If you are reporting an issue, please use the "BUGS" section. Posting there sends me a notification on nexus. When posting, please check if someone else has already reported the same issue. You may post in their thread if they have, or make a new one if the bug was incorrectly labeled as fixed.
When reporting an issue, please include a copy of the mods log file from when you encountered the problem. This file will contain information which will help me resolve the issue promptly.
Notice about INI file loading changes.
As of version 2.0.0, the INI file is *not* automatically generated. It is included with the mod zip file. The automatic generation of the INI has been removed, as it has historically caused issues for a lot of users. Many people failed to have the INI generate, or simply could not locate it (its location would change depending on what mod manager the person was using).
As of version 2.2.0, automatic INI file updating has been re-implemented in a way which should address the shortcomings of the original implementation. This new system does not rely on the version field of the INI file, and should preserve any comments/formatting in the file being updated.
Note that versions 2.0.0-2.1.5 do not automatically update the INI file.
SPERG, most likely. If you are using Mod organizer, selecting the entry for this mod in the main window will highlight any mods overwriting files from it.
1170, 2.2.6 ... Ordinator, this mod, and Experience are the only mods I have that mess with perks and skills. Zax's page is jammed up. Is it possible to make a compatibility patch for this? I don't know what type of patch that the quote below refers to.
"The integrity checker has determined that the patch 'ImproveLevelExpBySkillLevel' was partially or completely overwritten by a conflicting plugin. This is fatal. Please disable the conflicting plugin or modify the INI file to disable this patch. Known conflicts: Zax's Experience panicked at 'Patch integrity verification found one or more installation errors', lib/libskyrim/src/patcher.rs:571:13"
Welcome back, btw ... little late, don't know why it took me so long to find this. Thanks for all your hard work!
I just want to add to this that I have followed the instructions and changed the settings in the skill uncapper ini and even have it after Experience in my modlist order so that Experience doesn't overwrite it, and I still get the same error message. Is there anything else that could be causing this?
i reinstalled this mod like 5 minutes ago and now im getting this crash message too. game was running fine before despite having the mod. id really like to know whats going on
Edit: ok i found it like immediately after posting this. u just need to go to the SkyrimUncapper.ini file and set bUsePCLevelSkillExpMults to false
im a bit confused about the part in conpatability issues where is says" Set bUseSkillFormulaCapsUIFix to false". Is this in the ini file of this mod or the skill framework mod?
I want to reduce player level exp when skill lvls up. I am also using Experienc with bEnableSkillXP = true
Is this below correct, or do i need to change the rest too.
Many thanks in advance
# Set the skill experience to player level experience multipliers. When you # level up a skill, the player level experience gained is: # <exp> = <base skill level> * <level exp mult> * <specific level exp mult> [LevelSkillExpMults] fOneHanded = 0.400000 fTwoHanded = 0.400000 fMarksman = 0.400000 fBlock = 0.400000 fSmithing = 0.400000 fHeavyArmor = 0.400000 fLightArmor = 0.400000 fPickpocket = 0.400000 fLockPicking = 0.400000 fSneak = 0.400000 fAlchemy = 0.400000 fSpeechCraft = 0.400000 fAlteration = 0.400000 fConjuration = 0.400000 fDestruction = 0.400000 fIllusion = 0.400000 fRestoration = 0.400000 fEnchanting = 0.400000
# All the subsections of LevelSkillExpMults below allow you to set an # additional multiplier depending on BASE SKILL LEVEL, independantly # for each skill. # # If a specific level is not specified, then the # value for the closest lower level is used. [LevelSkillExpMults\BaseSkillLevel\OneHanded] 0 = 1.000000
# All the subsections of LevelSkillExpMults below allow to set an # additional multipliers depending on CHARACTER LEVEL, independantly # for each skill. # # If a specific level is not specified, then the # value for the closest lower level is used. [LevelSkillExpMults\CharacterLevel\OneHanded] 0 = 1.000000
Getting back to you late to say that I would appreciate that. I'm putting together a mod list for Skyrim VR and in it I'd like to use your Skyrim Skill Uncapper alongside tjhm4's Exercise - Incremental Growth.
Wanted to give another +1 to this. I tried looking into what it would take for me to try and convert this on my own. I will likely still try, but even finding a starting point is a challenge.
I can move this up in my list of priorities for this mod, too, since it'll probably be easier than adding SE support was.
Likely, it'll look like this: - Add VR loading detection to the init function/address library loader. - Verify that all address locations are in the VR database (I think a few are missing). - Make any necessary patch changes (I'm not sure how different VR is from SE on this front. If its not very different, this will be trivial).
I took some time to look at this today, here's the current status: - Not many changes need to be made to the mod itself for this. Most patches will "just work". Legendary stuff is a mess, and I'll need to find the new offsets in the functions. - The VR versionlib db is missing 15/23 of the address IDs this mod uses, so I'll need to submit an update to that file before I publish a VR compatible version of this mod. I was able to find most of them today (13/15).
+1 here. Looking for a new Uncapper for VR Thank you in advance. And hope the coding is smooth.
I'm messing around with {Skyrim Skill Uncapper for VR Edition} https://www.nexusmods.com/skyrimspecialedition/mods/28701
But it keeps crashing my Skyrim VR. Can't start the game. Only some lucky moments that I'll get through into the game. And not sure if it loaded properly or not. Not sure what happened or what conflicts.
It worked before, but I didn't have the chance to try much in VR.
Do changes work retroactively? For example, if I install the mod mid playthrough and set it to add 5 carry weight to health and magicka options, does it add the bonus carry weight for previous levels I already acquired or only for new level ups? If not, is there a console command to manually add carry weight, to make up for the previous levels?
