Q: It doesn't work, I don't see any overlays. A: Carefully check the requirements on the description page. This mod has quite many requirements. This does not only consist of other mods that must be installed, but also a .ini edit required in RaceMenu's .ini file. Also make sure that you install some of the supported overlay mods: my files do not include any textures.
Q: MCMs to customise which factions get tattoos / which tattoos they get / probabilities / colours / transparancies? A: Currently, no. I'll probably consider adding a simple MCM when I'm bored in some future version. I will only keep this simple though. Toggling entire factions on/off, adjusting faction-wide probabilities, or adjusting transparancies I would probably add. Customising (sets of) overlay textures in the MCM would be too complex in my opinion. However, it is already possible to add/remove textures you like or don't like by editing the .json files in /SKSE/Plugins/StorageUtilData/ using any text editor.
The only change from 0.1.0 is more informative error reporting when errors are detected. If the mod is already working fine for you with v0.1.0, there is no point in upgrading (but if you do want to upgrade, it is safe to do so mid-game).
Is there any extra requirement or something that can prevent the bodypaints to match the facepaint colour? I have yet to encounter a single npc with matching colours between facepaint and body. Most body paints tend to look whiteish or bright while original paints are dark reds and blues
That functionality requires PAPER (which I already listed as a requirement for the mod).
That said, I think in my own most recent playthrough, this also hasn't been working correctly anymore, and I'm certainly using PAPER myself. Maybe that one particular function of PAPER isn't working correctly anymore in more recent versions of the game (I know other PAPER functions work fine, and this feature worked fine too with version 1.5.97 of the game).
Same here, using PAPER for sure and the rest of the requirements. Kinda weird because I see no evident errors or bugs besides that. Maybe it doesnt hook properly into racemenu since the anniversary update debacle? Dunno. Willing to help in any way I can
It should work with better males mod normally no problem, right? Because for some reason it only works on the cbbe female bodies so far. / what mod for males did you use in your screenshots?
In the screenshots, I think I used Vitruvia for males.
My mod should not care about the body models at all. My mod only cares about whether or not you have textures for tattoo overlays installed in the filepaths it expects (the filepaths you see in the .json files, which you may also edit to add any new textures you'd like the mod to use). Any textures listed in those files that you don't have installed will simply be ignored (so it's no problem if you don't have them all installed). Any textures that you do have installed, it will try to use.
Thank you for the quick reply! Well i have the community overlays and they work for female npcs. Maybe i screwed something in the _DISTR file then. Ill have another look, thanks.
Update: I didn't download the files for the male overlays which are further down... just cbbe... THAT EXPLAINS A LOT.
Is there a way to edit distro or json to add certain tattoos to specific NPCs? I know there is the other mod that spreads it out to tons of NPCs - I would just like to add a few tattoos to NPCs like Lydia, Serana and Hoth
Not just with a few quick edits in only SPID/json files from my mod. If you know your way around Creation Kit and skyrim's scripting language, you could probably make something work though.
This might be out of line to ask, but if you take a quick look at Distributed Bodypaints, can you tell why bodypaints don't get re-applied after loading a save? I've sunk so much time into trying to make that mod work, that I guess I still need closure. (Next stop is of course switching to your mod.) EDIT: Minutes after posting this, I read in this mod's description: NOTE: make sure to set bPlayerOnly=0 in RaceMenu's /SKSE/Plugins/skee64.ini file, otherwise no overlays will be visible on NPCs.
For anyone having trouble with Distributed Bodypaints not reapplying textures, the above seemed to have solved it for me.
Really don't know them all by heart, sorry. I just know for sure it must be one of the mods I listed on the description page, so you'd have to search through all of those.
71 comments
Q: It doesn't work, I don't see any overlays.
A: Carefully check the requirements on the description page. This mod has quite many requirements. This does not only consist of other mods that must be installed, but also a .ini edit required in RaceMenu's .ini file. Also make sure that you install some of the supported overlay mods: my files do not include any textures.
Q: MCMs to customise which factions get tattoos / which tattoos they get / probabilities / colours / transparancies?
A: Currently, no. I'll probably consider adding a simple MCM when I'm bored in some future version. I will only keep this simple though. Toggling entire factions on/off, adjusting faction-wide probabilities, or adjusting transparancies I would probably add. Customising (sets of) overlay textures in the MCM would be too complex in my opinion. However, it is already possible to add/remove textures you like or don't like by editing the .json files in /SKSE/Plugins/StorageUtilData/ using any text editor.
The only change from 0.1.0 is more informative error reporting when errors are detected. If the mod is already working fine for you with v0.1.0, there is no point in upgrading (but if you do want to upgrade, it is safe to do so mid-game).
That said, I think in my own most recent playthrough, this also hasn't been working correctly anymore, and I'm certainly using PAPER myself. Maybe that one particular function of PAPER isn't working correctly anymore in more recent versions of the game (I know other PAPER functions work fine, and this feature worked fine too with version 1.5.97 of the game).
Willing to help in any way I can
I understand that it is not easy to do. Just thinking out loud. In any case, thanks for the mod.
My mod should not care about the body models at all. My mod only cares about whether or not you have textures for tattoo overlays installed in the filepaths it expects (the filepaths you see in the .json files, which you may also edit to add any new textures you'd like the mod to use). Any textures listed in those files that you don't have installed will simply be ignored (so it's no problem if you don't have them all installed). Any textures that you do have installed, it will try to use.
Update: I didn't download the files for the male overlays which are further down... just cbbe... THAT EXPLAINS A LOT.
EDIT: Minutes after posting this, I read in this mod's description:
NOTE: make sure to set bPlayerOnly=0 in RaceMenu's /SKSE/Plugins/skee64.ini file, otherwise no overlays will be visible on NPCs.
For anyone having trouble with Distributed Bodypaints not reapplying textures, the above seemed to have solved it for me.