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Black--Sswaye

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Sswaye

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232 comments

  1. Sswaye
    Sswaye
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    OMG WE MADE IT TO HOT FILES!!!

    Thank you all for your support!
    Shout out to black for making the animations!

                                    Sswaye's Youtube                                

           Black's Youtube       
    
    Check us out on youtube for more content!
    
  2. RabbiMan
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    I couldn't get the sprint power attack to work. I changed the name of BFCO_sprintpowerattack.hkx to BFCO_sprintattackpower.hkx (in line with other move sets i checked) and that fixed it. Not sure if its a bug or user error lol.
    1. Sswaye
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      Prolly my fault. Good shi brodie
  3. slogwiser
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    Bro bro, where is the gear used in the Absolute video from? The kata and the armor, my man. It's all too clean, I gotta have it lol.
  4. kyleftw
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    love this mod, but i just can figure out our to get it to work, i only have a cool sprint power attack so it definitely works but i just cant trigger any other moves, i have this as a greatsword moveset then a 1h moveset and then kingsglaive that i switch between but some how none of those work as well, the priority is quite high for all of them but still seems like some basic animation is overiding them, i tried changing conditions of BFCO but then i get t pose for those animations only, so maybe incompatibilities with that?
    1. rottenemocorpse
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      same here
    2. Radiohek
      Radiohek
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      +1
  5. rottenemocorpse
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     I installed the animation files and they are in OAR but the animation isnt showing? just the vanilla attack shows. I think I dont know how to install animation mods yet! any help is appreciated
    1. Steamvikings
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      Yah, Im right there with you. I sit in nexus DC and help people with conflicts, patches,etc, but have no idea of how animations priorties work as they APPEAR to use some arbitrary numbering and no clear comprehension as to why. No videos on how to utilize BFCO or ORE to replace animation A with a package, with an add-on mod/package to repalce it.

      And the worst part ? I see people who can;t even use Seedit doing it :) So it's either idioticly simple and no one wants to take time to explain it....or they all use MCO, which IS drag and drop (As long as no overlapping movesets)

      NOW...WHat I DO THING is part of it is the priority # in that the higher number trumps the lower. Sort of like a load order. So if a mod has a priority of 50,000 and another has 90,000 and both touch the same keyword (Greatsword in this case) then they 90,000 animation wins EXCEPT where it has ADDITIONAL animations. Like this mod has sprint attack and something like Valhalla only uses the basic BFCO supplied, which is priority 4 or 5 in 2h animations. SO TO ME, I think as I've not tested yet, you get the 90k moveset and the 50k sprint attack in that situation. but this is me trying to REASON and not being helped, so i could be wrong, but as far as mods go (And I am using a plugin as a base from my assumption and animation files themselves are not plugins) Last in, 1st out in order of execution. So higher 1st for catagories 1-3 and if a mod has 4-6, they would still play.
    2. fartballss
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      Are you dumb on purpose
    3. Steamvikings
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      Gosh no :) I'm just not one of those forever_Alone kids who spanked to Japanimation cartoons to the point I had to learn about animation files and speak Haka sepi wagga no hadorki judo bai!. ( No idea why these moveset authors cant include the WEAPONS in the mods, universally, instead of X cartoon show...not all of us are under 30 man-children wearing Hello Kitty and Dragonball shirts)

      What about you, attention starved and needy? IS your dumbassary learned or bred in through familial lines? if the latter, well...at least being a cartoon fan you will limit your impact on future gene pools, so that's a plus, right?

      @Rottenemocorpse

      I played around today and yes, it is the priority level that determines which animation plays. This is why the "packaged" BFCO files with the framework are priority 1-10, to ensure they are easily lapped by any other added moveset. 
      now when you say "Not appearing" do you mean in the SHIFT+O list of VIEWABLE configurations

      Like the above it is not appearing? Because my FIRST guess would be you have not ran Nemesis or Pandora, which ever patcher you are using, as the PATCHER may not SHOW the specific file, but the animations are being patched as they fall under the BFCO framework


      You can see between the 2 what is not displayed and what is. Per mods showing up in their OWN caragory, like SOV is, they need a config file as far as I have found SO FAR. This is all new to me and I have crash coursed it on my own due to asshats like fartboy there, with snotty, Im 18+ MeAns I iS a AdUlTs, who only post detracting remarks to seem "cool:" to random people...online...Which seems to be the case with people who are insignificant, as they see it, in life, so online is LyFe to them.

