This mod is great, just what the Wizard players her asked for. Xing's mods are too complicated for what I want to do, I'm not looking to play a rhythm game. This mod is like how Wizard Warrior (old school battle caster mod) should have been, that mod was great but ran into Papyrus limitations all the time and was really just very user-unfriendly.
Is there a way to make it that instead of charging to cast a spell, one click casts the spell like you are attacking with a weapon? That would make this much better as you are, I dunno, using the staff as a "catalyst" after all so it lets you do "chantless casting" or whatever you want to call it, basically skip the charging up process of normal casting.
*** EDIT ****
Was able to adjust the mod so I now have basic Insta-cast (no charge time) for standard spellcasting, yay! The framework is amazing.
And was able to get the Staff Catalyst to insta cast spells as well, however the animation is wonky and doesn't trigger the casting animation properly.
For an actual answer, only the destruction staff is actually a staff. The others are classified as maces, so you can disenchant them. You cannot disenchant an actual staff.
Been having some trouble getting anything to actually cast from the catalysts, does this mod support GOG version? (I've installed most recent versions of all requirements)
With the GOG version and latest on all requirements it seems to work correctly on my setup. I disenchanted one of the catalyst staves, added the enchantment to a quarterstaff, and was able to cast spells (e.g. fireball, sunfire) at targets. As a bonus, True Directional Movement's target lock worked for the spells, which is good since it's hard to aim a weapon swing's spell precisely.
Edit: FYI, bound weapons work correctly on GOG version as well, after allowing time for things to reset on a save game. Works with Auto Bound Weapon, too. (Animated Armory, Bound Armory Extravaganza).
Be sure you're not using a concentration spell. Concentration spells don't work at all from what I've seen and that's what you probably have at start of the game if you're using a testing character. It will look like you're casting but no spell comes out.
91 comments
Xing's mods are too complicated for what I want to do, I'm not looking to play a rhythm game. This mod is like how Wizard Warrior (old school battle caster mod) should have been, that mod was great but ran into Papyrus limitations all the time and was really just very user-unfriendly.
Is there a way to make it that instead of charging to cast a spell, one click casts the spell like you are attacking with a weapon? That would make this much better as you are, I dunno, using the staff as a "catalyst" after all so it lets you do "chantless casting" or whatever you want to call it, basically skip the charging up process of normal casting.
*** EDIT ****
Was able to adjust the mod so I now have basic Insta-cast (no charge time) for standard spellcasting, yay! The framework is amazing.
And was able to get the Staff Catalyst to insta cast spells as well, however the animation is wonky and doesn't trigger the casting animation properly.
Edit: FYI, bound weapons work correctly on GOG version as well, after allowing time for things to reset on a save game. Works with Auto Bound Weapon, too. (Animated Armory, Bound Armory Extravaganza).
Charge cast spells work for me.
https://www.nexusmods.com/skyrimspecialedition/mods/71110