I've noticed you made two separate versions for v.4.8.4 and v4.8.3 of the required "XPMSSE - Nemesis - Papyrus Stack Fix". Is there a reason to use v4.8.3 over the other?
Here is how tommas666 (the author of XPMSSE - Nemesis - Papyrus Stack Fix) explained the distinction between those two versions to me:
4.84 fixes the styles to work with Nemesis... the issue is that this never worked with Nemesis, so users don't really know what it does...
When using Styles from XPMSSE, it changes the animations for the characters and NPCS for it's own... and has special folders which contain each type of animation that it is going to be applied... but even the Default "Vanilla" animations (If I remember correctly) are in it's own special folder... so If the mod you are using to replace animations does not uses this specific folders, then it will never work, because you are replacing the Vanilla animations that now are never going to be used.
This is the issue I had with many MANY users when I released 4.84, that is why I had to re upload 4.83, because the users are accustomed to Styles never working (At least not for the Player).
Much more than that I don't really know either, except another user down below reported that apparently 4.8.3 does not work with OBody, but 4.8.4 does.
So what do I do as a Pandora user? tommas666 said XPMSSE - Nemesis - Papyrus Stack Fix doesnt work with Pandora, so what should I do with Optimised Scripts for XPMSSE? Install it and ignore the missing requirement or simply not install it? Also if it is recommended to not install it am I missing out on anything by using Pandora instead of Nemesis + these mods?
Hello, I checked this MOD and its prerequisite MODs, and found: Optimised Scripts for XPMSSE was last updated on February 7, 2023; XPMSSE - Nemesis - Papyrus Stack Fix was last updated on February 25, 2022; XP32 Maximum Skeleton Special Extended - Fixed Scripts was last updated on January 11, 2021.
However, XP32 Maximum Skeleton Special Extended - XPMSSE was last updated on February 11, 2024. So I'm wondering if the above fix or optimization MODs are still needed? Have they already been incorporated into the latest version of XPMSSE? Thank you.
My optimisations have not yet been incorporated in the latest version of XPMSSE, so they are still "needed" (I guess I'd rather say recommended instead of needed).
On the description page I list the specific versions of the original mod that my files are compatible with, and that includes the latest (5.06).
a comment from Groovtama over on the XP32 mod page seems to indicate that these optimized scripts remove intentional cleanup code:
"15 August 2024, 12:51PM If you use nemesis and don't want to have errors because the nemesis author set the wrong default value for his FNIS compatibility layer and you don't want script bloat because the fixed scripts author thought it was a good idea to remove cleanup code he did not know what it does then yes. /sarcasm"
His sarcasm doesnt help clarify an otherwise very relevant and important question, so can anyone else comment on this? Do the optimized scipts actually improve anything or just lead to script bloat?
There, Groovtama is talking about the "Fixed Scripts" mod, not my "Optimised Scripts" mod. They're different mods.
I do have Fixed Scripts as a requirement/recommendation to install before mine though, but in my scripts, I actually fix that issue that Groovtama talks about for Fixed Scripts again. So, just make sure to download both (+ any other requirements my mod lists), and it'll be fine.
well what if I'm not using mcm and weapon styles, do I still need fixed scripts? my common sense tells me I should not install it. edit: well I just read the last part of description and looks like I need the lite version! thanks for the tip.
XP32 says this on its description page under Requirement.
"XPMSSE - Nemesis - Papyrus Stack Fix and Optimised Scripts for XPMSSE These mod includes the changes for XPMS(S)E MCM to work with Nemesis and the later one fixes the co-save bloat the original XPMSE - Fixed Scripts mod causes. Don't install the Fixed Scripts mod if you want Proteus to work."
Is Fixed Scripts (https://www.nexusmods.com/skyrimspecialedition/mods/44252?tab=posts) a hard requirement for this mod? Fixed Scripts has had its comments locked since 2021 because the author was getting "flooded by various bug and crash reports" they thought were unrelated to their mod. Groovtama also seems to be recommending to install your mod without Fixed Scripts. What do you think?
I suspect it's quite well possible that my mod works correctly without Fixed Scripts too. I just never checked to be 100% sure.
I did take scripts from the Fixed Scripts mod as a starting point, and then added my optimisations on top of that. + fixed the issue which Groovtama pointed out was in there. Because I took the Fixed Scripts file as a starting point, I am 100% sure my scripts should work correctly with that installed. Also working correctly without it installed... I expect (99%) yes, but haven't carefully checked every single line of code to make sure.
