0 of 0

File information

Last updated

Original upload

Created by

turtlegodking

Uploaded by

turtlegodking

Virus scan

Safe to use

35 comments

  1. turtlegodking
    turtlegodking
    • premium
    • 526 kudos
    Locked
    Sticky
    Support for the non-vanilla stuff that is in LoTD soon
  2. turtlegodking
    turtlegodking
    • premium
    • 526 kudos
    Locked
    Sticky
    IF USING WITH JS UNIQUE UTOPIA SE - RINGS LOAD THE PATCH FOR WHICH EVER ONE YOU LIKE MORE AFTER THE OTHER

    BOTH CAN BE LOADED AT THE SAME TIME BUT YOU NEED TO ORDER IT FOR WHICH ONE YOU LIKE
  3. turtlegodking
    turtlegodking
    • premium
    • 526 kudos
    Sticky
    List of Ave's replacers that do not need a patch:
    Ave's Enchanted Ring
    Ave's Calcelmo's Ring
    Ave's Ring of Pure Mixtures
    Reyda's Necklace by Ave
    Fjola's Wedding Band by Ave
    Fjotli's Silver Locket by Ave
    Ave's College Staff of Magelight
    Ave's Vittoria's and Asgeir's Wedding Band Replacer
    Ave's Viola's Gold Ring Replacer
    Ave's Bond of Matrimony
  4. turtlegodking
    turtlegodking
    • premium
    • 526 kudos
    Locked
    Sticky
    Sorry it took so long I was caught up with other things, the plugins that broke with newer Ave versions are fixed now
  5. turtlegodking
    turtlegodking
    • premium
    • 526 kudos
    Locked
    Sticky
    I do not and will not update my game from SE 1.5 as my game is stable and I am happy with the mods I have
    I can not tell you if any of it works on the new update because of this
  6. AveryGaladriel
    AveryGaladriel
    • member
    • 9 kudos
    Question, Will these patches work with the latest update to Lotd?
    1. turtlegodking
      turtlegodking
      • premium
      • 526 kudos
      I have not download the new version but if they have not changed the IDs of the stuff nothing should break
  7. cracktfly
    cracktfly
    • premium
    • 5 kudos
    Doing a new install and looking at xEdit. I installed all of Ave's separate files and then your patch Fomod. Ring of the Hunt and Moon and a couple others are giving me an error under ModelFileName - [FE7446C9] < Error: Could not be resolved > These are on the unique item object not the replicas. They do not match existing lines for ModelFileNames from the preceding mods either so I was just wondering if I should try to forward Ave's model name or DBMs?

    Ave's esp does have 2 slots in model name where the others only have 1 so I am guessing I would forward Ave's but checking here to see if anyone else has seen or knows what the scoop is here. Thanks!
    1. turtlegodking
      turtlegodking
      • premium
      • 526 kudos
      They may of broke after Ave flagged them as ESL as that can change records sometimes.
      Can you give me a list of what ones do that as last time I checked I did not have this issue.
    2. cracktfly
      cracktfly
      • premium
      • 5 kudos
      I did a bit more digging and added Ave's AIO then reinstalled your patch Fomod and found the issue is seen in different spots between the AIO and separate files but always w the ModelItemName. I am jumping into xEdit in a bit and will get a list for you ASAP. I figured it was the eslification that borked stuff. Also I should be fine to just forward Aves model names into your patches and remove the error lines yeah? Thanks for the response btw!
    3. cracktfly
      cracktfly
      • premium
      • 5 kudos
      Using Ave's AIO and your AIO patch as an alternate I found that some if not all the model names carried over correctly but other stuff was off like the weapons first person WNAM - 1st Person Model Object shows the same style error carrying over. I would have to go back through and reinstall the AIOs to tell you specifically which lines error out.

      From the separate patches here is what I found.

