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Ersh

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Ershin

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434 comments

  1. Ershin
    Ershin
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    As far as I can tell, the recent DAR update does not do what this plugin does. Can't be sure because of DAR being closed source, of course.
  2. klimovei228
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    Hi, I'm having a problem with this mode, the game doesn't start then the AnimationQueueFix.dll window appears with message "REL/Relocation.h(1104): failed to open address library file". What should I do to deal with it?
  3. Superwalter66
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    Is there a mod that fixes slow motion animations, I'm having a problem with the perk that increases the speed in two-handed weapons, one-handed etc... This perk makes the animations slow when I change weapons, and it's permanent, if I remove all the mods this bug is still there, even after deleting the saves, configs and ini files. = ( I fixed it )
  4. TKHBMVP
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    Is this mod not needed anymore for the new game version? Mod is not supported by SKSE 2.2.6 / SAE 1.6.1170.
    1. VanStarMight
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      Same situation here, the system says "fatal error occured while loading plugin" apparently its not supported 
    2. TKHBMVP
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    3. ChristopherC71
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      TKHBMVP do you test any of the SKSE mods with the new SAE executables? That SKSE Plugin Status web page your contributing is only as good is really nice but if your waiting on Mod Authors validation your going slow. If you have the latest Address Library and SKSE this works with the current SkyrimSE.exe 1.6.1170. You should at least test yourself and mark them as tentative and hope the mod author gets back to you.

      I just ran this mod with a new game and up to date files without issue. Be sure to look at the dependencies on the description page. You can tell through the requirements if the author has setup their SKSE with Address Library. It was designed so those two mods being updated would remove the burden of updates from the Mod authors. 
    4. 420interface
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      Any update on this? Currently having this issue.
    5. Alheithinn
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      Trainwreck pointed to it. I disabled it and I'm no longer crashing.
    6. TKHBMVP
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      Of course I've done everything what needs to be done, but SKSE still disable this mod on start, because it is not compatible with SKSE 2.2.6 and SAE 1.6.1170 as a few others still.

    7. mooit
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      Strange, I'm running SKSE 2.2.6 and SAE 1.6.1170 and I don't get any errors at startup for Animation Queue Fix, Nvidia Reflex, or Base Object Swapper. Hmm, all I know is we do need these updated...
    8. b0rand
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      for me everything works just fine with 1170 and skse 226
      i got neither errors in game nor error screens while starting
      works both with midgame save and new gme
      check the latest updates for adress library - perhaps it may help
    9. TKHBMVP
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      Of course latest Address Library is already installed.
    10. tigerboi11
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      update? Did it work now or?
    11. TKHBMVP
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      still not working :-(
    12. ZueL117
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      Do you solved that issue ? cause i still get it now
    13. TKHBMVP
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      no, still not working with SAE 1.6.1170 and SKSE 2.2.6 is still disableing it on start ...
    14. TalQual
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      are you using DLL Plugin Loader on 1.6.1170 ? This error usually appears when you do. 
    15. TKHBMVP
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    16. TalQual
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      in that case revert back binkw64_.dll to bink2w64.dll. and delete the one you have - bink2w64.dll that comes from DLL Plugin loader. 
      And try - to see if you have that error. Anyway You dont rly need DLL Plugin Loader -> are you using mutex option from SSE Fixes ? the only reason I see to install DLL Plugin Loader. But SSE Engine Fixes should load that dll aslo I guess. I leaved only mutex enabled and changed the path from DLLplugin yo SKSE->Plugins-> than that dll (standard form.) And for the moment testing. 
    17. TKHBMVP
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      Done, thanks for the hint, but still get this mod disabled by SKSE on start, so issue still persists ...
      Spoiler:  
      Show




      As SSE Fixes is not supported on 1.6.1170, I don't use it and so don't need DLL Loader.
    18. TalQual
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      Hmm... than I would recommend to make a clean install and start from zero. or at least to check if some primary utility mods are corresponding to the game version. And as I see its not only this mod... that is faild to load. Stupid question but are you sure that your game is 1.6.1170 O,o? : Anyway - should work : )
    19. TKHBMVP
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      SKSE 2.2.6 wouldn't work with another version except 1.6.1170 ... the SkyrimSE.exe contains this version on its properties and the game does if you open the menu.
    20. TKHBMVP
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    21. TalQual
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      Hope you will find solution! or you will beat 1 year with that problem soon! :)))))) :P
    22. TKHBMVP
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      ... finally I can't find a solution, as I`m not a developer, and the mods, I can't use because of this issue, are not essential ...

