Running into an interesting issue... It's almost certainly my fault, since I've been adding mods to a save I've been playing for about 200 hours. Terrible practice, I know. Not really sure at what point in the save it occurred, but at some point all the regular effects from this mod stopped and my character is now only able to pass out from too much skooma. No regular trips occur anymore, only passing out. I've tried stopping the quests and restarting them, but that doesn't seem to have changed anything.
Looks like a lot of fun, but I have to ask if any of the trips or effects involve spawning any insect enemies? I have Charus and spiders disabled from a different mod due to phobia.
There's one where you become a spider. Depending on how the other mod handled it, you will still see the spider or it will be changed, not sure, sorry.
Great fun mod, one thing I noticed is that if you have a mod that changes timescale it appears that the time to lose the addiction debuff changes as well. In my case it took what I believe was two hours of play time for it to be removed instead of the stated 30 minutes. Not a compliant mind you just an observation. In case any one asks I use Dynamic Timescale https://www.nexusmods.com/skyrimspecialedition/mods/18922
Well um, I was permadeathing a run and I get cornered down in Mzulft with no potions left. Health is low, dang, Imma need to hit my sleeping tree sap HP boost as a last resort so I can run. I forgot I had this mod. I take the sap. BOY WAS THAT A MISTAKE
but I lived. somehow. as a frostbite spider running away from falmer. 10/10 authentic bad trip experience
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Update 69.69
Any advice, anyone?
edit: i figured it out.
guess i overdosed
but I lived. somehow. as a frostbite spider running away from falmer. 10/10 authentic bad trip experience