(8/3/2023) NO UPDATES are currently being worked on. THANKS to all who continue to download, comment, and provide feedback. I still read all the comments I can. It is gratifying to come back after so many years and see people still returning to or discovering my little creation.
-----------
There is a DISPLAY TEST CHEST just beneath the entrance tunnel upon entering the cavern. Use the console and type the command "tcl" (without quotes) to clip through if you want to test out or utilize any of the displays.
VERSION 1.7
Coffin (toggle-able by clicking right statue next to the bed) Mirror - Change Character Appearance (have to stand back or will clip in wall) Initiate's Ewer Display Band of Matrimony Display Bookshelf Capacity reset fix Priest Masks Display - Invis Fix Minor Display fixes or adjustments
Medium & Dark Lighting versions have also been added. (Pick only ONE Main File)
REQUESTED ADDITIONS TALLY: Not currently tallying and please note that this is a reminder list of ideas requested and not a "to do" or "will do" list.
Spoiler:
Show
Adoption/Follower Beds/Rooms - 27 Selectable Shrine (Talos, Dibella, Hircine, etc.) - 14 Hidden Stash Storage - 3 Rayek's Lost Journal or Story Continuation (Kodlak/Bandits) - 22 Rayek Ghost Appearance/Revenge Quest - 11 Additional armor/weapon/unique displays/rotating storage display -36 Extended Library - 2 Backdoor/Back Entrance/Ladder Up - 6 Stables/Hidden Stables area - 1 Portal to Hold Houses - 1 General Stores/Auto-Sort - 15 Wine Cellar + Displays + Brewery w/ effects - 2 Potion Converters (2 minor health = 1 health etc.) - 1 House Pet - 5 More Planters (Garden or Alchemy Area) - 5 Special Item Storage - 2 Additional blacksmith storage - 1 Tanning Rack in blacksmith area - 1 Miraak dedicated display (armor, weapons) - 2 Hunterborn carcass compatibility - 4 Cloak Storage (Frostfall) - 3 iNeed Water Compatible - 4 TG Displays Replaceable - 2 Interactive Map (Standing Stones, Word Walls) - 1 Outside addition - house for kids, horse stable (a front possibly) - 3 Waterfall Toggle and/or quieter - 7 Books of Skyrim Re-texture - 1 Beast Spawning Arena - 1 Potion Recipe Storage (Alchemical Area) - 2 Dwarven Black Bow Display - 1 Nightingale Items Display - 1 Draw Knife Display - 1 Alchemy table switch to the Spiderpod crafting - 1 Ysgramor's Soup Spoon! Display - 1
BUGS/COMPATIBILITY:
Spoiler:
Show
MIRROR ISSUE FIX: Thanks to @Zephirenth for providing this information
DynDOLOD is detecting: it's trying to reference "xx075F60" ("xx" being the plugin's position in the load order), something that no longer exists in the plugin. I found that removing the property from that record had no discernible effects on gameplay. The mirror still displays in Rayek's End, and I can still activate it to bring up the character creation menu. If you want to try this too, follow these steps:
1. Open SSEEdit. All of the plugins active in your load order should already be ticked, so just click OK. 2. Use the Filter by filename search bar at the bottom left to find Rayeks_End_SSE_1.0.esp. Note the plugin's load order position, shown in brackets [xx] next to the plugin's name. Use those characters when searching for the Form ID in step 3. 3. When the Background Loader has finished, navigate to "RE_MirrorActivator" in the Activator section. You can do this faster by searching "xx32CAC5" in the Form ID search bar at the top left. 4. The record should now be displayed on the right side of the window. If the EDID - Editor ID is "RE_MirrorActivator" then you're in the right place. In VMAD - Virtual Machine Adapter there is a Script named "MirrorSculptSCRIPT". Below it is a Property with propertyName "Lightblub". Right-click on the blank space above "Lightblub" and to the right of "Property". Click "Remove" in the context menu. 5. Close SSEEdit. A final dialogue box will display. Make sure Rayeks_End_SSE_1.0.esp's box is ticked to save your changes. Click OK and SSEEdit will close.
In theory, this should satisfy DynDOLOD.
