Dude I genuinely have no idea what is wrong. The mod doesn't show up in MCM and I have tried just about everything? What am I missing? Is there a problem with my load order? Is something outdated? I'm lost bro.
Check: — if MCM helper works fine (you need to check log to see that skse plugin for MCM Helper loads correctly) — if MCM config file is loaded (you need to check MCM Helper log, to see entry about this MCM settings) — if Papyrus found the MCM quest (you need to check Papyrus log and find the entry about this mod quest)
Upload to Pastebin logs from below and give me links to them: \\My Games\\Skyrim Special Edition\\Logs\\Script\\Papyrus.0.log \\My Games\\Skyrim Special Edition\\SKSE\\skse64.log \\My Games\\Skyrim Special Edition\\SKSE\\MCMHelper.log
Since there's a dynamic difficulty mode, would it be possible to instead of changing the difficulty based on level, it could change based on the number of followers you have?
Edit: A multiplier that would apply after the fact would be even better so it could still be compatible with advanced mode.
Hey, Great mod btw! I have a Question, iam using this in my NYA Modlist, and some People reported to me, even tho its Setup to Dynamic, Level 3 to 4 it should swap to apprentice, but in the options it doesnt swap, could it be that in the game options it stays on novice, but the difficulty swap stilll counts and only changes in the Yet Another Difficulty Mod MCM?
Thank you for using my mod The last update changed the way the difficulty mode works under the hood. Due to a game engine bug, when you change the difficulty level, you have to restart Skyrim for it to work. So I keep the same difficulty level, but change the values of multipliers to match the settings of the next level. So even if the game stays at novice level, the settings are for the correct level without restarting the Skyrim.
Can you tell me how your mod interacts with the basic difficulty in the game? In the advanced options, I set the value of the input/output damage (2.5/0.5) and do I need to change the basic difficulty to a higher one in this case?
In Basic mode all difficulty types (from novice to legendary) have the same values. If you use Advanced mode, all difficulty types has different values. All settings are set according to mode you picked.
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After manual switching difficulty restart the game.
— if MCM helper works fine (you need to check log to see that skse plugin for MCM Helper loads correctly)
— if MCM config file is loaded (you need to check MCM Helper log, to see entry about this MCM settings)
— if Papyrus found the MCM quest (you need to check Papyrus log and find the entry about this mod quest)
\\My Games\\Skyrim Special Edition\\Logs\\Script\\Papyrus.0.log
\\My Games\\Skyrim Special Edition\\SKSE\\skse64.log
\\My Games\\Skyrim Special Edition\\SKSE\\MCMHelper.log
Edit:
A multiplier that would apply after the fact would be even better so it could still be compatible with advanced mode.
https://www.nexusmods.com/skyrimspecialedition/mods/62613
Thank you for using my mod
If you use Advanced mode, all difficulty types has different values.
All settings are set according to mode you picked.