List of Ave's replacers that do not need a patch: Ave's Enchanted Ring Ave's Calcelmo's Ring Ave's Ring of Pure Mixtures Reyda's Necklace by Ave Fjola's Wedding Band by Ave Fjotli's Silver Locket by Ave Ave's College Staff of Magelight Ave's Vittoria's and Asgeir's Wedding Band Replacer Ave's Viola's Gold Ring Replacer Ave's Bond of Matrimony
I do not and will not update my game from SE 1.5 as my game is stable and I am happy with the mods I have I can not tell you if any of it works on the new update because of this
Doing a new install and looking at xEdit. I installed all of Ave's separate files and then your patch Fomod. Ring of the Hunt and Moon and a couple others are giving me an error under ModelFileName - [FE7446C9] < Error: Could not be resolved > These are on the unique item object not the replicas. They do not match existing lines for ModelFileNames from the preceding mods either so I was just wondering if I should try to forward Ave's model name or DBMs?
Ave's esp does have 2 slots in model name where the others only have 1 so I am guessing I would forward Ave's but checking here to see if anyone else has seen or knows what the scoop is here. Thanks!
They may of broke after Ave flagged them as ESL as that can change records sometimes. Can you give me a list of what ones do that as last time I checked I did not have this issue.
I did a bit more digging and added Ave's AIO then reinstalled your patch Fomod and found the issue is seen in different spots between the AIO and separate files but always w the ModelItemName. I am jumping into xEdit in a bit and will get a list for you ASAP. I figured it was the eslification that borked stuff. Also I should be fine to just forward Aves model names into your patches and remove the error lines yeah? Thanks for the response btw!
Using Ave's AIO and your AIO patch as an alternate I found that some if not all the model names carried over correctly but other stuff was off like the weapons first person WNAM - 1st Person Model Object shows the same style error carrying over. I would have to go back through and reinstall the AIOs to tell you specifically which lines error out.
From the separate patches here is what I found.
Ring of the moon 040275B8 DLC2dunFrostmoonRingMoonAA [ARMA:FE742800] DLC2dunFrostmoonRingMoonWW [ARMA:FE742801] [FE7426C9] < Error: Could not be resolved > [FE7426CA] < Error: Could not be resolved >
Ring of the hunt 040275B9 DLC2dunFrostmoonRingHuntAA [ARMA:FE741800] DLC2dunFrostmoonRingHuntWW [ARMA:FE741801] [FE7416C9] < Error: Could not be resolved > [FE7416CA] < Error: Could not be resolved >
Ring of instinct 040275B7 DLC2dunFrostmoonRingInstinctAA [ARMA:FE744800] DLC2dunFrostmoonRingInstinctWW [ARMA:FE744801] [FE7446C9] < Error: Could not be resolved > [FE7446CA] < Error: Could not be resolved >
Ring of Bloodlust 040275B6 DLC2dunFrostmoonRingBloodlustAA [ARMA:FE743800] DLC2dunFrostmoonRingBloodlustWW [ARMA:FE743801] [FE7436C9] < Error: Could not be resolved > [FE7436CA] < Error: Could not be resolved >
Locket of St Jiub 02018B91 DLC1JiubNecklaceAA [ARMA:FE74B800] [FE74BF9A] < Error: Could not be resolved > Locket of St Jiub REPLICA 0B00B855 DBMJiubLocketAA [ARMA:0B16628B] [FE74BF9A] < Error: Could not be resolved >
Ahzidals ring of necromancy 0401DB9A DLC2dunKolbjornRingNecromancyAA [ARMA:FE733801] [FE7336CA] < Error: Could not be resolved > Ahzidals ring of necromancy REPLICA 0B77AE5D DLC1VampireRing04AA [ARMA:0201994E] [FE7336CA] < Error: Could not be resolved >
Ahzidals ring of arcana 0401DB9B DLC2dunKolbjornRingArcanaAA [ARMA:FE733800] [FE7336C9] < Error: Could not be resolved > Ahzidals ring of arcana REPLICA 0B77AE5C DLC1VampireRing03AA [ARMA:0201994D] [FE7336C9] < Error: Could not be resolved >
Thank you so much for this turtle you truly are a godking , I was thrilled when I saw it. Being a lover of Ave's work from her first creation I was sad I couldnt see them in the museum in all their beauty, especially the hevnorvaks staff - I made my own patch so I could use it in game when she first created it but it didnt show on display so Ive an idea of the work you did to do this for us, many many thanks I was so chuffed that Ave has made an all in one esp and you have even included a patch for this in your fomod Just had a thought - could you maybe put a little note next to the all in one patch to point out it is the all in one and not to select the other patches if you have this one (except for the arkay & mara ones which arent in the all in one) as its so easy to mix it up accidentaly if you are new to modding. Once again thank you (can you tell im thrilled, cant wait to see them on display in my new run)
The reason I didn't put a note is the FOMOD looks though your active plugin list for the .ESP/.ESL that is used by the mods so you don't really need to worry about it to much unless you need the Arkay and Mara ones as they don't have plugins.