MIRROR ISSUE FIX #2: Thanks to @XrenSGor9172 for providing this information
If you use this mod and the Nemesis Unlimited Behavior Engine, when updating the nemesis engine, it will give error 6001: "ERROR(6001): An exception has occured while updating. Report to Nemesis' author immediately Message: No mapping for the Unicode character exists in the target multi-byte code page." After searching a little on the Internet (I don't have too much experience in solving such problems myself), I found the answer on github. They explained that extraneous characters in the name of the nif file are to blame (as an example, degree - °). And yes, indeed, I found a similar file along the path \Meshes\Oaristys\Clutter. This file has the name "Mirror" and the symbol "diamond with a question". I unpacked and just renamed, removing the unknown character. In the discussion on github, they said that it is necessary to make another edit via TES5Edit (SSedit), but I do not know what and where to edit With the renamed file, the engine was updated without problems
DAWNGUARD SHEATH APPEARING ON DISPLAY/ENB PARTICLE CONFLICT
In case anyone else was having an issue with Dawnbreaker spawning its sheath/holster when placed on its display plaque (example image here). The offending mod may be the ENB particle patch. You can circumvent this issue while keeping most of the patch's functionality by installing the loose files version, then deleting the dawnbreaker.nif file or hiding it in mod organizer.
CRASH NEAR LIBRARY/ENCHANTER: Thanks to @Zephirenth for providing this information
To anyone having trouble with freezing/crashing near the Arcane Enchanter and bookshelves, I discovered that the root cause of the problem was Lux's patch for Rayek's end; the solution, for me, was to ensure that Rayek's End is loaded after the patch in the load order - it'd probably be safe for you to put it at the bottom of your load order.
KONAHRIK MASK PROBLEM (Labyrinthian / Bromjunaar Sanctuary) courtesy of @TuxedoPenguins
For anyone who has Rayek's End installed and is having trouble opening up the dragon bust in Labyrinthian / Bromjunaar Sanctuary, I believe I have narrowed the cause down to Rayek's End. I couldn't get the dragon bust containing Konahrik to open up when placing all 8 masks in their busts. However, I could with the same mods when starting a brand new save. It took me a while of sleuthing, but I found out that Rayek's End has its own version of the script that looks for the masks in the busts to allow access to Konahrik. And I couldn't figure out why this was or what it did exactly - until I remembered that when I placed all of the 8 base game masks in all of the busts in Rayek's End right before I went to Labyrinthian, a noise played. Like when you would defeat the boss of a dungeon. That same noise is supposed to play when you uncover Konahrik in Bromhunaar.
This is all to say that placing all 8 vanilla masks in their busts in Rayek's End triggers that script, and then the script stops checking for the masks, in both Rayek's End andin Labyrinthian. So be sure to not place them all in Rayek's End until you get Konahrik, if you care about it.
FOLLOWER ISSUES (Not coming into the hideout) This may be a conflict according to vapiano1230:
A wild edit in this visual overhaul mod for Kaidan lmao https://www.nexusmods.com/skyrimspecialedition/mods/47923?tab=posts&BH=0 . I deleted the worldspace (navmesh) edit in xedit, and the problem is solved. I doubt this is the same mod conflict for everyone, but there's no issue on the Rayek's End side from what I can tell.
- Typo/grammatical error: Day 912 of Rayek's journal, it says "...lie down and sleep then provide..." - should be "than" instead of "then".
- Garden/Mine/Fish Trap respawning issue
- Hugging the right wall in the display area can cause the swim animation (some have their screen turn blue and appear like they are under water).
- Mod conflicts with Noble Furniture Improved and the offending mesh is noblechestdrawers01.nif. If you want to still use this mod you can hide the mesh and the floating doors will disappear.
