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ArcEarth

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Erthanese

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91 comments

  1. YumiHimura
    YumiHimura
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    Any idea why the spells sound are very low when using the staff of this mod ? also they are all almost all 'mace idk if its normal
  2. Erionzilla555
    Erionzilla555
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    This mod is great, just what the Wizard players her asked for. 
    Xing's mods are too complicated for what I want to do, I'm not looking to play a rhythm game. This mod is like how Wizard Warrior (old school battle caster mod) should have been, that mod was great but ran into Papyrus limitations all the time and was really just very user-unfriendly.

    Is there a way to make it that instead of charging to cast a spell, one click casts the spell like you are attacking with a weapon? That would make this much better as you are, I dunno, using the staff as a "catalyst" after all so it lets you do "chantless casting" or whatever you want to call it, basically skip the charging up process of normal casting.


    *** EDIT ****

    Was able to adjust the mod so I now have basic Insta-cast (no charge time) for standard spellcasting, yay! The framework is amazing. 

    And was able to get the Staff Catalyst to insta cast spells as well, however the animation is wonky and doesn't trigger the casting animation properly.
    1. moiianxiv
      moiianxiv
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      Hi, would you tell me how do you get the Staff Catalyst to insta cast spells?
  3. crossbowburrito
    crossbowburrito
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    I might be dumb but how do you disenchant a staff? i go to any enchanting table it doesnt have the option.
    1. crossbowburrito
      crossbowburrito
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      I ended up using console playerenchantobject and the MGEF
    2. ASSDL
      ASSDL
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      may I ask what MGEF have you used>
    3. KenandMukuro
      KenandMukuro
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      For an actual answer, only the destruction staff is actually a staff. The others are classified as maces, so you can disenchant them. You cannot disenchant an actual staff.
  4. IT637MOD
    IT637MOD
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    一只手释放魔法时,会触发另一只手触媒法杖中的魔法。请修复此问题。
  5. smokingAltyn
    smokingAltyn
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    i just i dont understand how this mod to work, do i need to enchantment my weapon?
  6. MightyFister
    MightyFister
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    Been having some trouble getting anything to actually cast from the catalysts, does this mod support GOG version? (I've installed most recent versions of all requirements)
    1. Erthanese
      Erthanese
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      GOG can be tricky for SKSE plugins… I can’t test it myself >_<
    2. Dellaster
      Dellaster
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      With the GOG version and latest on all requirements it seems to work correctly on my setup. I disenchanted one of the catalyst staves, added the enchantment to a quarterstaff, and was able to cast spells (e.g. fireball, sunfire) at targets. As a bonus, True Directional Movement's target lock worked for the spells, which is good since it's hard to aim a weapon swing's spell precisely.

      Edit: FYI, bound weapons work correctly on GOG version as well, after allowing time for things to reset on a save game. Works with Auto Bound Weapon, too. (Animated Armory, Bound Armory Extravaganza).
    3. Erionzilla555
      Erionzilla555
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      Be sure you're not using a concentration spell. Concentration spells don't work at all from what I've seen and that's what you probably have at start of the game if you're using a testing character. It will look like you're casting but no spell comes out.

      Charge cast spells work for me.
  7. sumefia
    sumefia
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    Love this mod!
  8. kotetu1123
    kotetu1123
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    Where can I get the staff casting animation used in your video?
    1. 4bon
      4bon
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      I think that it's this
      https://www.nexusmods.com/skyrimspecialedition/mods/71110
  9. SkrubLorded
    SkrubLorded
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    nevermind i put the comment in the wrong mod page
  10. mdesanta777
    mdesanta777
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    I'd like to have the staff be two handed and cast from either ends, exactly like how you have two hands can can cast from either one, or dual cast.