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Dylan James - Nightfallstorm

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DylanJames

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  1. DylanJames
    DylanJames
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    SOFT-REQUIREMENTS
    Creation Club: Fishing
    Creation Club: Rare Curios
    Creation Club: Saints & Seducers 
    Creation Club: Goblins (Super Soft-Requirement. One Recipe. Recipe Auto-Learn replaces it!)

    RECOMMENDATIONS
    Recipe Auto-Learn 

    POTENTIAL PLANS

    – Location-specific recipe distribution (more likely to find Dragonborn recipes on Solstheim).
    – Expand the list of recipes to include Apothecary exclusive potion effects in an integration patch.

    RECOGNITION
    Nightfallstorm, for Recipe Auto-Learn.
    Parapets for additional feedback.
    KhrysINXS for showing me a way to automate Book Covers Skyrim patches.

  2. DylanJames
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    FREQUENTLY ANTICIPATED QUESTIONS

    Q: Do I really need to purchase the Creation Club content?
    A: FishingRare CuriosSaints & Seducers were all given out for free to every Skyrim Special Edition owner to celebrate the release of Anniversary Edition. These creations were already added to your library.

    Q: Is this mod compatible with my current alchemy mod?
    A: It's not strictly incompatible, but there's a small chance the recipes will lie to you if said mod changes any ingredient's effects. This mod was made to play friendly with Apothecary, so there are no potion effects that were removed for balance reasons.

    If you use Recipe Auto-Learn, the mod will automatically correct the recipe to an appropriate ingredient if a creation isn't found (i.e. Glassfish from Fishing CC might correct to Taproot). This is a convenient compatibility layer for many alchemy mods.

    Q: Is there going to be a Book Covers Skyrim patch?
    A: Yes! Thankfully the mod looks fine without a patch, but there will be a patch very soon.
    If you're reading this, it's probably the first couple of hours the mod has been release.
     
  3. Eevee90
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    So where do I find the new recipes? I checked some vendors and they are still selling the same olds vanilla ones

    EDIT: Nvm I fixed, requiem was overwritten some stuff  so I made a small patch and now it works
    1. Nocterjo
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      Do you mind sharing the Requiem patch that you made?
  4. xndrive
    xndrive
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    hello just want to ask, is this dynamically changes as the alchemy effect being randomized by using this Alchemy Effect Randomizer SKSE
  5. swervinboy
    swervinboy
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    Hi, does thie LOTD patch still work with v6?
    1. brelyn96
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      1+
    2. DylanJames
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      Hey, I'm not sure. I don't use LOTD and don't have it downloaded. This isn't something I can check.
      I'll move it to Old Files for now. If someone can confirm it works, I'll move it back.
  6. CCtrl
    CCtrl
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    I'm getting an instant CTD trying to read generated recipes. I'm using the main mod + Books of Skyrim Updated/LOTD/Apothecary patches.
  7. Krypzyn
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    I'm having trouble finding the fortify enchanting recipe. The usual ingredients are no longer creating it...was it removed?
  8. invinoveritas99
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    Deleted
  9. Nothingsweet
    Nothingsweet
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    Hey, thanks a lot for the mod, it's clean and very efficient!
    I am sorry for annoying with this but I think it's worth asking, I am never updating my game past 1.5.97 nor am I adding any CC content, my modlist has been a few years in the making so im not making big changes.

    I would like to ask if its possible to know what recipes can I safely delete from the plugin (aka, the ones from saints and seducers, rare curious and fishing) so I don't get redundant recipes, it's ok if its not worth the hassle to reply, I will try and find it myself.
    Thank you very much for the mod and your time.
    1. beetlebug123
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      Have you noticed anything weird? It says CC content is a soft requirement so I'm going to try it with my 1.5.97 modlist.  Recipe Auto-Learn should fix any issues.
  10. GoddRighteousOward
    GoddRighteousOward
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    Sounds exciting.  What is the compatibility state with CACO?
    1. Mercury71
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      I can only see a few leveled list conflicts in xEdit whit CACO loaded after this mod.
    2. Dudeling
      Dudeling
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      I created and uploaded a patch to merge the leveled lists Alchemy Recipe Expansion - CACO - Patch
  11. BlazeStryker
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    iNeed has a setting for dangerous diseases that makes it so diseases need specific cures (or the blessings of the Divines), and I'm betting that should alter recipes somewhat.
    1. DylanJames
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      Someone would have to check for me. But this mod doesn't actually touch any of the vanilla recipe notes. It only adds new ones.
      When I say "recipes", I'm referring to the pieces of paper that are scattered around the loot and some places in the world. Not the actual combination of ingredients.
  12. silverknyaz
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    Not seeing anything regarding CACO in the description, safe to assume this is incompatible then?
    1. DylanJames
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      Q: Is this mod compatible with my current alchemy mod?
      A: It's not strictly incompatible, but there's a small chance the recipes will lie to you if said mod changes any ingredient's effects. This mod was made to play friendly with Apothecary, so there are no potion effects that were removed for balance reasons.

      If you use Recipe Auto-Learn, the mod will automatically correct the recipe to an appropriate ingredient if a creation isn't found (i.e. Glassfish from Fishing CC might correct to Taproot). This is a convenient compatibility layer for many alchemy mods.

      If you are an SKSE user, downlad Recipe Auto-Learn and any inconsistencies will be resolved. That said, probably not needed if you use CACO. I genuinely have no idea how it handles Creation Club content (or if it even does). You would probably know better than me about this.