FULL DISPLAY LIST
Spoiler:
Show
BOOKS Entrance Cavern (Altar) Varieties of Faith in the Empire
Library Bench Book of the Dragonborn
Library (Shelf 1) Brother’s of Darkness The Legendary Scourge Saint Jiub’s Opus The Old Ways The Betrayed Journal of Mirtil Angoth Diary of Faire Agarwen Touching the Sky The Dreamstride (front)
Library (Shelf 2) Mythic Dawn Commentaries 1 Mythic Dawn Commentaries 2 Mythic Dawn Commentaries 3 Mythic Dawn Commentaries 4 Malyn Varen’s Grimoire Biography of the Wolf Queen Boethiah’s Proving Aetherium Wars Annals of the Dragonguard (front)
Library (Shelf 3) A Dream of Sovngarde Final Lesson The Nirnroot Missive Shadowmarks Souls, Black and White Atlas of Dragons The Nightingales 1 The Nightingales 2
Enchanting Table (School of Magic Skill books) Daughter of the Niben The Warrior’s Charge The Art of War Magic Before the Ages of Man The Exodus
Display Room (Black Books) Waking Dreams Epistolary Acumen Untold Legends The Sallow Regent Winds of Change Filament and Filigree The Hidden Twilight
Display Room Oghma Infinium
DISPLAY ROOM Weapons/Armor Keening Blade of Woe Kahvozein’s Fang Dawnguard Rune Axe Dragonbane Miraak’s Sword Champion’s Cudgel Ghostblade Harkon’s Sword Wuuthrad Shield of Ysgramor Auriel’s Bow Auriel’s Shield Chillrend Mehrune’s Razor Ebony Mail Ebony Blade Sanguine Rose Wabbajack Blade of Sacrifice Dawnbreaker Savior’s Hide Mace of Molag Bal Spellbreaker Nettlebane Volendrung Skull of Corruption The Rueful Axe Falkreath Shield Windhelm Shield Winterhold Shield Morthal Shield Whiterun Shield Markarth Shield Dawnstar Shield Solitude Shield (or Shield of Solitude) Riften Shield
Amulets Amulet of Akatosh Amulet of Arkay Amulet of Dibella Amulet of Julianos Amulet of Kynareth Amulet of Mara Amulet of Stendarr Amulet of Talos Amulet of Zenithar Necromancer’s Amulet The Gauldur Amulet Yisra’s Necklace Locket of Saint Jiub Savos Aren’s Amulet Kyne’s Token
Thieves Guild Bust of the Gray Fox Model Ship Golden Urn Jeweled Pitcher Jeweled Goblet Ornate Drinking Horn Honningbrew Decanter Golden Ship Model Jeweled Candlestick Dwemer Puzzle Cube Queen Bee Statue Left Eye of the Falmer Right Eye of the Falmer Crown of Barenziah
Claws Golden Claw Emerald Claw Glass Claw Ivory Claw Ruby Claw Right Amethyst Claw Left Amethyst Claw Coral Claw Iron Claw Sapphire Claw Ebony Claw Diamond Claw
Other Elder Scroll (Blood) Elder Scroll (Dragon) Elder Scroll (Sun) Skeleton Key (Ring) Ring of Hircine (Ring) Ring of Namira Azura’s Star or The Black Star (same display based on choice) Clavicus Vile’s Bust Essence Extractor Dragonstone Companions Banner (Kodlak’s Journal to activate) East Empire Shipping Map Mercer’s Plans Deathbrand Treasure Map Map of Dragon Burials Kolbjorn’s Skull Ancient Fulmer Crown Dancer’s Flute
ALL OTHER DISPLAYS Entrance Cavern (Hunting Displays) Bear (Pelt) Snow Sabre Cat (Pelt) Cave Bear (Pelt) Wolf (Pelt) Ice Wolf (Pelt) Elk (Hide) Lord Tusk (Lord Tusk’s Tusk) Old Salty (Salty’s Tankard) Death Hound (Collar) Broken Oar Leviathan (Sailor’s Oar) Snow Bear (Pelt) Mammoth Tusks (Mammoth Tusk)
Entrance Cavern (Chopping Block) Axe
Entrance Cavern (Tribute) Rayek’s Blade
Alchemy Station Dragonfly in a Jar Moth in a Jar Torchbug in a Jar Butterfly in a Jar Bee in a Jar (Ring) Ring of Pure Mixtures (Ring) Muiri’s Ring
Blacksmith Workbench Silver-Blood Family Ring 5 Weapon Racks 2 Shield and Sword Racks
Bath Initiate’s Ewer
Library Torygg’s War Horn Runed Lexicon Saerek’s Skull Key Torsten’s Skull Key Potema’s Skull Key Aetherium Crest (Any of the 3 Aetherium items to activate) The Sigil Stone Pelagius Hip Bone Exquisite Sapphire The White Phial
Enchanting Table Staff of Magnus (Ring) Bone Hawk Ring (Ring) Ahzidal’s Ring of Arcana (Ring) Ahzidal’s Ring of Necromancy (Ring) Nightweaver’s Band (Ring) Enchanted Ring (Switch) Enchanting to Staff Enchanting Table
Bedroom (Ring) The Bond of Matrimony (Left Night Stand)
DISPLAY TEXTURE OPTION If you're like me and use Noble Skyrim textures but prefer the trophy display backgrounds and blacksmith areas to be plaster white (as intended and in my original screenshots) you can use the following mod:
For those who are modifying the plugin to address the "nemesis" mirror issue: Modify xx2FCDDE and adjust the file path to match the mesh name.