Sorry for the off-topic post on this mod and the fact that I write in large font (my first posts in mods are always big ). I use many optimization mods from you, and in this regard, I would very much like to ask you to optimize the modification script - Combat Gameplay Overhaul SE . Due to the fact that I have a weak laptop and the script is most likely not completely optimized, my camera shake animation breaks down. My NPCs start spinning in all directions with the tilt parameter from this mod. I would like to lose these problems and, as on good computers, not have these problems with it. Thank you in advance, even if you don't make this optimization.
So Pandora got its official Nexus release and as a result all the "XPMSSE with Nemesis script fix" mods are technically made redundant by Pandora given how its the OAR to Nemesis' DAR?
Also will the requirements of this and many other related XPMSSE fix mods change seeing as Pandora is the go-to tool to use?
See the description page, it details the order of installation (where installing earlier means "less priority" in that later-installed mods overwrite earlier-installed ones)
How unsafe would it be to swap from XPMSSE extended "full" version to the "basic" version mid save? (the basic version no scripts). Been having quite many random crashes lately and it might be something to do with skeletons so checking my options.
If you look up how to how to clean orphaned scripts from your saved game using something like FallRim ReSaver or whatever it's called, it should be okay.
But, I will say, it's pretty unlikely (basically impossible) that XPMSSE scripts are causing crashes. If you have reason to believe it's related to skeletons, it would be much more likely to caused by the skeleton files themselves and/or physics mods.
172 comments
Q: Can I use this if I use only FNIS, without Nemesis?
A: No.
Q: Can I use this if I use both FNIS and Nemesis?
A: Yes.
Q: Compatible with XPMSSE Weapon Styles Uncloaked?
A: Yes.
Changelog:
- Fixed bug where setting styles back to default after having set them to something non-default failed.
Safe to update mid-game.
Much more than that I don't really know either, except another user down below reported that apparently 4.8.3 does not work with OBody, but 4.8.4 does.
Optimised Scripts for XPMSSE was last updated on February 7, 2023;
XPMSSE - Nemesis - Papyrus Stack Fix was last updated on February 25, 2022;
XP32 Maximum Skeleton Special Extended - Fixed Scripts was last updated on January 11, 2021.
However, XP32 Maximum Skeleton Special Extended - XPMSSE was last updated on February 11, 2024. So I'm wondering if the above fix or optimization MODs are still needed? Have they already been incorporated into the latest version of XPMSSE? Thank you.
On the description page I list the specific versions of the original mod that my files are compatible with, and that includes the latest (5.06).
"15 August 2024, 12:51PM
If you use nemesis and don't want to have errors because the nemesis
author set the wrong default value for his FNIS compatibility layer and
you don't want script bloat because the fixed scripts author thought it
was a good idea to remove cleanup code he did not know what it does then
yes. /sarcasm"
His sarcasm doesnt help clarify an otherwise very relevant and important question, so can anyone else comment on this? Do the optimized scipts actually improve anything or just lead to script bloat?
I do have Fixed Scripts as a requirement/recommendation to install before mine though, but in my scripts, I actually fix that issue that Groovtama talks about for Fixed Scripts again. So, just make sure to download both (+ any other requirements my mod lists), and it'll be fine.
edit: well I just read the last part of description and looks like I need the lite version! thanks for the tip.
"XPMSSE - Nemesis - Papyrus Stack Fix and Optimised Scripts for XPMSSE These mod includes the changes for XPMS(S)E MCM to work with Nemesis and the later one fixes the co-save bloat the original XPMSE - Fixed Scripts mod causes. Don't install the Fixed Scripts mod if you want Proteus to work."
Is Fixed Scripts (https://www.nexusmods.com/skyrimspecialedition/mods/44252?tab=posts) a hard requirement for this mod? Fixed Scripts has had its comments locked since 2021 because the author was getting "flooded by various bug and crash reports" they thought were unrelated to their mod. Groovtama also seems to be recommending to install your mod without Fixed Scripts. What do you think?
I did take scripts from the Fixed Scripts mod as a starting point, and then added my optimisations on top of that. + fixed the issue which Groovtama pointed out was in there. Because I took the Fixed Scripts file as a starting point, I am 100% sure my scripts should work correctly with that installed. Also working correctly without it installed... I expect (99%) yes, but haven't carefully checked every single line of code to make sure.
Also will the requirements of this and many other related XPMSSE fix mods change seeing as Pandora is the go-to tool to use?
Optimised Scripts for XPMSSE (for Papyrus Stack Fix 4.8.4)
who with a higher priority
But, I will say, it's pretty unlikely (basically impossible) that XPMSSE scripts are causing crashes. If you have reason to believe it's related to skeletons, it would be much more likely to caused by the skeleton files themselves and/or physics mods.