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MaskedRPGFan

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MaskedRPGFan

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50 comments

  1. Nu70ry
    Nu70ry
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    The issue with Advanced tab not applying, seems to happen if you change manual the difficulty.
    After manual switching difficulty restart the game.
    1. MaskedRPGFan
      MaskedRPGFan
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      Thank you, I add such protection mechanism.
  2. Myoryuu
    Myoryuu
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    Dude I genuinely have no idea what is wrong. The mod doesn't show up in MCM and I have tried just about everything? What am I missing? Is there a problem with my load order? Is something outdated? I'm lost bro.
    1. MaskedRPGFan
      MaskedRPGFan
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      Check:
      — if MCM helper works fine (you need to check log to see that skse plugin for MCM Helper loads correctly)
      — if MCM config file is loaded (you need to check MCM Helper log, to see entry about this MCM settings)
      — if Papyrus found the MCM quest (you need to check Papyrus log and find the entry about this mod quest)
  3. SeifGeny
    SeifGeny
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    • 0 kudos
    .
  4. LarthIste
    LarthIste
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    Hi and thanks for all your awesome mods, a little suggest, a feature to be able to rename each difficulty mode
  5. Drugspirta
    Drugspirta
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    • 1 kudos
    Riiiiiiight let's make a 0-999 values range with 0.01 step a scroll bar, so much pain. Still cool mod tho, thanks
    1. MaskedRPGFan
      MaskedRPGFan
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      Thanks for the info, will change it
  6. RationalXGamer
    RationalXGamer
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    The MCM does not show up for me, even after trying MenuMaid.
    1. MaskedRPGFan
      MaskedRPGFan
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      Upload to Pastebin logs from below and give me links to them:
      \\My Games\\Skyrim Special Edition\\Logs\\Script\\Papyrus.0.log
      \\My Games\\Skyrim Special Edition\\SKSE\\skse64.log
      \\My Games\\Skyrim Special Edition\\SKSE\\MCMHelper.log
  7. joemamawon
    joemamawon
    • supporter
    • 0 kudos
    Since there's a dynamic difficulty mode, would it be possible to instead of changing the difficulty based on level, it could change based on the number of followers you have?

    Edit:
    A multiplier that would apply after the fact would be even better so it could still be compatible with advanced mode.
    1. HALTT77
      HALTT77
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      • 6 kudos
      this would be interesting...if it worked out of the box with NFF it would be amazing
    2. Axtray
      Axtray
      • supporter
      • 1 kudos
      Use this mod to nerf the damage of followers.
      https://www.nexusmods.com/skyrimspecialedition/mods/62613
  8. Vermilllion
    Vermilllion
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    Hey, Great mod btw! I have a Question, iam using this in my NYA Modlist, and some People reported to me, even tho its Setup to Dynamic, Level 3 to 4 it should swap to apprentice, but in the options it doesnt swap, could it be that in the game options it stays on novice, but the difficulty swap stilll counts and only changes in the Yet Another Difficulty Mod MCM?
    1. MaskedRPGFan
      MaskedRPGFan
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      Hi!

      Thank you for using my mod The last update changed the way the difficulty mode works under the hood. Due to a game engine bug, when you change the difficulty level, you have to restart Skyrim for it to work. So I keep the same difficulty level, but change the values of multipliers to match the settings of the next level. So even if the game stays at novice level, the settings are for the correct level without restarting the Skyrim.
    2. Vermilllion
      Vermilllion
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      I thought so haha! Nice! its hard balancing a list with 2500 Mods. So your Mod helps for sure!
  9. iGremory
    iGremory
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    Can you tell me how your mod interacts with the basic difficulty in the game? In the advanced options, I set the value of the input/output damage (2.5/0.5) and do I need to change the basic difficulty to a higher one in this case?
    1. MaskedRPGFan
      MaskedRPGFan
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      In Basic mode all difficulty types (from novice to legendary) have the same values.
      If you use Advanced mode, all difficulty types has different values.
      All settings are set according to mode you picked.
  10. zabigetsu
    zabigetsu
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    • 2 kudos
    safe to install midgame?
    1. MaskedRPGFan
      MaskedRPGFan
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      Yes :)
  11. Sentosa2
    Sentosa2
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    Quick qns. Does this override vanilla difficultt multipliers for dynamic mode?
    1. MaskedRPGFan
      MaskedRPGFan
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      Yup