This is my first attempt with OAR, let me know if something is not working.
Keep in mind that the newest update of EVG conditional idles fixes an issue in which NPCs who survive a battle with low health would always play the injured animation since they can't heal by themselves and don't have health regen. NPCs without health regen are excluded from using the animations in order to prevent this from happening, but that also excludes enemies from using them, so human enemies can't use the injured animations.
If you want to have the enemies use the injured animations again, it's necessary to edit/disable the conditions that exclude NPCs without regen. It can be done in OAR's menu, it only has to be done once (Ignore the typos plz):
This is fixed by default in the latest version. You only need to apply this fix if you are using power attack animations that differ from the vanilla Skyrim, such as Verolevi's for example. If that's the case, locate the folder "DoublePowerAttackFix" in the mod and drop in and overwrite with the different animations you are using.
Good mod, but recommendation: add to ... OpenAnimationReplacer\EVGConditionalsExtended\Player - low stamina combat... file 1hm_blockbashintro.hkx
Either the vanilla version (can be used from the original Meshes.bsa game files), or create your own version. This animation is necessary because not all players use the vanilla version of the block, so when stamina drops with the conditions for your animations, but since the file is missing, any available animation will be played, and it will not necessarily be vanilla (for the reasons given above). THANKS!
hey nice update, i was getting frustrated because the power attack animation from verolevi not work, i even try to change the priority but still not work. about to delete the mod but oh well it get updated, very nice work👍
hello. i asked about this before and now I'm trying again ) can you make option file like Everglaid made for Pristine Vanilla Movement ? i talk about "Sprint - No Camera Shake" (sprint files but with the vanilla camera shake removed) i really wish use this mod with consistency for my character animations (walk and sprint) but shake unfortunately make me sick (
anyway it's fantastic work and make my combat absolutely immersive . big grateful for new update and I can't wait to see injured creatures mod series continues
I don't know if it's caused by this mod but my game started to freeze right after updating, I also installed other mods, but I already uninstalled them and loaded a save before having them and it keeps freezing so this mod is the only one that has changed that I only updated, after a few minutes of playing, it doesn't crash it just freezes so the crashlogger is useless to me
I don't know what causes that, it doesn't happen on my end. Do you use many animation mods? this one is somewhat large, it has almost 4k animation files.
If you can see non-essential NPCs using injured animations, you don’t need to change that. However, you should make the change anyway just to ensure the animations play. Disabling that condition won’t affect your game or mod list in any way.
does anyone know which animation causes the player to hold their hand / shield close to their head when low on stamina / magica ? I'd love to turn this off
269 comments
Keep in mind that the newest update of EVG conditional idles fixes an issue in which NPCs who survive a battle with low health would always play the injured animation since they can't heal by themselves and don't have health regen. NPCs without health regen are excluded from using the animations in order to prevent this from happening, but that also excludes enemies from using them, so human enemies can't use the injured animations.
If you want to have the enemies use the injured animations again, it's necessary to edit/disable the conditions that exclude NPCs without regen. It can be done in OAR's menu, it only has to be done once (Ignore the typos plz):
vanilla Skyrim, such as Verolevi's for example. If that's the case, locate the folder "DoublePowerAttackFix" in the mod and drop in and overwrite with the different animations you are using.
file 1hm_blockbashintro.hkx
Either the vanilla version (can be used from the original Meshes.bsa game files), or create your own version. This animation is necessary because not all players use the vanilla version of the block, so when stamina drops with the conditions for your animations, but since the file is missing, any available animation will be played, and it will not necessarily be vanilla (for the reasons given above). THANKS!
about to delete the mod but oh well it get updated, very nice work👍
can you make option file like Everglaid made for Pristine Vanilla Movement ?
i talk about "Sprint - No Camera Shake" (sprint files but with the vanilla camera shake removed)
i really wish use this mod with consistency for my character animations (walk and sprint) but shake unfortunately make me sick (
anyway it's fantastic work and make my combat absolutely immersive . big grateful for new update and I can't wait to see injured creatures mod series continues
I see the stickied note on health regen, OAR, and this mod.
I have been using General NPC Health Regen (SPID and ESPFE) for a long time to make sure NPCs DO get the slow health regeneration. Before that I was using Non Essential NPC Health Regeneration SPID.
Since I am using that mod, should I go ahead and make the change in the sticky?
just to ensure the animations play. Disabling that condition won’t affect your game or mod list in any way.