True, but it can be nice to not have to install a body mod every time. I don't always feel like getting CBBE fully setup for each new loadorder (I typically make my own preset and build it)
I don't make vanilla body options, why? Because it is way less work to create several bodyslide versions, first of all, the bodies I support are very similar in shape (for necklaces) the vanilla body is not the same, the lower parts of the amulets are at least off by 5°, therefore I have to adjust them, especially for that body. Then I have to export everything, aaaand adjust it again for 100% bodyweight. Then I have to check them ingame to make sure nothing is wrong in the two exporting processes (which happens sometimes). Sorry if that sounded like a little rant, but we are talking about work for at least an hour, for the male version, then I have to repeat that for female.... Here is my recommendation: Set up bodyslide, find (or create) a preset that adjusts the collar and neck as it is in the vanilla body, and use that preset for my necklaces to generate the files.
Looks gorgeous and catches the enb lights of my JS Ioun Stones really well. Probably one of my favorites out of everything I've downloaded. Absorbtion buff is super helpful for my vampire playthrough as well If you like the armor set it's called Luna available on Retkas Market
There was a reason I liked that amulet so much in oblivion. Was honestly surprised nobody ever brought it to skyrim. The gem was tricky though, glad you like the result, and that it plays well along JS Ion Stones. Which was not intended, but they look really good together.
Could anyone please help me? The amulet only appears on the male character's neck. What to do so it can appear on a female? Doesn't appear means that my female character wears it and there's nothing on her neck. I tried to edit it in Creation Kit, like add the same AveED\Jewelry\Oblivion\Spelldrinker_gnd.nif in the female "World model", but that didn't help
Have thought for a while about this issue, but didn't found a real explanation yet. It definitely has something to to with the female body model, which can be found under AveED\Jewelry\Oblivion\SpelldrinkerF, there should be SpelldrinkerF_0.nif and SpelldrinkerF_1.nif. There basically can't be an issue with a conflicting mod in this case (and the Mephala Amulet) because the amulets have new ID's. For my replaces this may be another story. Anyhow, mentioning here that you use CBBE 3BA here and BHUNP over on the Mephala Jewelry page, got me the idea that maybe you have more than one bodyslide installed, and maybe didn't tick the box in bodyslide to create both files (_0 and _1). Bodyslide tents to untick this box whenever you have two files that replace the same model.
BTW the displayed body models are handled in CK with ArmorAddons, wich are 'linked' int the ArmorID itself (which you changed) the world model in the ArmorID just changes the inventory/ground model (if you're male you see the male version, and the other way around) Just wanted to late you know that in case you have to dig through something like this again.
Thank you for giving me direction! I actually do tick the box to create both meshes, but I went to look for them in the folder and found out that they are called SpelldrinkerM_0.nif and SpelldrinkerM_1.nif (even though the message on BodySlide was "succesfully processed the following files SpelldrinkerF_0.nif and SpelldrinkerF_1.nif"). That's rather strange but I just try to rename them, it's truly a great looking necklace, I always wear it in Oblivion Edit: renaming them worked. Thank you again, I didn't think to look for a wrong name in the folder, assuming the message on BodySlide was alright
The SpelldrinkerM_x are the male versions, by renaming them you will not longer have a male version. Plus the male version doesn't look good on female body (too far away from the body) It is definitely strange that bodyslide tells you that SpelldrinkerF_0.nif and SpelldrinkerF_1.nif are generated but not found in the correct folder. Checked again if I used the correct path (for 3BA only), and it is. Not sure which modmanager you're using, but you may want to check the output path of bodyslide itself (Settings --> Game Data Path)
Yeah, I've digged some more today and found out I got "M"s from the SOS option. The BodySlide actually can't create them at all for some unknown reason. I had to press Build+Ctrl and move them to the right folder. That's just strange, other stuff generates just fine. Anyway, it's sorted now. Looks good too
I have bodyslide only for your mods so I have to ask: how do I get the models for your jewelry? Nothing I can find tells me how to generate them or is it a case of simply running the exe for bodyslide?
However aside from Amulet of Mara I wont wear them (probably. I have LOTD so they will most likely end up as a display) so do I need Bodyslide for the displays?
If you do not intend to wear them you don't need bodyside. I think the LOTD versions only use the ground/inventory model wich is part of the 'base' mod.
I don't know what am I doing wrong, but it doesn't appear on the neck. I have CBBE 3BA and used BodySlide, I can see the model in preview but not on my character. If it matters, my character is a female Dunmer. I had the same problem with Saartal and Moon and Star necklaces. Could you please give me any pointers?
30 comments
I don't always feel like getting CBBE fully setup for each new loadorder (I typically make my own preset and build it)
Because it is way less work to create several bodyslide versions, first of all, the bodies I support are very similar in shape (for necklaces) the vanilla body is not the same, the lower parts of the amulets are at least off by 5°, therefore I have to adjust them, especially for that body. Then I have to export everything, aaaand adjust it again for 100% bodyweight. Then I have to check them ingame to make sure nothing is wrong in the two exporting processes (which happens sometimes).
Sorry if that sounded like a little rant, but we are talking about work for at least an hour, for the male version, then I have to repeat that for female....
Here is my recommendation: Set up bodyslide, find (or create) a preset that adjusts the collar and neck as it is in the vanilla body, and use that preset for my necklaces to generate the files.
cheers.
If you like the armor set it's called Luna available on Retkas Market
cheers.
cheers.
Doesn't appear means that my female character wears it and there's nothing on her neck. I tried to edit it in Creation Kit, like add the same AveED\Jewelry\Oblivion\Spelldrinker_gnd.nif in the female "World model", but that didn't help
There basically can't be an issue with a conflicting mod in this case (and the Mephala Amulet) because the amulets have new ID's. For my replaces this may be another story.
Anyhow, mentioning here that you use CBBE 3BA here and BHUNP over on the Mephala Jewelry page, got me the idea that maybe you have more than one bodyslide installed, and maybe didn't tick the box in bodyslide to create both files (_0 and _1). Bodyslide tents to untick this box whenever you have two files that replace the same model.
BTW the displayed body models are handled in CK with ArmorAddons, wich are 'linked' int the ArmorID itself (which you changed) the world model in the ArmorID just changes the inventory/ground model (if you're male you see the male version, and the other way around) Just wanted to late you know that in case you have to dig through something like this again.
cheers.
Edit: renaming them worked. Thank you again, I didn't think to look for a wrong name in the folder, assuming the message on BodySlide was alright
It is definitely strange that bodyslide tells you that SpelldrinkerF_0.nif and SpelldrinkerF_1.nif are generated but not found in the correct folder.
Checked again if I used the correct path (for 3BA only), and it is.
Not sure which modmanager you're using, but you may want to check the output path of bodyslide itself (Settings --> Game Data Path)
Cheers.
However aside from Amulet of Mara I wont wear them (probably. I have LOTD so they will most likely end up as a display) so do I need Bodyslide for the displays?
cheers.