      My Skyrim looks great, some dream of, based on my tweaks, and I've not thought, I even can improve further ... but as you can see on my images ... without any ENB ....
    23. ltdann757
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      Following. I'm having the same exact symptoms and issues :/
    24. ghoulmmod
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      I fixed this only when I format the PC and changed the Steam installation folder to "games" in C:, outside of the program files (and I also reinstalled C++ by clicking on repair)
    25. komtom443
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      Any update on this?
    26. TKHBMVP
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      From the statement of the SKSE team they discovered the cause and what modder needs to do to fix, follow the link ...
      SSE 1.6.1170 or MO2 Now Making Skyrim.INI Folder? - General Skyrim SE Support - Step Mods | Change The Game
    27. qqw7758258
      qqw7758258
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      thanks
  5. Soukoutoumoulou
    Soukoutoumoulou
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    Pour moi pas de soucis non plus avec 1170 et SKSE 2.2.6, Full AMD.
  6. Shade999
    Shade999
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    Weirdly enough, i think this mod fixed my problem that when i look away from an npc and quickly look back, the animation stutters for a second snapping into position.
  7. RoseyLee1998
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    appears to be broken, as every once in awhile i'll see an npc get stuck in t-pose despite having this installed
  8. JiaruiS
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    I've had occasional T poses after installing a lot of animations.
    I think it has something to do with the situation mentioned in this mod.
    But this mod doesn't seem to work anymore in version 1170.
  9. krixost
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    Hi! Just updated to v1170 from Steam to check things against GoG v659. This and a number of other SKSE plugins are logging to the wrong folder. Can you fix your mod?

    Wrong location:
    Documents\My Games\Skyrim.INI\SKSE

    Should be:
    Documents\My Games\Skyrim Special Edition\SKSE

    Log:
    E:\Repos\AnimationQueueFix\src\main.cpp(77): [info] AnimationQueueFix v1-0-1-0
    E:\Repos\AnimationQueueFix\src\Hooks.cpp(8): [info] Hooking...
    E:\Repos\AnimationQueueFix\src\Hooks.cpp(12): [info] ...success

    Related culprits:
    Only one from your stuff. =)

    Thanks.
    1. mooit
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      Hi Ershin

      I made a post over at STEP in regards to this PATH now being created when running 1.6.1170;

      C:\Users\USER\Documents\My Games\Skyrim.INI\SKSE

      There was a question asked over at MO2's GitHub, and the DEV said that some mods are creating this that need to be updated.

      Question - Source of Folder: \Documents\My Games\Skyrim.INI\SKSE


      We need an update, to have the LOG Path; \My Games\Skyrim Special Edition\SKSE

      At present I see this path from the mod;

      C:\Users\USER\Documents\My Games\Skyrim.INI\SKSE\AnimationQueueFix.log

      THANKS

      P.S. Here's the log file - not sure where this E:\Repos path is at? I have no E: on my system, if this is suppose to be an actual OS Path...
      Spoiler:  
      Show

      E:\Repos\AnimationQueueFix\src\main.cpp(77): [info] AnimationQueueFix v1-0-1-0
      E:\Repos\AnimationQueueFix\src\Hooks.cpp(8): [info] Hooking...
      E:\Repos\AnimationQueueFix\src\Hooks.cpp(12): [info] ...success
    2. TKHBMVP
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      Here is a reply from the SKSE team regarding issues with SAE 1.6.1170 and SKSE 2.2.6 see link

      SSE 1.6.1170 or MO2 Now Making Skyrim.INI Folder? - General Skyrim SE Support - Step Mods | Change The Game
  10. moahrs
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    nvm
  11. Akatsuki2534
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    My character just starts doing part of the attack animation i use and ice skates only reloading can fix it, is there any mod that can fix that because this one doesnt seem to help