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nicola89b

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nicola89b

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45 comments

  1. nicola89b
    nicola89b
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    Locked
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  2. megablackk1d
    megablackk1d
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    Is this compatible with elfx fixes plus the riften plugin from that mod, or do I remove it and use yours?
    1. nicola89b
      nicola89b
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      Full compatible with everything! Just JK needed a patch that is in FOMOD
    2. megablackk1d
      megablackk1d
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      Ok thanks!
  3. Uh, what the heck? Previously i had minor light issues in the Ragged Flaggon. Now i have obvious flicker with lights turning on and off right in front of me. Running ELFX + ELFX Shadows.

    Oh well, good reminder to myself that "If it ain't broke, don't fix it."
    1. blackopsflyer
      blackopsflyer
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      True.
  4. captainlei1993
    captainlei1993
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    A BOS version would be highly appreciated.
    1. nicola89b
      nicola89b
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      It's impossible to make a BOS version in this case sadly.
    2. Neumeria
      Neumeria
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      Given the update, I just had to lol.
    3. nicola89b
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      Well it's not a completely BOS version, only 3 records out of about 60 but who cares xD. Those 3 records are the most problematic for compatibility.
    4. Neumeria
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      The BOS version is very much appreciated. Thank you. <3
  5. MediaEvil
    MediaEvil
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    Is this needed with LLF of Community Shaders?
    1. nicola89b
      nicola89b
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      I'm not sure, I think no.
  6. WeldingManDE
    WeldingManDE
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    Hey buddy, can you may remove the ugly green vertex color on this mesh and add it?


  7. DeadEastProvidence
    DeadEastProvidence
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    id love to endorse the mod but it looks like im not allowed :(
    1. paulbryan
      paulbryan
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      You have to download it first! Then you can endorse it.
    2. Lazarus96
      Lazarus96
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      You should be able to endorse now. Takes up to 1 hour if not a little less in order for you to actually test and play the mod. Or at least that's what I've always believed, I do know it takes 45 mins to an hour though to endorse once downloaded however.
    3. nicola89b
      nicola89b
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      after download you have just wait 15 min to give an endorse. Thank you very much guys ^-^
  8. TKHBMVP
    TKHBMVP
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    What changed on version 1.04?
    1. nicola89b
      nicola89b
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      Doesn't Nexus show 1.04 changelog? -.- this web site...
  9. Kulharin
    Kulharin
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    Do I need this if using Janquel's opulent thieves guild lighting patch?
    1. nicola89b
      nicola89b
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      yes you do
    2. Kulharin
      Kulharin
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      cool thanks. no patch is needed for Opulent then?
    3. nicola89b
      nicola89b
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      No, it's full compatible ;-)
  10. linyuheng2000
    linyuheng2000
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    So, if without torch, I won't have this issue right?
    1. BlackRoseOfThorns
      BlackRoseOfThorns
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      If you have mods adding more light sources (interior or lightning overhauls) in this cell or the NPCs carry a torch or other light source, this bug will still occur. It's almost impossible to not go above 4 lights per mesh, when the architecture mesh size is quite large.
    2. GGUNIT
      GGUNIT
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      It depends on the lighting mod you're using. I don't have any flickering on my latest build with Lux, even with a torch on a vanilla game cause the mesh has been improved a bit in a few tedious areas. I checked JK's version quickly and it looked ok as well. But yeah torch plays a role there since it's adding a lightsource and thus visually breaking all borderline tris, otherwise everything is fine at least on my side.

      Btw meshes are breaking at the 7th light bulb, engine limitation is 6 not 4. 4 is the shadowcaster limit that can be active at once. As a side note meshes are usually not breaking when mostly lit by a shadowcaster, thus your torch may not work on such surfaces but shadowcaster lighting will still work and the mesh won't break visually. It will only be lit by the shadowcaster though.
    3. nicola89b
      nicola89b
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      It happens also without torch in some points xD

      EDIT

      GGUNIT don't worry it's not about LUX, ELFX and so on. The problem is introduced by USSEP. We don't have any problem too with vanilla game + elfx.
    4. linyuheng2000
      linyuheng2000
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      If splitting mesh is what the mod does, why not include in your flickering meshes fix mod? And what is the esp file for?
    5. nicola89b
      nicola89b
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      linyuheng2000 because this mod doesn't do what you are saying...  This problem is due by USSEP that to correct a thing introduce another particular bug. Think that the flicker is the same even with the splitted mesh (because in the video I used splitted mesh on the flicker case). So no: this mod isn't a splitted mesh, the esp is needed because I had to apply the mesh in another way, using different files splitted and not different BsTriShape splitted meshes. I'm not sure you can understand this thing because it's very technical, but you can believe me if I tell you that this can't be included into Flickering Meshes Fix, and for 2 reason:
    6. merca9996
      merca9996
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      both links go to the same mod
    7. nicola89b
      nicola89b
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      Because it's the same mod XD
    8. markuskarttunen1
      markuskarttunen1
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      If you don't mind getting technical, why exactly does splitting the mesh not work in this case, and how did USSEP make the problem more evident? I've been trying to figure it out since you released this :D
  11. Niqtus
    Niqtus
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    There seems to be a problem in combination with JK's Ragged Flagon. When I install your mod, there is some sort of wooden frame clipping through the sitting area - thought I'd let you know :)

    Screenshots
    1. nicola89b
      nicola89b
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      Nice to know, I'll make a patch asap!

      EDIT

      Patch added :-)
    2. Niqtus
      Niqtus
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      Ty!
  12. swordman03
    swordman03
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    is there even a mod that fixes light flickering in all of skyrim? (including dlcs)
    1. nicola89b
      nicola89b
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      Well here the problem is different and it's not fixable with the standard methods (so splitting BStriShape). Ussep introduce this stupid bug in this cell so this is a fix mainly for USSEP and not for lighting mods in general.
    2. swordman03
      swordman03
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      in short engine limitations? because everything seems to be bugged like from the beginning xD didnt even know mods back in the day and played with 0 mods for 3-4 years
    3. nicola89b
      nicola89b
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      0 mods = pain xD.

      Anyway the engine limitations are here because the game is very old. The problem is they didn't upgrade the limitation when they upgrade the game from LE to SE xD
    4. swordman03
      swordman03
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      yeah 0 mods most of the time i didnt even know how quests normally proceeds and blood on ice quest was especially pain in the ass :( so especially after that decided to use mods and fixes because the mission was very confusing for me and sometimes bandits sent me letter and 300 gold? (bruh) etc. some of them were very funny :') one last thing played both le and se and se is very stable comparing to le, at least it doesnt crash to desktop in every 5-10 minutes oh btw finished two different mod lists with enbs and played one of them about 12 hours so far 0 problem and optimized as much possible. now trying the other one it feels different but i do enjoy a lot. im glad to find out what modding is.