      Anyway. Clarify when you get time. I will try to help. I did try the Elden moveset with Elden Arts, yeesh, it is INVOLVED< REAL extensive, and does not look as well done as this mod for the Greatsword, it is OP if facerolling is your thing. That PA2 attack cleave is broken for Skyrim :) I prefer this for the movement and cosmetic appearance. It makes mobs, though, SEEM to be on Normal when you are on legendary, so I am still looking in to how that can be tweaked without gimping weapons as I swap from 1st to 3rd depending on where i am, nd going from too strong, to wet noodle ,based on camera view, is a bit idiotic..so we shall see
    4. fartballss
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      yeah im ngl
      im not readin allat
      u yap too much
    5. Ali10301
      Ali10301
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      .
    6. Shorkhan1
      Shorkhan1
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      Anyone who uses "yapping" to dismiss someone's arguments must be an absolute degen.
  6. MasterO0gway
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    would be possible to remove that pose animation after attacking? - its baked in to attack it self 
  7. JeanA882
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    What happened to the sin terma OAR file to only work for the dark knight weapon?
    1. Sswaye
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      In old files. Let me move it up. 
    2. JeanA882
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      Okay, thanks. Did you added something new in the new main file though? Not the absolute one.

      Also, do we need the main file to use the optional file?
  8. Glebolbob
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    How to remove purple slash effect from blade? 
    1. tedbash
      tedbash
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      Within the zip file delete everything expect meshes. In Meshes you delete the folder butterfly effect, then install the mod
    2. FlufNanachi
      FlufNanachi
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      Even after doing this I can't remove the weapon trail effect from the moveset
    3. Runebladeuser
      Runebladeuser
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      bump
    4. PineappleForScale
      PineappleForScale
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      Deleting anything other than meshes won't do s#*! sice the effect is baked into each animation itself.
      I am a year late and it is quite a tedious process but I'll write down how to remove it for anyone in future:
      step 1: Have an understanding of this tutorial https://www.nexusmods.com/skyrimspecialedition/videos/11978
      step 2: dump the annotations of all the animation files as per the tutorial. (Some custom batch files can process multiple files at
      once https://www.nexusmods.com/skyrimspecialedition/mods/100699)
      step 3: Inside each annotation text file you will see few lines like this
      
      "Collision_Add.Node(WEAPON)|Scale(1.0)|LengthMult(1.1)|TrailUseTrueLength|TrailLifetimeMult(1.3)|TrailMeshOverride(Effects/WeaponTrails/AttackTrailMagic.nif)|TrailBaseColorOverride(.6, .2, 1, 1)|TrailBaseColorScaleMult(2.5)"
      
      delete the text highlited in bold. Delete from mesh override if you want all of it gone or base color override if you only want the colour gone.
      step 4: update the annotation text files according to the tutorial and put the processed animation files back to the mod's folder.
  9. xadris666
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    Can anyone name that blindfold/tiara from the characteer please?
    1. Spriggan042
      Spriggan042
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      It looks like the Fire Keeper mask from DS3, so just search for mods that give DS3 armor or for the Fire Keeper set
    2. xadris666
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      full_inu pack bro thank you
  10. WalkerSorin
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    How can i make a specific weapon use this with OAR? I thought it was the same as DAR but there's no text file

    EDIT: Since OAR can work with DAR mods im thinking of downloading the DAR version and just changing conditions there since i lack the knowledge to do it with the structure in the json files
    1. DanielSP223
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      Using OAR you can edit the conditions during gameplay, usually shift+o opens the menu, then you switch to user mode and edit to your like. 
  11. DarcnessMaximus
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    Can't get the directional power attacks to work even with the right perks but still fun
  12. XarisZ
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    Someone port it to BFCO pls :<