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Stst

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stuxjr

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112 comments

  1. Woolwrath
    Woolwrath
    • member
    • 0 kudos
    That dropkick is vile
  2. CuckoldBen
    CuckoldBen
    • member
    • 2 kudos
    Just wondering why nobody is talking about troll MCO DXP, does it not work?
    1. FireStorm796
      FireStorm796
      • member
      • 0 kudos
      Eh. For me, they don't attack, and I would rather hope to figure out what the problem is instead of trying this mod. No offense to creator, but it doesn't seem to keep the taunting and jumping animations for them.
  3. Retrophyx
    Retrophyx
    • member
    • 258 kudos
    I love that you did an optional drop kick.
  4. Alb1986
    Alb1986
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    • 1 kudos
    the drop kick version ,,,needs the main file ?
    1. VelourNaga20653
      VelourNaga20653
      • supporter
      • 0 kudos
      Says it's a version and is also larger than the main file, so probably doesn't need the main.
  5. Danna233
    Danna233
    • member
    • 3 kudos
    Does anyone know if this works with the skeleton from Maximum Carnage?
  6. chimpoforevah
    chimpoforevah
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    • 49 kudos
    If you don't download the drop-kick version, I judge you.
  7. MrRey232
    MrRey232
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    • 0 kudos
    work in OAR?
    1. ihatejews2003
      ihatejews2003
      • BANNED
      • 3 kudos
      Any animation that works with DAR also works with OAR, it's backward-compatible 
  8. KarmaJockey
    KarmaJockey
    • member
    • 1 kudos
    Is it possible to make a mod that gives the player (and maybe npc's) the Drop Kick Option? 

    I play a lot of unarmed builds and this would be great for them!
  9. ErzackTheFaker
    ErzackTheFaker
    • member
    • 2 kudos
    lol i died after seeing that drop kick hahahahahaha can't stop laughing lmaoo
  10. TrickWolf401
    TrickWolf401
    • member
    • 3 kudos
    Your animations compatible with savage skyrim? And you plan on doing anymore creature animations in the future? Also loving how it's breathing new life into the creature
    1. stuxjr
      stuxjr
      • premium
      • 647 kudos
      Please enjoy these animations! I don't have any plans at this time because I've found actually the monster's behavior tree/AI affects player's experience. Actually, these numbers of monster animations are enough, but they need to be combined, such as monsters can randomly slapping and stomping, or slapping and slapping, or slapping and roaring, which is determined by the monster's behavior tree. As long as the monster can combine different attacks, it will be really vivid and interesting. Otherwise, animations can never be enough.
    2. anakameron
      anakameron
      • premium
      • 6 kudos
      I've been having issues getting this to work, and I also seem to be having issues with Distar's MCO Trolls animations moveset as well. Do you think there's something else going on in my load order that's affecting this? I'm using the Wildlander Wabbajack list, it may affect the behavior tree/AI of the trolls, could that make the trolls only use vanilla animations? Very odd as all your and Distar's other animation mods work fine, just the trolls that seem to always stick with their vanilla animations.
    3. stuxjr
      stuxjr
      • premium
      • 647 kudos
      Since you realize there is a mod may affect troll's behavior tree, why not try to test it