Also: if you are adjusting the mirror activator (xx32CAC5), replace the problematic FormID in the script with "DLC1SurgeryBranch" if you want to have the face sculptor ability linked to the mirror.
Thanks. Would add it but they've now limited the amount of lines you can have in a post so will be when I can sit down an re-organize things as my current post is WAY over the limit.
I am just going to say, I have used this mod every single playthrough in Skyrim since I found it in the first place like 5 years ago lol. Talking before your expanded update, which btw was epic to redownload and have it all expanded! I also go out of my way to improve textures in-game that I know you use and display just to make the house feel more HD. I 100% love this mod, it's small but cluttered, and it feels dark, but comfortable to be in. I want to say, thank you for the years of service!
Yeah... I can't move on from this mod, the cozy vibes are off the charts, and being in a cave gives me a sort of safe/secure feeling that bandits or dragons cant get me :3
Exactly how I felt when making this. I didn't want a house out in the open with Dragon's flying around, let alone all the other things like bandits, skeleton's, wolves...it's not perfect but when that stone door shuts I feel pretty safe.
Thanks DigitalV1ru5. Always appreciate comments like this.
There's a silver candlestick in the hidden chest, but I can't for the life of me find the spot where you're supposed to display it. There's a spot for the jeweled candlestick with the thieves' guild stuff, but not the silver one. It's driving me crazy.
IF I remember correctly there is one display where you can choose to display an armor piece, a staff, or the candlestick. But can't display all of them. It's in the library area.
Either that or I'm totally forgetting too. Might check the full display list sticky posted.
It boggles my mind how many times i download this mod and get stun lock on the house not appearing at all, only to discover I never even install the mod to begin with.
I feel like I have dementia, nice mod and nice house.
Just want to say how much I enjoy this mod! Spent weeks looking for the perfect house mod and I think this is the one!!! Making my return to Skyrim (after 14 years) all the more fun!
came back to playing skyrim on pc after 10 years and this was one of the first mods i made sure to download and i am so glad it was available for skyrim se/ae, even more excited that it got expanded. definitely one of my favorite player homes, just wish there was a few more displays for some more unique weapns/armor but i do enjoy the cozy setting this mod brings.
More displays is one of if not the most requested thing...especially for armor. Just not my playstyle...but would consider it if I ever re-visit this mod.
2070 comments
THANKS to all who continue to download, comment, and provide feedback. I still read all the comments I can. It is gratifying to come back after so many years and see people still returning to or discovering my little creation.
VERSION 1.7
Coffin (toggle-able by clicking right statue next to the bed)
Mirror - Change Character Appearance (have to stand back or will clip in wall)
Initiate's Ewer Display
Band of Matrimony Display
Bookshelf Capacity reset fix
Priest Masks Display - Invis Fix
Minor Display fixes or adjustments
Medium & Dark Lighting versions have also been added. (Pick only ONE Main File)
REQUESTED ADDITIONS TALLY:
Not currently tallying and please note that this is a reminder list of ideas requested and not a "to do" or "will do" list.
Adoption/Follower Beds/Rooms - 27
Selectable Shrine (Talos, Dibella, Hircine, etc.) - 14
Hidden Stash Storage - 3
Rayek's Lost Journal or Story Continuation (Kodlak/Bandits) - 22
Rayek Ghost Appearance/Revenge Quest - 11
Additional armor/weapon/unique displays/rotating storage display -36
Extended Library - 2
Backdoor/Back Entrance/Ladder Up - 6
Stables/Hidden Stables area - 1
Portal to Hold Houses - 1
General Stores/Auto-Sort - 15
Wine Cellar + Displays + Brewery w/ effects - 2
Potion Converters (2 minor health = 1 health etc.) - 1
House Pet - 5
More Planters (Garden or Alchemy Area) - 5
Special Item Storage - 2
Additional blacksmith storage - 1
Tanning Rack in blacksmith area - 1
Miraak dedicated display (armor, weapons) - 2
Hunterborn carcass compatibility - 4
Cloak Storage (Frostfall) - 3
iNeed Water Compatible - 4
TG Displays Replaceable - 2
Interactive Map (Standing Stones, Word Walls) - 1
Outside addition - house for kids, horse stable (a front possibly) - 3
Waterfall Toggle and/or quieter - 7
Books of Skyrim Re-texture - 1
Beast Spawning Arena - 1
Potion Recipe Storage (Alchemical Area) - 2
Dwarven Black Bow Display - 1
Nightingale Items Display - 1
Draw Knife Display - 1
Alchemy table switch to the Spiderpod crafting - 1
Ysgramor's Soup Spoon! Display - 1
BUGS/COMPATIBILITY:
MIRROR ISSUE FIX: Thanks to @Zephirenth for providing this information
DynDOLOD is detecting: it's trying to reference "xx075F60" ("xx" being the plugin's position in the load order), something that no longer exists in the plugin. I found that removing the property from that record had no discernible effects on gameplay. The mirror still displays in Rayek's End, and I can still activate it to bring up the character creation menu. If you want to try this too, follow these steps:
