Not sure if you've found it by now but its a little north of Bloodlet Throne, you will see a path to the left of Bloodlet leading to a cave; Pale Pass cave, inside is an Akaviri ghost, defeat the ghost and take ancient artifact, a circlet and place it on the pedestal by the door in Sky Haven temples sleeping quarters. There is a note on the skeleton in the cave you may wish to read.
Lovely design. Anyone know how to make it compatible with the Samurai - Dai Katana 2H Katana Animation (MCO SCAR): https://www.nexusmods.com/skyrimspecialedition/mods/116542?tab=description
Glad you like it, sadly I don't really have the knowledge to say anything about animations or so on, hope someone that has an idea about the topic will answer here or maybe directly on the other mod you linked there
Try this: ... OR IsEquippedRight("AKWarblade_Kazuhide.esp" | 0x000931) OR IsEquippedRight("AKWarblade_Kazuhide.esp" | 0x000D62) OR IsEquippedRight("AKWarblade_Kazuhide.esp" | 0x000BC6) OR D62 is from crafted from recipe. There is one 1h katana, but by the record it's unplayable(used by npc) Blade Sword 000BC2.
Hey it's the engine side co-creator. Could you tell me exactly what you were trying to do and for which item specifically. There is two versions of the sword the one you get from the temple and the one you can craft by sacrificing the original weapon. The original weapon cannot be enchanted as it already has one and should not be able to be removed. The crafted one has none and can be enchanted.
It was the found one, however, I wasn't trying to enchant it. The Fortify 2 Handed enchants on gauntlets etc were not affecting the damage of the weapon.
hey you have the editor id set a weapontype sword instead of great sword that's why you don't get any buffs from any fortify two handed perks or enchants.
Does this sword actually glow (on screst symbol) or not?? On some screenshot it shows glowing and in some it doesn't. Why is the file size so big despite being a weapon mod ?? (with just 1 armor set)
Hi! The weapon actually glows! The file size is not too big considering the amount of assets made specifically for the mod and have all been optimised in their dds texture configuration to be the smallest possible. There are no armour sets included, the pictures provided are a showcase of how the weapon looks on the player character while it's also wearing some of the armours i liked best when I published the mod.
Yep, it does the glowing thing. Check all the screenshots! In a few of em you can see the weapon without glow to showcase the texturing work made on those elements, also, I like the sword better without glows, but it was meant to have this magic effect and I added it. As for the console add thing I have no idea.
I suggest using the ADXP Katana moveset. It uses some of the Elden Ring katana moves. https://www.nexusmods.com/skyrimspecialedition/mods/74503
I did have to use this keyword framework mod to add the Akaviri Warblade to the katana keyword section. It works beautifully. https://www.nexusmods.com/skyrimspecialedition/mods/79564
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https://www.nexusmods.com/skyrimspecialedition/mods/116542?tab=description
... OR
D62 is from crafted from recipe.IsEquippedRight("AKWarblade_Kazuhide.esp" | 0x000931) OR
IsEquippedRight("AKWarblade_Kazuhide.esp" | 0x000D62) OR
IsEquippedRight("AKWarblade_Kazuhide.esp" | 0x000BC6) OR
There is one 1h katana, but by the record it's unplayable(used by npc) Blade Sword 000BC2.
Also, can the enchanted version of this blade found in AddItem menu mod?
https://www.nexusmods.com/skyrimspecialedition/mods/74503
I did have to use this keyword framework mod to add the Akaviri Warblade to the katana keyword section. It works beautifully.
https://www.nexusmods.com/skyrimspecialedition/mods/79564