About this mod
My first try adapting stuff for the new Complex Terrain Parallax feature
- Requirements
- Permissions and credits
- Changelogs
- Donations


This MOD works with or without Complex Parallax
though I highly suggest to use it;)
To make it work you need either Parallax Occlusion Mapping(ENB) or Community Shaders(Vanilla POM)
You should also use Better Dynamic Snow or a similar mod to improve snowy surfaces
You should use it together with my matching mountain and tundra mod as well:
Vivid Landscapes - Rocking Stones and Mountains - Complex Parallax Occlusion
Vivid Landscapes - Complex Parallax Occlusion Tundra Region
Vivid Landscapes - Complex Parallax Occlusion Woods
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Check out my other mod for SE:
Vivid Landscapes - Imperial Forts SE
Vivid Landscapes - Whiterun Grounds and Walls
Vivid Landscapes - Whiterun's Gildergreen Tree
Vivid Landscapes - Volcanic Area SE
Vivid Landscapes - Dungeons and Ruins SE
Vivid Landscapes - Woods SE
Vivid Landscapes - Orc and Farmhouses
Rocking Stones and Mountains
Vivid Landscapes - Field of Grass
Whiterun Gatehouse Castle Walls Mesh Fix
Vivid Landscapes SE not updated yet
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about PARALLAX
In simple words, parallax is a advancement of normalmapping,
though the depth-information doesn't get simply "drawn" on the surface, it rather warps
the texture itself in the desired direction.
You can imagine the parallax-texture as kind of radar map like the NASA ones from Venus.
The depth effect can get triangulated out of it.
It is not as sophisticated as high end Tessellation and a much older technique, but still nice :)