The Enchanted Ring in LoTD just uses tells the display to use the ring and not a extra model like ItemringDISP so it should just show up on the display which it did in testing
I may of set the auto detect a bit off on that one so I will look into that. But that is why I left the files in the old section incase something like this happened
Edit: I miss spelt the .ESP name for the auto detect
First of all thanks for stepping in and supporting my 'laziness' in not making LoTD patches :). (because I'm not using it myself so I wouldn't be able to properly support them) I'm currently in the process of fixing older mods which wasn't properly esl tagged, or not tagged at all. Didn't know back then how to properly tag esps back in those days. Not completely sure but I don't think that this should not affect your patches because the IDs of the replaced vanilla items will not change, just maybe the armoraddons.
cheers.
edit: had to update some of my nifs as well, noticed this while adding texture options for the amulet of mara. On my older files, there is a game breaking cubemap for the ruby gems (which was working in LE just fine) fixed that by using the 'regular' cubemap, but the ruby was blueish then. Found a solution later, but did not update all mods back then. The nifs now point to this texture: 'textures\cubemaps\bloodshinybright_e.dds' - Ring of the Hunt (v1.2) - Moon Amulet (v1.2) - Diadem of the Savant (v1.2) + some more but those are mentioned in the sticky
Just my luck, I bit the bullet and installed Ave's AIO before I saw these. I am going to ask 2 dumb questions right out of the gate. Any chance of getting an AIO patch or will these work through the AIO esp? I am guessing they need the individual esp/esl to work but heck I eat crayons so what do I know?
The AIO will come once I have knocked out all of them as then I can just copy what I did. You can try change the master in XEdit or Wyre Bash but it may not work
thank you so much for these i really wanted to use aves mods but once i found out they arent patched for lotd i lost interest i can now use them thanks to you please keep making them :)
35 comments
BOTH CAN BE LOADED AT THE SAME TIME BUT YOU NEED TO ORDER IT FOR WHICH ONE YOU LIKE
Ave's Enchanted Ring
Ave's Calcelmo's Ring
Ave's Ring of Pure Mixtures
Reyda's Necklace by Ave
Fjola's Wedding Band by Ave
Fjotli's Silver Locket by Ave
Ave's College Staff of Magelight
Ave's Vittoria's and Asgeir's Wedding Band Replacer
Ave's Viola's Gold Ring Replacer
Ave's Bond of Matrimony
I can not tell you if any of it works on the new update because of this
Ave's esp does have 2 slots in model name where the others only have 1 so I am guessing I would forward Ave's but checking here to see if anyone else has seen or knows what the scoop is here. Thanks!
Can you give me a list of what ones do that as last time I checked I did not have this issue.
From the separate patches here is what I found.
Ring of the moon 040275B8
DLC2dunFrostmoonRingMoonAA [ARMA:FE742800]
DLC2dunFrostmoonRingMoonWW [ARMA:FE742801]
[FE7426C9] < Error: Could not be resolved >
[FE7426CA] < Error: Could not be resolved >
Ring of the hunt 040275B9
DLC2dunFrostmoonRingHuntAA [ARMA:FE741800]
DLC2dunFrostmoonRingHuntWW [ARMA:FE741801]
[FE7416C9] < Error: Could not be resolved >
[FE7416CA] < Error: Could not be resolved >
Ring of instinct 040275B7
DLC2dunFrostmoonRingInstinctAA [ARMA:FE744800]
DLC2dunFrostmoonRingInstinctWW [ARMA:FE744801]
[FE7446C9] < Error: Could not be resolved >
[FE7446CA] < Error: Could not be resolved >
Ring of Bloodlust 040275B6
DLC2dunFrostmoonRingBloodlustAA [ARMA:FE743800]
DLC2dunFrostmoonRingBloodlustWW [ARMA:FE743801]
[FE7436C9] < Error: Could not be resolved >
[FE7436CA] < Error: Could not be resolved >
Locket of St Jiub 02018B91
DLC1JiubNecklaceAA [ARMA:FE74B800]
[FE74BF9A] < Error: Could not be resolved >
Locket of St Jiub REPLICA 0B00B855
DBMJiubLocketAA [ARMA:0B16628B]
[FE74BF9A] < Error: Could not be resolved >
Ahzidals ring of necromancy 0401DB9A
DLC2dunKolbjornRingNecromancyAA [ARMA:FE733801]
[FE7336CA] < Error: Could not be resolved >
Ahzidals ring of necromancy REPLICA 0B77AE5D
DLC1VampireRing04AA [ARMA:0201994E]
[FE7336CA] < Error: Could not be resolved >
Ahzidals ring of arcana 0401DB9B
DLC2dunKolbjornRingArcanaAA [ARMA:FE733800]
[FE7336C9] < Error: Could not be resolved >
Ahzidals ring of arcana REPLICA 0B77AE5C
DLC1VampireRing03AA [ARMA:0201994D]
[FE7336C9] < Error: Could not be resolved >
I was so chuffed that Ave has made an all in one esp and you have even included a patch for this in your fomod
Just had a thought - could you maybe put a little note next to the all in one patch to point out it is the all in one and not to select the other patches if you have this one (except for the arkay & mara ones which arent in the all in one) as its so easy to mix it up accidentaly if you are new to modding.
Once again thank you (can you tell im thrilled, cant wait to see them on display in my new run)
But that is why I left the files in the old section incase something like this happened
Edit: I miss spelt the .ESP name for the auto detect
Edit: Turns out it they do not need to be updated as the patch still reads them fine so you are good to go
I'm currently in the process of fixing older mods which wasn't properly esl tagged, or not tagged at all. Didn't know back then how to properly tag esps back in those days. Not completely sure but I don't think that this should not affect your patches because the IDs of the replaced vanilla items will not change, just maybe the armoraddons.
cheers.
edit: had to update some of my nifs as well, noticed this while adding texture options for the amulet of mara. On my older files, there is a game breaking cubemap for the ruby gems (which was working in LE just fine) fixed that by using the 'regular' cubemap, but the ruby was blueish then. Found a solution later, but did not update all mods back then. The nifs now point to this texture: 'textures\cubemaps\bloodshinybright_e.dds'
- Ring of the Hunt (v1.2)
- Moon Amulet (v1.2)
- Diadem of the Savant (v1.2)
+ some more but those are mentioned in the sticky
Also thanks for making these!
You can try change the master in XEdit or Wyre Bash but it may not work