1. Open SSEEdit. All of the plugins active in your load order should already be ticked, so just click OK.
2. Use the Filter by filename search bar at the bottom left to find Rayeks_End_SSE_1.0.esp. Note the plugin's load order position, shown in brackets [xx] next to the plugin's name. Use those characters when searching for the Form ID in step 3.
3. When the Background Loader has finished, navigate to "RE_MirrorActivator" in the Activator section. You can do this faster by searching "xx32CAC5" in the Form ID search bar at the top left.
4. The record should now be displayed on the right side of the window. If the EDID - Editor ID is "RE_MirrorActivator" then you're in the right place. In VMAD - Virtual Machine Adapter there is a Script named "MirrorSculptSCRIPT". Below it is a Property with propertyName "Lightblub". Right-click on the blank space above "Lightblub" and to the right of "Property". Click "Remove" in the context menu.
5. Close SSEEdit. A final dialogue box will display. Make sure Rayeks_End_SSE_1.0.esp's box is ticked to save your changes. Click OK and SSEEdit will close.
In theory, this should satisfy DynDOLOD.
If you use this mod and the Nemesis Unlimited Behavior Engine, when updating the nemesis engine, it will give error 6001:
"ERROR(6001): An exception has occured while updating. Report to Nemesis' author immediately
Message: No mapping for the Unicode character exists in the target multi-byte code page."
After searching a little on the Internet (I don't have too much experience in solving such problems myself), I found the answer on github. They explained that extraneous characters in the name of the nif file are to blame (as an example, degree - °). And yes, indeed, I found a similar file along the path \Meshes\Oaristys\Clutter. This file has the name "Mirror" and the symbol "diamond with a question".
I unpacked and just renamed, removing the unknown character. In the discussion on github, they said that it is necessary to make another edit via TES5Edit (SSedit), but I do not know what and where to edit
With the renamed file, the engine was updated without problems
DAWNGUARD SHEATH APPEARING ON DISPLAY/ENB PARTICLE CONFLICT
In case anyone else was having an issue with Dawnbreaker spawning its sheath/holster when placed on its display plaque (example image here).
The offending mod may be the ENB particle patch. You can circumvent this issue while keeping most of the patch's functionality by installing the loose files version, then deleting the dawnbreaker.nif file or hiding it in mod organizer.
To anyone having trouble with freezing/crashing near the Arcane Enchanter and bookshelves, I discovered that the root cause of the problem was Lux's patch for Rayek's end; the solution, for me, was to ensure that Rayek's End is loaded after the patch in the load order - it'd probably be safe for you to put it at the bottom of your load order.
For anyone who has Rayek's End installed and is having trouble opening up the dragon bust in Labyrinthian / Bromjunaar Sanctuary, I believe I have narrowed the cause down to Rayek's End. I couldn't get the dragon bust containing Konahrik to open up when placing all 8 masks in their busts. However, I could with the same mods when starting a brand new save. It took me a while of sleuthing, but I found out that Rayek's End has its own version of the script that looks for the masks in the busts to allow access to Konahrik. And I couldn't figure out why this was or what it did exactly - until I remembered that when I placed all of the 8 base game masks in all of the busts in Rayek's End right before I went to Labyrinthian, a noise played. Like when you would defeat the boss of a dungeon. That same noise is supposed to play when you uncover Konahrik in Bromhunaar.
