most genuinely sweetest, kind and helpful authors on Nexus. She may not always be available, but she is super helpful when she is.
Aaaaw shucks! Thank you for your kind words - I try, I know the frustration of "WHY WONT IT WORRKKKK FOR MEEEEE" and I don't wish that on anyone, not even Nazeem :)
Does this work with NPC replacers? I have 2 NPC replacers and only them are missing head (mouth and eyes are there). I have the 2 NPC replacers overwrite this mod.
It does work with other NPC replacers if everything is set up correctly. Missing mouth and head usually means that the facegen files (000xxxxx.nif) don't match the last loaded plugin that edits that specific NPC.
It can happen for a range of reasons, but most commonly is that there is an NPC-related esp which is partially overwriting the changes made by your NPC replacers esps. Anything that edits NPC records in general can do this - not just appearance mods.
For example, say I want to change Lydia's stats or behaviors, but with a specific NPC replacer for her appearance. In order to have both the stats and the appearance, I would need to create a simple patch which gives her the stats AND matches the appearance details in the .nif file for Lydia.
I'd recommend using something like xEdit to check for conflicts and go from there.
Is it just me, or are these the most realistic and pleasing faces on the nexus? Will there be a Vanilla hair remake version (HDT SMP) in the future, or can we not wait?
If anyone wants to patch in HDT SMP hairs, they are welcome to, I don't have any plans for this in the future. Only request is making my mod a requirement.
Someone is also welcome to do a vanilla hair remake if they can figure out how to do it without me having to re-export all of the heads again (making the hairs into hats in CK would work, probably, although I can't promise some of them won't have weirdly large or small foreheads with the vanilla hair)
Yea, i used first time the Vanilla HDT SMP hair remake NPC overhaul and since them, i cannot use any other NPC overhauls without SMP hairs, yes, the faces looking better and amazing in this Nithi NPC Overhaul truly next gen level, but this static hairs are now so outdated, its realy weird to have top notch NPCs with ugly static hairs.
There are many fantastic SMP hairs out there, and i realy hope it becomes a standart for NPC overhauls to use SMP hairs, because Faster HDT SMP works so great, is high polish, and there is absolutly no reason to not use it in 2024. I mean come on, we use Parallax Occlusion, Complex Parallax, high Poly heads and objects, SMP clothes and lots of other amazing next level top notch mods, but our NPCs have no SMP hairs, thats a little bit shamefull ^^
When im standing with Lydia on the top of the world, taking a look in to the distance and the hairs are blowing in the wind, is truly a great thing ;)
nah i have many going on.. it's 2024 but this is still skyrim. I prefer static because i don't mind it and couldn't care less for my system spending more to simulate hair physics because it can put that work to good use somewhere else
482 comments
I struggle to keep up when they are in the comments.
Thank you kindly ♡
-NMZ
- Manually
- With the "EasyNPC" utility
My preference is manually, but it's entirely up to you. EasyNPC is great, but unfortunately it's really hard for me to help people Troubleshoot with EasyNPC and stuff does go wrong.
Here's a guide for the manual way, if you choose to do that.
Step 1)
Download NITHI and Bijin's mod manually. Extract them anywhere you like, (eg. Desktop) you can move them to another place later if you want. Copy the .esp files from both of them into your Skyrim Data folder (you can use the Overwrite folder if you are using MO2). For NITHI, the female esp is under "01 Main/women".
Note that I recommend doing Step 2 to Step 4 one NPC at a time.
Step 2)
Go into xEdit and load up only NITHI and Bijin. You don't need to load in all of your mods. First go to NITHI and expand the list. Open the tab "non-player actors" and find the first NPC in the list that you don't want to keep. Right click the name, and press "remove". It will give you scary warnings, but just say "Yes I'm sure" - don't worry, if you follow the guide, the worst-case-scenario is that you have to copy the original plugin to your data folder and try again.
Step 3) Now go back to the NITHI mod folder that you extracted, and go to meshes/actors/character/facegendata/facegeom/skyrim.esm/000xxxx.dds. Select the files for NPC's that you don't want, and delete it.
Do the same for the folder in NITHI: textures/actors/character/facegendata/facetint/skyrim.esm/000xxxx.dds
Step 4) Repeat same as above for all NPCs in both mods (NITHI and Bijin). When you are finished, save the Plugins and close xEdit.
Step 5) Find the Plugins in your Data (or Overwrite). You will put them where you first took them from - the mod folders you extracted earlier. It needs to be in the same place. Let it replace the old Plugins with your edited version. Let me stress again, do not rename the plugins. It will break stuff.
Step 6) Now you can zip the mods and install them. The FOMOD installers should still work as usual, it just won't install the NPC's you removed.
And now you have a custom version of each mod that works without any conflicts :) I suggest backing them up somewhere so that you never have to do all of that again. Merging them is totally option, I prefer to keep them separate.
Pinning this post - I hope this helps you or someone else :)
will there be a patch for Serious Civil War Consequences for Jarl Balgruuf
issue: Hrongar has still a vanilla face and vanilla hair makes him bald :D
ty, love your modsss
Great mod nevertheless, 11/10!
-Are there any mods or patches loading after NITHI Whiterun?
-If using MO2, is there anything in the overwrite folder that could affect it?
-If using vortex, is there anything in the data folder that could affect it (or shouldn't be there)?
- I restarted my modlist a few days ago. AE, newest steam version ( I don't think it should matter for these particular NPCs, they are the same across all versions iirc)
- The only other mods I have installed are gameplay bug fixes, SKSE and a handful of utility plugins (I haven't touched anything about NPCs aside from script fixes for some behaviours like eating).
- I loaded NITHI Whiterun, then Beef Unending afterwards. Balgruuf is loading in as intended:
https://i.ibb.co/BzB9CSx/Screen-Shot0.png
(His beard is a bit dark in the vanilla lighting, I need to fix that for sure, but thats easy peasy)
The other NPC mods shouldn't be doing it either, standalones generally don't touch anything (didn't test but browsed the files, nothing in there looks like a problem)
A patch for something else random could do it, if its in any way related to Balgruuf and loads after my mod, or an SKSE script that distributes a fix or appearances. Getting LOOT and/or xEdit might help identify what is happening.
Nightmarezone is one of the most genuinely sweetest, kind and helpful authors on Nexus. She may not always be available, but she is super helpful when she is.
❤️
It can happen for a range of reasons, but most commonly is that there is an NPC-related esp which is partially overwriting the changes made by your NPC replacers esps. Anything that edits NPC records in general can do this - not just appearance mods.
For example, say I want to change Lydia's stats or behaviors, but with a specific NPC replacer for her appearance. In order to have both the stats and the appearance, I would need to create a simple patch which gives her the stats AND matches the appearance details in the .nif file for Lydia.
I'd recommend using something like xEdit to check for conflicts and go from there.
There are many fantastic SMP hairs out there, and i realy hope it becomes a standart for NPC overhauls to use SMP hairs, because Faster HDT SMP works so great, is high polish, and there is absolutly no reason to not use it in 2024. I mean come on, we use Parallax Occlusion, Complex Parallax, high Poly heads and objects, SMP clothes and lots of other amazing next level top notch mods, but our NPCs have no SMP hairs, thats a little bit shamefull ^^
When im standing with Lydia on the top of the world, taking a look in to the distance and the hairs are blowing in the wind, is truly a great thing ;)