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Guitarninja

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Guitarninja2

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31 comments

  1. VendeClarion
    VendeClarion
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    For some very specific reason I don't want to use Keyword Item Distributor anymore, that mod is a soft requirement and this mod can be used without KID totally fine, am I correct? Thanks in advance.
  2. Diab66
    Diab66
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    I noticed small bugs while looking with xEdit. Broom recipe creates glazedpot01. Drum, flute, lute recipes creates BasicTankard01.
  3. OneShotPaddy4
    OneShotPaddy4
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    I'm interested in using this with some economy mods (such as a mod to make currency copper coins), as well as Simonrim and Relationship Dialogue Overhaul. Do we know if any of these have any issues with this mod?
    1. invinoveritas99
      invinoveritas99
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      I was thinking the same. I've done a playthrough with this mod and what it does well is add stuff, and enable a wider amount to be crafted. However controlling prices of loot you sell, to avoid becoming a zillionaire by level 30, will require a mod like Trade and Barter.
    2. Guitarninja2
      Guitarninja2
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      The optional addon included here will reduce sell prices quite a bit and will do what you're looking for.
  4. ryuszm
    ryuszm
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    compatible with trade routes/trade and barter or no? 
  5. hanifsiberian
    hanifsiberian
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    Idk if its a mod incompatibility, but i cant find any traders selling linens everywhere
  6. ThorstenLicht
    ThorstenLicht
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    Is this compatible with the v1.6.1130 ?
    1. MichikoUnknownFox
      MichikoUnknownFox
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      For future reference, if a mod doesn't contain a .dll file it will typically be compatible with every Skyrim version unless otherwise stated. The thing that makes it compatible or not is the .dll file, which requires a specific version number of the game because the .dll is built to match that version number of the program. Mods that simply add or change things without requiring a .dll file will just work.

      There are only a few exceptions, such as the super rare case that Bethesda actually made some kind of change that actually changes something that isn't just adding Creation Club stuff, and it overlaps with changes made by a mod. Such as if Bethesda decides to fix the dragon stalking bug suddenly, which they won't, then the dragon stalking fix mods will be redundant.
  7. zinghunt
    zinghunt
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    Could be useful if changes to CrimeFaction were also documented on the description page :)
    1. OneShotPaddy4
      OneShotPaddy4
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      What kind of changes were made?
  8. F1rebringerR
    F1rebringerR
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    Is it okay to install this on mid playthrough?
  9. LUNEX14
    LUNEX14
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    you can make it not count as esp
  10. ParsaFaramarzi
    ParsaFaramarzi
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    When I read the details of the mod everything looks great except one thing really discourages me from using the mod. wouldn't being able to create lockpicks with 1 iron ingot really takeaway the reason for taking lockpicking perks? because once you have a huge number of them you can just keep trying to open that one master lock as many times as you want without fear of running out of lockpicks for future locked stuff.