This is all to say that placing all 8 vanilla masks in their busts in Rayek's End triggers that script, and then the script stops checking for the masks, in both Rayek's End andin Labyrinthian. So be sure to not place them all in Rayek's End until you get Konahrik, if you care about it.
A wild edit in this visual overhaul mod for Kaidan lmao https://www.nexusmods.com/skyrimspecialedition/mods/47923?tab=posts&BH=0 . I deleted the worldspace (navmesh) edit in xedit, and the problem is solved. I doubt this is the same mod conflict for everyone, but there's no issue on the Rayek's End side from what I can tell.
- Typo/grammatical error: Day 912 of Rayek's journal, it says "...lie down and sleep then provide..." - should be "than" instead of "then".
- Garden/Mine/Fish Trap respawning issue
- Hugging the right wall in the display area can cause the swim animation (some have their screen turn blue and appear like they are under water).
- Mod conflicts with Noble Furniture Improved and the offending mesh is noblechestdrawers01.nif. If you want to still use this mod you can hide the mesh and the floating doors will disappear.
BOOKS
Entrance Cavern (Altar)
Varieties of Faith in the Empire
Library Bench
Book of the Dragonborn
Library (Shelf 1)
Brother’s of Darkness
The Legendary Scourge
Saint Jiub’s Opus
The Old Ways
The Betrayed
Journal of Mirtil Angoth
Diary of Faire Agarwen
Touching the Sky
The Dreamstride (front)
Library (Shelf 2)
Mythic Dawn Commentaries 1
Mythic Dawn Commentaries 2
Mythic Dawn Commentaries 3
Mythic Dawn Commentaries 4
Malyn Varen’s Grimoire
Biography of the Wolf Queen
Boethiah’s Proving
Aetherium Wars
Annals of the Dragonguard (front)
Library (Shelf 3)
A Dream of Sovngarde
Final Lesson
The Nirnroot Missive
Shadowmarks
Souls, Black and White
Atlas of Dragons
The Nightingales 1
The Nightingales 2
Enchanting Table (School of Magic Skill books)
Daughter of the Niben
The Warrior’s Charge
The Art of War Magic
Before the Ages of Man
The Exodus
Display Room (Black Books)
Waking Dreams
Epistolary Acumen
Untold Legends
The Sallow Regent
Winds of Change
Filament and Filigree
The Hidden Twilight
Display Room
Oghma Infinium
DISPLAY ROOM
Weapons/Armor
Keening
Blade of Woe
Kahvozein’s Fang
Dawnguard Rune Axe
Dragonbane
Miraak’s Sword
Champion’s Cudgel
Ghostblade
Harkon’s Sword
Wuuthrad
Shield of Ysgramor
Auriel’s Bow
Auriel’s Shield
Chillrend
Mehrune’s Razor
Ebony Mail
Ebony Blade
Sanguine Rose
Wabbajack
Blade of Sacrifice
Dawnbreaker
Savior’s Hide
Mace of Molag Bal
Spellbreaker
Nettlebane
Volendrung
Skull of Corruption
The Rueful Axe
Falkreath Shield
Windhelm Shield
Winterhold Shield
Morthal Shield
Whiterun Shield
Markarth Shield
Dawnstar Shield
Solitude Shield (or Shield of Solitude)
Riften Shield
Amulets
Amulet of Akatosh
Amulet of Arkay
Amulet of Dibella
Amulet of Julianos
Amulet of Kynareth
Amulet of Mara
Amulet of Stendarr
Amulet of Talos
Amulet of Zenithar
Necromancer’s Amulet
The Gauldur Amulet
Yisra’s Necklace
Locket of Saint Jiub
Savos Aren’s Amulet
Kyne’s Token
Thieves Guild
Bust of the Gray Fox
Model Ship
Golden Urn
Jeweled Pitcher
Jeweled Goblet
Ornate Drinking Horn
Honningbrew Decanter
Golden Ship Model
Jeweled Candlestick
Dwemer Puzzle Cube
Queen Bee Statue
Left Eye of the Falmer
Right Eye of the Falmer
Crown of Barenziah
Claws
Golden Claw
Emerald Claw
Glass Claw
Ivory Claw
Ruby Claw
Right Amethyst Claw
Left Amethyst Claw
Coral Claw
Iron Claw
Sapphire Claw
Ebony Claw
Diamond Claw
Dragon Priest Masks
Ahzidal’s Bust
Otar’s Bust
Zahkriisos’ Bust
Wooden Mask