Hi, I'm using Experience mod with uncapper. Is it possible to get 'extra perk point for every x level' using uncapper? if not, what mod that does something like that compatible with Experience?
677 comments
If you are reporting an issue, please use the "BUGS" section. Posting there sends me a notification on nexus. When posting, please check if someone else has already reported the same issue. You may post in their thread if they have, or make a new one if the bug was incorrectly labeled as fixed.
When reporting an issue, please include a copy of the mods log file from when you encountered the problem. This file will contain information which will help me resolve the issue promptly.
Notice about INI file loading changes.
As of version 2.0.0, the INI file is *not* automatically generated. It is included with the mod zip file. The automatic generation of the INI has been removed, as it has historically caused issues for a lot of users. Many people failed to have the INI generate, or simply could not locate it (its location would change depending on what mod manager the person was using).
As of version 2.2.0, automatic INI file updating has been re-implemented in a way which should address the shortcomings of the original implementation. This new system does not rely on the version field of the INI file, and should preserve any comments/formatting in the file being updated.
Note that versions 2.0.0-2.1.5 do not automatically update the INI file.
Or does anyone know what it means if the .ini and .dll are colored red in your data tab on the right panel of MO2?
(Stormcrown uses Custom Skills Framework to work)
I have already changed the ini settings as suggested in this mod's page.
EDIT: nevermind I'm stupid. There was another mod that has the uncapper ini file. Changing that as well fixed my issue.
EDIT: Solution found go to the uncapper, find - bUseLegendarySettings - set it to false. Problem solved you're welcome
"The integrity checker has determined that the patch 'ImproveLevelExpBySkillLevel' was partially or completely overwritten by a conflicting plugin. This is fatal. Please disable the conflicting plugin or modify the INI file to disable this patch.
Known conflicts: Zax's Experience
panicked at 'Patch integrity verification found one or more installation errors', lib/libskyrim/src/patcher.rs:571:13"
Welcome back, btw ... little late, don't know why it took me so long to find this. Thanks for all your hard work!
Edit: ok i found it like immediately after posting this. u just need to go to the SkyrimUncapper.ini file and set bUsePCLevelSkillExpMults to false
I forgot to edit the skill caps, and was playing on this character thinking I'd remembered to. Whoops!
Is this below correct, or do i need to change the rest too.
Many thanks in advance
# Set the skill experience to player level experience multipliers. When you
# level up a skill, the player level experience gained is:
# <exp> = <base skill level> * <level exp mult> * <specific level exp mult>
[LevelSkillExpMults]
fOneHanded = 0.400000
fTwoHanded = 0.400000
fMarksman = 0.400000
fBlock = 0.400000
fSmithing = 0.400000
fHeavyArmor = 0.400000
fLightArmor = 0.400000
fPickpocket = 0.400000
fLockPicking = 0.400000
fSneak = 0.400000
fAlchemy = 0.400000
fSpeechCraft = 0.400000
fAlteration = 0.400000
fConjuration = 0.400000
fDestruction = 0.400000
fIllusion = 0.400000
fRestoration = 0.400000
fEnchanting = 0.400000
# All the subsections of LevelSkillExpMults below allow you to set an
# additional multiplier depending on BASE SKILL LEVEL, independantly
# for each skill.
#
# If a specific level is not specified, then the
# value for the closest lower level is used.
[LevelSkillExpMults\BaseSkillLevel\OneHanded]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\TwoHanded]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\Marksman]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\Block]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\Smithing]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\HeavyArmor]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\LightArmor]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\Pickpocket]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\LockPicking]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\Sneak]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\Alchemy]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\SpeechCraft]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\Alteration]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\Conjuration]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\Destruction]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\Illusion]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\Restoration]
0 = 1.000000
[LevelSkillExpMults\BaseSkillLevel\Enchanting]
0 = 1.000000
# All the subsections of LevelSkillExpMults below allow to set an
# additional multipliers depending on CHARACTER LEVEL, independantly
# for each skill.
#
# If a specific level is not specified, then the
# value for the closest lower level is used.
[LevelSkillExpMults\CharacterLevel\OneHanded]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\TwoHanded]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\Marksman]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\Block]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\Smithing]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\HeavyArmor]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\LightArmor]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\Pickpocket]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\LockPicking]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\Sneak]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\Alchemy]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\SpeechCraft]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\Alteration]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\Conjuration]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\Destruction]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\Illusion]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\Restoration]
0 = 1.000000
[LevelSkillExpMults\CharacterLevel\Enchanting]
0 = 1.000000
Likely, it'll look like this:
- Add VR loading detection to the init function/address library loader.
- Verify that all address locations are in the VR database (I think a few are missing).
- Make any necessary patch changes (I'm not sure how different VR is from SE on this front. If its not very different, this will be trivial).
- Not many changes need to be made to the mod itself for this. Most patches will "just work". Legendary stuff is a mess, and I'll need to find the new offsets in the functions.
- The VR versionlib db is missing 15/23 of the address IDs this mod uses, so I'll need to submit an update to that file before I publish a VR compatible version of this mod. I was able to find most of them today (13/15).
Thank you in advance. And hope the coding is smooth.
I'm messing around with
{Skyrim Skill Uncapper for VR Edition}
https://www.nexusmods.com/skyrimspecialedition/mods/28701
But it keeps crashing my Skyrim VR. Can't start the game.
Only some lucky moments that I'll get through into the game. And not sure if it loaded properly or not.
Not sure what happened or what conflicts.
It worked before, but I didn't have the chance to try much in VR.
So that it can work with Experience.
bUsePCLevelSkillExpMults must be false, to work with Experience.
From Kaelroth, Experience's Posts Tab.