Intimidation success chance scales with weapon skills and various other factors.
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File credits
u/NorthRememebers for asking if a mod like this exists
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Changelogs
Version 1.0.0
Initial Release
Intimidation Scaling Combat Skills & More
Intimidation success chance now scales with various factors. All bonuses are multipliers that stack with each other. As such each individual bonus is fairly small, as the total bonus grows exponentially the more bonuses you have.
Details
Weapon skill bonus, depending on equipped weapons:
0.1% bonus per Archery level if you have a bow equipped (10% at level 100)
0.15% bonus per One-Handed level if you have a Sword, War Axe or Mace equipped (15% at level 100)
0.25% bonus per Two-Handed level if you have a Greatsword, Battleaxe or Warhammer equipped (25% at level 100)
0.1% bonus per Sneak level if you have a Dagger equipped (10% at level 100)
10% bonus if you are wearing 3 or more pieces of Heavy Armor
15% bonus if you have a weapon drawn
5% bonus if you have your fists drawn
15% bonus if you are an Orc, and the person you are trying to intimidate is not
15% bonus if you are a vampire and your vampirism is in stage 2 or higher
Compatibility
Plugin is ESL flagged. No vanilla content is edited, so this is compatible with everything.