Miraak’s Bust
Dukaan’s Bust
Rahgot’s Bust
Morokei’s Bust
Krosis’ Bust
Nahkriin’s Bust
Konahrik’s Bust
Hevnoraak’s Bust
Vokun’s Bust
Volsung’s Bust
Paragon Gems
Sapphire
Ruby
Emerald
Diamond
Amethyst
Other
Elder Scroll (Blood)
Elder Scroll (Dragon)
Elder Scroll (Sun)
Skeleton Key
(Ring) Ring of Hircine
(Ring) Ring of Namira
Azura’s Star or The Black Star (same display based on choice)
Clavicus Vile’s Bust
Essence Extractor
Dragonstone
Companions Banner (Kodlak’s Journal to activate)
East Empire Shipping Map
Mercer’s Plans
Deathbrand Treasure Map
Map of Dragon Burials
Kolbjorn’s Skull
Ancient Fulmer Crown
Dancer’s Flute
ALL OTHER DISPLAYS
Entrance Cavern (Hunting Displays)
Bear (Pelt)
Snow Sabre Cat (Pelt)
Cave Bear (Pelt)
Wolf (Pelt)
Ice Wolf (Pelt)
Elk (Hide)
Lord Tusk (Lord Tusk’s Tusk)
Old Salty (Salty’s Tankard)
Death Hound (Collar)
Broken Oar Leviathan (Sailor’s Oar)
Snow Bear (Pelt)
Mammoth Tusks (Mammoth Tusk)
Entrance Cavern (Chopping Block)
Axe
Entrance Cavern (Tribute)
Rayek’s Blade
Alchemy Station
Dragonfly in a Jar
Moth in a Jar
Torchbug in a Jar
Butterfly in a Jar
Bee in a Jar
(Ring) Ring of Pure Mixtures
(Ring) Muiri’s Ring
Weapon/Mannequin Display (Hallway)
2 Weapon Displays
1 Mannequin
Blacksmith Workbench
Silver-Blood Family Ring
5 Weapon Racks
2 Shield and Sword Racks
Bath
Initiate’s Ewer
Library
Torygg’s War Horn
Runed Lexicon
Saerek’s Skull Key
Torsten’s Skull Key
Potema’s Skull Key
Aetherium Crest (Any of the 3 Aetherium items to activate)
The Sigil Stone
Pelagius Hip Bone
Exquisite Sapphire
The White Phial
Enchanting Table
Staff of Magnus
(Ring) Bone Hawk Ring
(Ring) Ahzidal’s Ring of Arcana
(Ring) Ahzidal’s Ring of Necromancy
(Ring) Nightweaver’s Band
(Ring) Enchanted Ring
(Switch) Enchanting to Staff Enchanting Table
Bedroom
(Ring) The Bond of Matrimony (Left Night Stand)
Underground Garden/Porch
FishFork
Pickaxe (Next to mining nodes)
Rayek’s Painting (Display Room Loft Switch Activated)
If you're like me and use Noble Skyrim textures but prefer the trophy display backgrounds and blacksmith areas to be plaster white (as intended and in my original screenshots) you can use the following mod:
TB's Better Plaster
IMAGE COMPARISON:
For those who are modifying the plugin to address the "nemesis" mirror issue:
Modify xx2FCDDE and adjust the file path to match the mesh name.
Also: if you are adjusting the mirror activator (xx32CAC5), replace the problematic FormID in the script with "DLC1SurgeryBranch" if you want to have the face sculptor ability linked to the mirror.
Appreciated!
Much appreciated.
I also go out of my way to improve textures in-game that I know you use and display just to make the house feel more HD.
I 100% love this mod, it's small but cluttered, and it feels dark, but comfortable to be in.
I want to say, thank you for the years of service!
Appreciate you taking the time to let me know and that you're a long time user. (that doesn't sound right hah)
Guys to make it even better, download this great new mod by SKYKLF to have water displacement enabled in the jacuzzi ;)
https://www.nexusmods.com/skyrimspecialedition/mods/141804?tab=posts
Thanks DigitalV1ru5. Always appreciate comments like this.
Either that or I'm totally forgetting too. Might check the full display list sticky posted.
I feel like I have dementia, nice mod and nice house.
Thank you.
Thanks as well, glad you like it.
More displays is one of if not the most requested thing...especially for armor. Just not my playstyle...but would consider it if I ever re-visit this mod.