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Siberpunk

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Siberpunk

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  1. Siberpunk
    Siberpunk
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    Update 2.0.3
    - Brighter lighting for the interior of the house, closer to vanilla brightness.
    - Forwarded a USSEP change - the location data for an exterior cell
    - New patches added!! - Farmhouse Chimneys, Holds the City Overhaul, and Lawless - A Bandit Overhaul. Tweaked ClefJ's Morthal and Mihail's crows patches.
    - Safe to update

    You can test this mod with the following console commands:
    "setstage ENVHroggarsHouseControlQuest 10" - beginning of rebuild
    "setstage ENVHroggarsHouseControlQuest 20" - partial rebuild state
    "setstage ENVHroggarsHouseControlQuest 30" - finished state

    Thanks for checking out my mod, enjoy!
  2. Siberpunk
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    Please note the COTN Patch is for the latest update to COTN - Morthal (v 1.2). If you're using the previous version of that mod you can use the old patch collection under 'old files.'
  3. ProfessorM101
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    Can potential dark face bugs be solved via appropriate load order changes? I usually find that if I load mods like these before the NPC overhaul, there's no problem.
  4. bakudankyo
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    do this eisa from this mod overwrite PANs NPC?

    if so.. is there any possibilities that...we keep the PANs?
    1. HorrorBiz77
      HorrorBiz77
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      +1
  5. Spartan1337de
    Spartan1337de
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    does fortified morthal work with this?
  6. mareroja84
    mareroja84
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    Hello, is this compatible with Capital of Hjaalmarch?
  7. DarthDonut117
    DarthDonut117
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    Fantastic mod. Totally not writing this edit to cover up the fact I didn't read the description.
  8. DracheKonigen
    DracheKonigen
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    Any chance this can be patched with Merchants Of Skyrim? Or is it an inmate incompatibility that cannae be overcome? Still pretty new to some of this, I'm not trying to be demanding or anything. Thank you for the great mods!
  9. SassiestAssassin
    SassiestAssassin
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    Just on the off-chance anyone has an issue like mine:
    If you're using the most up-to-date version of CotN: Morthal, be sure you aren't using 'Rob's Bug Fixes - COTN Morthal.'

    It is no longer needed and will cause a CTD with the CotN patch for this mod
    1. Rabefluch
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      Thank you for this!! I could not for the life of me figure out why I was getting CTDs and turns out I still had Rob's Bug Fixes lying around in my load order.
  10. TorinCollector
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    I have an issue that the guard house in Morthal is always locked. No idea what causes this. I have no other mods that change Morthal, maybe you can have a look if this mod might be it.  Thanks!
    1. BossJohj
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      I had that problem all the way back in old Skyrim without mods that touch either doors or Morthal, so that's a vanilla bug if I'm not mistaken. In my current playthrough I got this problem again even before using this mod, so definitely not the fault of this one.
  11. Billyiqbal24
    Billyiqbal24
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    is fortified morthal compatible with this?
    1. Siberpunk
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      There’s a patch in the Fortified Morthal Patch Collection
  12. NangYan69
    NangYan69
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    Just a curious question... What are the conflicts/consequences if you were able to keep Hrogar alive?
    1. Siberpunk
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      This mod doesn’t touch Hroggar at all, so nothing changes for him. In the base game he lives in Alva’s House, so he just stays there.