      Ring of the moon 040275B8
      DLC2dunFrostmoonRingMoonAA [ARMA:FE742800]
      DLC2dunFrostmoonRingMoonWW [ARMA:FE742801]
      [FE7426C9] < Error: Could not be resolved >
      [FE7426CA] < Error: Could not be resolved >

      Ring of the hunt 040275B9
      DLC2dunFrostmoonRingHuntAA [ARMA:FE741800]
      DLC2dunFrostmoonRingHuntWW [ARMA:FE741801]
      [FE7416C9] < Error: Could not be resolved >
      [FE7416CA] < Error: Could not be resolved >

      Ring of instinct 040275B7
      DLC2dunFrostmoonRingInstinctAA [ARMA:FE744800]
      DLC2dunFrostmoonRingInstinctWW [ARMA:FE744801]
      [FE7446C9] < Error: Could not be resolved >
      [FE7446CA] < Error: Could not be resolved >

      Ring of Bloodlust 040275B6
      DLC2dunFrostmoonRingBloodlustAA [ARMA:FE743800]
      DLC2dunFrostmoonRingBloodlustWW [ARMA:FE743801]
      [FE7436C9] < Error: Could not be resolved >
      [FE7436CA] < Error: Could not be resolved >

      Locket of St Jiub 02018B91
      DLC1JiubNecklaceAA [ARMA:FE74B800]
      [FE74BF9A] < Error: Could not be resolved >
      Locket of St Jiub REPLICA 0B00B855
      DBMJiubLocketAA [ARMA:0B16628B]
      [FE74BF9A] < Error: Could not be resolved >

      Ahzidals ring of necromancy  0401DB9A
      DLC2dunKolbjornRingNecromancyAA [ARMA:FE733801]
      [FE7336CA] < Error: Could not be resolved >
      Ahzidals ring of necromancy REPLICA 0B77AE5D
      DLC1VampireRing04AA [ARMA:0201994E]
      [FE7336CA] < Error: Could not be resolved >


      Ahzidals ring of arcana 0401DB9B
      DLC2dunKolbjornRingArcanaAA [ARMA:FE733800]
      [FE7336C9] < Error: Could not be resolved >
      Ahzidals ring of arcana REPLICA 0B77AE5C
      DLC1VampireRing03AA [ARMA:0201994D]
      [FE7336C9] < Error: Could not be resolved >
    4. turtlegodking
      turtlegodking
      • premium
      • 526 kudos
      Ok I will redownload everything and update the patches for the ESL flagged ones
    5. cracktfly
      cracktfly
      • premium
      • 5 kudos
      King, for real! Thanks again for all your work!
    6. turtlegodking
      turtlegodking
      • premium
      • 526 kudos
      Sorry that took so long but it is up now
    7. cracktfly
      cracktfly
      • premium
      • 5 kudos
      Awesome, thanks for the update and never feel bad about life lifing, modders like you do the rest of us a service and we appreciate it!
  8. dbuzzyb
    dbuzzyb
    • premium
    • 13 kudos
    Thank you so much for this turtle you truly are a godking , I was thrilled when I saw it. Being a lover of Ave's work from her first creation I was sad I couldnt see them in the museum in all their beauty, especially the hevnorvaks staff - I made my own patch so I could use it in game when she first created it but it didnt show on display so Ive an idea of the work you did to do this for us, many many thanks
    I was so chuffed that Ave has made an all in one esp and you have even included a patch for this in your fomod
    Just had a thought - could you maybe put a little note next to the all in one patch to point out it is the all in one and not to select the other patches if you have this one (except for the arkay & mara ones which arent in the all in one) as its so easy to mix it up accidentaly if you are new to modding.
    Once again thank you (can you tell im thrilled, cant wait to see them on display in my new run)
    1. turtlegodking
      turtlegodking
      • premium
      • 526 kudos
      The reason I didn't put a note is the FOMOD looks though your active plugin list for the .ESP/.ESL that is used by the mods so you don't really need to worry about it to much unless you need the Arkay and Mara ones as they don't have plugins.
  9. BurnsofWhiteFire
    BurnsofWhiteFire
    • premium
    • 5 kudos
    Hey I see that you've made a sticky saying the Enchanted RIng does not need a patch. But it doesn't work for mine. 
    1. turtlegodking
      turtlegodking
      • premium
      • 526 kudos
      The Enchanted Ring in LoTD just uses tells the display to use the ring and not a extra model like ItemringDISP so it should just show up on the display which it did in testing
  10. Jormunrekkr
    Jormunrekkr
    • member
    • 13 kudos
    Nice and comfy fomod! Btw, for some reason FOMOD blocks Ring of the Moon, downloaded separate patch from the old section.
    1. turtlegodking
      turtlegodking
      • premium
      • 526 kudos
      I may of set the auto detect a bit off on that one so I will look into that.
      But that is why I left the files in the old section incase something like this happened

