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RubberSpaghetti

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RubberSpaghetti

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74 comments

  1. Didelididelidoo
    Didelididelidoo
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    Great mod, thanks a lot! Would you perhaps consider adding a smelter to the improved blacksmith area? :-)
    1. RubberSpaghetti
      RubberSpaghetti
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      Probably not, sorry. There really isn't a lot of room up there to begin with, and I wouldn't be able to fit a smelter without making big changes to the navmesh and layout of the blacksmithing area.
    2. Didelididelidoo
      Didelididelidoo
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      No worries, thanks anyway!
    3. MrVectorr
      MrVectorr
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      Trivial Smelters of Skyrim (could be YASM - Yet Another Smelter Mod)
      https://www.nexusmods.com/skyrimspecialedition/mods/27511
  2. SirDoodicus
    SirDoodicus
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    Would you be able to release a version without the blacksmith cage and stairs additions? To make it more compatible with the recently released Fortified ramp to the Castle Dour?
    1. RubberSpaghetti
      RubberSpaghetti
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      Maybe, I will take a look at it.
    2. SmokingTiger741
      SmokingTiger741
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      Think I'm gonna +1 on this request. Would love to get this running with Dawn of Skyrim, Fortified Ramp to Castle Dour, and Blubbo's Solitude
    3. RubberSpaghetti
      RubberSpaghetti
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      I'm not really interested in making a lot of different patches to support other big city overhauls like Dawn of Skyrim. As for the Fortified Ramp mod, I might make a patch for it eventually, because I am planning to update my older mods, so I would make a patch then.
    4. BaleaMen
      BaleaMen
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      +1 two mods really go nice in combination
  3. sukeban
    sukeban
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    • 26 kudos
    Would love to see a patch for Redbag's Solitude.
    1. RubberSpaghetti
      RubberSpaghetti
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      I don't plan on making patches for other major city overhauls, sorry.
  4. Rascarzar
    Rascarzar
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    hi, open cities patch:
    https://drive.google.com/file/d/1597mwj5rQErzB0eXWk76FhXUml0Z1lZ2/view?usp=sharing
    idc about credits do whatever you want with it
  5. popllllop
    popllllop
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    • 9 kudos
    would you consider adding an optional file that gets rid of the changes to the blacksmith for compaiability with drengins fortified solitude ramp to castle dour
    1. RubberSpaghetti
      RubberSpaghetti
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      I will have a look at maybe reworking some of the blacksmith in a future update.
  6. DarkWandererAmon
    DarkWandererAmon
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    Will you add this to your AIO by any chance?
    1. RubberSpaghetti
      RubberSpaghetti
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      This mod is included in my Cities - AIO already.
    2. DarkWandererAmon
      DarkWandererAmon
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      Ohhh ok lol my bad XD
  7. popllllop
    popllllop
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    would you consider making a version without the alleyway storage. It conflicts with the wonderful Honey Spirit A liquor shop mod
    1. RubberSpaghetti
      RubberSpaghetti
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      Sure thing! I just uploaded a patch that removes that stuff.
    2. lillindine
      lillindine
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      • 28 kudos
      Thank you for this, I needed it too.
    3. JEIKARAH
      JEIKARAH
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      • 2 kudos
      CITIES AIO PLEASE... 
    4. RubberSpaghetti
      RubberSpaghetti
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      The AIO version of this patch will probably have to wait a little while. It is a lot more work to update the FOMOD that the AIO Optionals patch uses. Don't worry though, it will come eventually! You can always simply disable the stuff in the alleyway using the console in the meantime.
    5. popllllop
      popllllop
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      • 9 kudos
      btw I highly recommend the honey liquor mod for your own set up Spaghetti. Perfect lightweight small expansion to solitude
  8. BurnsofWhiteFire
    BurnsofWhiteFire
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    Would you mind separating the outside into a seperate mod?
    I love the balcony, but the inside has a lot of conflicts, and JK has all the patches I need.

    I tried doing that in CK, but I have no idea what I'm doing there.
    1. RubberSpaghetti
      RubberSpaghetti
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      I'm going to assume you meant to post this on my Bard's College mod page? Sorry, but I won't be making a separate file for the inside and the outside. It is very easy to do in xEdit though! All you have to do is delete the "Cell" record from the mod, and leave the "Worldspace" record. That will remove the inside portion of the mod, while leaving the outside!
  9. nexusbla18
    nexusbla18
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    Love your mod, but unfortunately its not fully compatible with RedBag's Solitude
    Could you please make a patch?
    1. RubberSpaghetti
      RubberSpaghetti
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      No, sorry. I don't plan on making patches for other major city overhauls. Of course my mods have open permissions, so anyone is free to make it!
    2. nexusbla18
      nexusbla18
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      Understandable. Maybe I will have a look into it then.
  10. manifoldSamurai
    manifoldSamurai
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    With Legacy of the Dragonborn this mod makes the Blue Palace flicker in and out when going inside the museum gates. Is there a patch somewhere I am missing?
    1. robertgk2017
      robertgk2017
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      That's going to be an issue with eFPS.  Make sure you have the LOTD Patch from their eFPS Patch hub.