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Details When I walked through windhelm during a sunny day I noticed this bridge with its hawk statues and saw they had a yellow tint to them. Examining the nif I found that these were actually supposed to be metal as well as the fence. However they had no shine to them since they were missing cubemaps (metal parts should always be cubemaped unless its dull material like cast iron (kettle, pots, etc.). I added them but noticed further inconsistencies and errors in the mesh. There was bogus vertex coloring all over the place as well as wrong normals, these hideous low poly hawks and specularity on stone parts where it didnt belong, so I fixed all of it. Cubemapped, fixed normals, fixed vertex colors, fixed specularity, higher poly. Poly count is roughly double from vanilla.
Not compatible with other mods replacing whgate3.nif