      Edit: I miss spelt the .ESP name for the auto detect
  11. Atroxion
    Atroxion
    • supporter
    • 12 kudos
    Brilliant and much needed patches! However, a FOMOD would be greatly appreciated. :)
  12. Jormunrekkr
    Jormunrekkr
    • member
    • 13 kudos
    Muiri's ring is ESP with ESL tag, but ur patch demands full ESL, so "missing master" problem appears in vortex
    1. turtlegodking
      turtlegodking
      • premium
      • 526 kudos
      When I made it the master was a full .ESL so I need to fix that as I am guessing Ave updated it
  13. SteveTheBandit84
    SteveTheBandit84
    • member
    • 5 kudos
    ring of the hunt, ring of instinct, ring of moon need updating since ave updated his mods to be eslified
    1. turtlegodking
      turtlegodking
      • premium
      • 526 kudos
      Thank you for letting me know I will get on it when I get home

      Edit: Turns out it they do not need to be updated as the patch still reads them fine so you are good to go
    2. avebrave
      avebrave
      • premium
      • 990 kudos
      First of all thanks for stepping in and supporting my 'laziness' in not making LoTD patches :). (because I'm not using it myself so I wouldn't be able to properly support them)
      I'm currently in the process of fixing older mods which wasn't properly esl tagged, or not tagged at all. Didn't know back then how to properly tag esps back in those days. Not completely sure but I don't think that this should not affect your patches because the IDs of the replaced vanilla items will not change, just maybe the armoraddons.

      cheers.

      edit: had to update some of my nifs as well, noticed this while adding texture options for the amulet of mara. On my older files, there is a game breaking cubemap for the ruby gems (which was working in LE just fine) fixed that by using the 'regular' cubemap, but the ruby was blueish then. Found a solution later, but did not update all mods back then. The nifs now point to this texture: 'textures\cubemaps\bloodshinybright_e.dds'
      - Ring of the Hunt (v1.2)
      - Moon Amulet (v1.2)
      - Diadem of the Savant (v1.2)
      + some more but those are mentioned in the sticky
  14. cracktfly
    cracktfly
    • premium
    • 5 kudos
    Just my luck, I bit the bullet and installed Ave's AIO before I saw these. I am going to ask 2 dumb questions right out of the gate. Any chance of getting an AIO patch or will these work through the AIO esp? I am guessing they need the individual esp/esl to work but heck I eat crayons so what do I know?

    Also thanks for making these!
    1. turtlegodking
      turtlegodking
      • premium
      • 526 kudos
      The AIO will come once I have knocked out all of them as then I can just copy what I did.
      You can try change the master in XEdit or Wyre Bash but it may not work
    2. cracktfly
      cracktfly
      • premium
      • 5 kudos
      Fantastic! My xEdit skills are poor so I fear I would break some/most/all of it. I am happy to hang out and let you work, o king of turtle gods.
    3. turtlegodking
      turtlegodking
      • premium
      • 526 kudos
      Well it is out so have fun
  15. SteveTheBandit84
    SteveTheBandit84
    • member
    • 5 kudos
    thank you so much for these i really wanted to use aves mods but once i found out they arent patched for lotd i lost interest i can now use them thanks to you please keep making them :)
    1. turtlegodking
      turtlegodking
      • premium
      • 526 kudos
      I plan on making patches for other mods after this is done (well until Ave posts more) so there will be a lot more to come.