Make sure you point out that their are exterior textures on this mod! And that you need to re run Dyndolod if you are using it. Lucky i did not install this, Would of not been a happy chappy needing to redo freakin Dyndolod!
So it does change the Lod. I' m already using wizkid parallax imperial forts and RudyHQ Nordic Ruins and i like those lods better, therefore it will f up my lods. What are u on about mate!?
You said you KNOW you dont need to rerun Dyndolod when clearly in my case i WOULD need to rerun Dyndolod. What are you on about mate!? You need to think before you say.
Crash @ Forsaken Cave for White Vial quest (happens towards the end when facing the Dragon Wall) Disabled just this mod and I'm not replicating the crash.
Un peu tard, mais ta carte graphique n'a pas assez de Vram pour skyrim moddé avec de la 8k, elle n'en a même pas assez pour de la 4k, avec 8 Vram tu devrais rester sur de la 2k pour la grande majorité des textures.
Hi! Is this safe to download if I already use Skyrim 202x textures? Would this jsut overwrite the same textures by default or is it incompatible? Sorry for asking a dumb question, but I looked it up online already and wasn't able to find anyone answering this!
Is there any plan to offer an update for DPR v5? (Dwemer Pipework Reworked)
If anyone else is trying to couple this with Skurkbro Markarth (and DPR 5 of course), my best solution was to keep only skurkbro textures and meshes of architecture/markarth, delete everything else from skurkbro markarth (dungeon, forniture folders). Doing it makes black some metal in the city, probably some meshes not finding some _g or _m file or changed by the other addons... but it's not a big deal, and dungeons are fine (as far as I saw)
P.S. Problem was bronze_e.dds :O if you make my mix better to overwrite the underground one with some other one like this ... was a good lesson to understand the importance of cubemaps :O
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edit: that was almost too rude so I will actually respond. Me and most others can see something of an improvement in-game. If you can't, that's fine.
Disabled just this mod and I'm not replicating the crash.
The wood textures are OK. Everything else is of no use. Scaled textures always look like shit.
textures look better, more detailed, more interesting to look at, = = more immersive
i tried the other Underground mod, it wasn't as good as this, the texture improvements were not as prominent and noticeable.
If anyone else is trying to couple this with Skurkbro Markarth (and DPR 5 of course), my best solution was to keep only skurkbro textures and meshes of architecture/markarth, delete everything else from skurkbro markarth (dungeon, forniture folders). Doing it makes black some metal in the city, probably some meshes not finding some _g or _m file or changed by the other addons... but it's not a big deal, and dungeons are fine (as far as I saw)
P.S.
Problem was bronze_e.dds :O if you make my mix better to overwrite the underground one with some other one like this ... was a good lesson to understand the importance of cubemaps :O