If you are reporting an issue, please use the "BUGS" section. Posting there sends me a notification on nexus. When posting, please check if someone else has already reported the same issue. You may post in their thread if they have, or make a new one if the bug was incorrectly labeled as fixed.
When reporting an issue, please include a copy of the mods log file from when you encountered the problem. This file will contain information which will help me resolve the issue promptly.
Notice about INI file loading changes.
As of version 2.0.0, the INI file is *not* automatically generated. It is included with the mod zip file. The automatic generation of the INI has been removed, as it has historically caused issues for a lot of users. Many people failed to have the INI generate, or simply could not locate it (its location would change depending on what mod manager the person was using).
As of version 2.2.0, automatic INI file updating has been re-implemented in a way which should address the shortcomings of the original implementation. This new system does not rely on the version field of the INI file, and should preserve any comments/formatting in the file being updated.
Note that versions 2.0.0-2.1.5 do not automatically update the INI file.
im a bit confused about the part in conpatability issues where is says" Set bUseSkillFormulaCapsUIFix to false". Is this in the ini file of this mod or the skill framework mod?
Hello, so I discovered that NPCs don't require the same amount of skill rank to level their skill. This mod allows you to configure the rate at which each skill gains experience as well as well as the amount of experience required to level up. Does it come with a preset that allows you to switch to a linear progression, which is what NPCs have?
Would it be possible to let the skill cap be increased by a skill being legendary'd? Like for example the cap being 100, but if you make it legendary, it becomes 120? Or maybe even 140 after you legendary it twice?
So, based on my read, this is a manual-install mod only and cannot be added via Vortex, like I've tried (I just get a duplicate menu in MCM of Dual Wield Parry). Issue is that since this is incompatible with CSF 3.1.0 and I have multiple profiles for different game types, it will be a massive pain To just go into the files and come out (unless it simply just deactivates itself when CSF is active). With that in mind, I'll have to pass, which is a shame, because I'm a big fan of uncapping skills.
why can't it be install by vortex? I assume you don't even use half of what vortex actually do.
Install by vortex normally, than enable it, right click the mod on vortex and select open in file manager. It will open a window to the vortex staging area (which is not the game directory, just a virtual area). Once there go SKSE - Plugins. There is only 2 file there. Open SkyrimUncapper.ini setting with note pad. Change what you want. Than redeploy all mod. DONE for this profile. Than you can select other profile as you want.
Only when you uninstall or reinstall the mod. Than the settings will be gone. Disable/enable is fine.
If you read the sticky post about the INI file. you know its fix so vortex now run fine. All other SKSE mods config should be done this way too,
Sorry, been away a while and getting back to this, but the INI alterations given in the Description tab will resolve incompatibility in CSF versions newer than 2.2.0?
Thanks this worked for me, I'm about to install a full conversion mod, now I wonder if I have to do the same thing again. either way it isn't a big deal @zerorage1983
661 comments
If you are reporting an issue, please use the "BUGS" section. Posting there sends me a notification on nexus. When posting, please check if someone else has already reported the same issue. You may post in their thread if they have, or make a new one if the bug was incorrectly labeled as fixed.
When reporting an issue, please include a copy of the mods log file from when you encountered the problem. This file will contain information which will help me resolve the issue promptly.
Notice about INI file loading changes.
As of version 2.0.0, the INI file is *not* automatically generated. It is included with the mod zip file. The automatic generation of the INI has been removed, as it has historically caused issues for a lot of users. Many people failed to have the INI generate, or simply could not locate it (its location would change depending on what mod manager the person was using).
As of version 2.2.0, automatic INI file updating has been re-implemented in a way which should address the shortcomings of the original implementation. This new system does not rely on the version field of the INI file, and should preserve any comments/formatting in the file being updated.
Note that versions 2.0.0-2.1.5 do not automatically update the INI file.
(Stormcrown uses Custom Skills Framework to work)
I have already changed the ini settings as suggested in this mod's page.
EDIT: nevermind I'm stupid. There was another mod that has the uncapper ini file. Changing that as well fixed my issue.
Install by vortex normally, than enable it, right click the mod on vortex and select open in file manager. It will open a window to the vortex staging area (which is not the game directory, just a virtual area). Once there go SKSE - Plugins. There is only 2 file there. Open SkyrimUncapper.ini setting with note pad. Change what you want. Than redeploy all mod. DONE for this profile. Than you can select other profile as you want.
Only when you uninstall or reinstall the mod. Than the settings will be gone. Disable/enable is fine.
If you read the sticky post about the INI file. you know its fix so vortex now run fine. All other SKSE mods config should be done this way too,