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Compatibility Article Use this article to discuss compatibility between Relighting Skyrim and other mods
I am done modding, I will not come back and upload more mods. It isn't any fun for me anymore, but I am leaving my mods available for download here. The hiding of all my mods was to make a statement, that I've had enough of modding for the public. And it wasn't any one user or comment that drove me into this, it's a combination of things. Among them, users and their comments. But it was not the biggest culprit that made me decide to quit the modding scene.
So do not start blaming anyone for this, and for those lazy folk out there. Start taking the time to read description pages, and if there are any sticky posts read them to!
Those with a keen eye may have noticed Relighting Skyrim SE has changed authors on the page. Relighting Skyrim SE is now, officially, under the umbrella of the Step Stewardship Service. Truth of the matter is, JawZ had turned RS over to Step a few years ago. Since that time, we developed our Stewardship Service and have just been able to get the mod officially transferred into it.
What does this mean? In all honesty, users will not see any changes with how the mod has been handled and updated. Step, by way of TechAngel85, has been updating and maintaining the mod since JawZ announced his retirement in 2018. Users can expect the same level of development for the mod and the same level of support they have received during that time going forward.
This does change a few things about the Relighting Skyrim SE, namely the permissions, which are now released under CC BY-NC-SA (see Permissions and Credits on description). Though Relighting Skyrim SE was already fairly open with it's permissions, this change opens it up more to the public. Users are free to use Relighting Skyrim SE as they like, as long as they abide by the Commons.
Do note, this change is only for Relighting Skyrim SE. The old version of RS for Skyrim LE is not covered by these changes. This is due to that mod page being under NovakDalton's account, thus, granting them full permissions under Nexus's terms. Since that page and that version of Relighting Skyrim are locked to NovakDalton and since NovakDalton is MIA, Nexus's terms has locked that version of the mod away forever. However, Step Modifications no longer develops for Skyrim LE. We simply wanted to be clear the change is only for the Special Edition version of the mod.
It does, but this mod only adjusts light placement and individual light settings (fade, radii, etc). It doesn't cover things like the parent lights, light colors, lighting templates, etc. RS is purely about the placement of lights and how much those light will light up the area around them.
This interior is very difficult to design, lighting wise, do to the game's limitations. I would HIGHLY recommend installing all the meshes from the Mesh Mods in the description. These will include a lot of lighting fixes that are caused by meshes and include split meshes that will prevent some light flickering. RS is designed with these meshes installed.
Hi, has anyone combined this mod with the “Ambience” mod by TheMilesO? If yes, how well do they combine light and dark? (I am not a user of Shaders, or ENB.)
Im currently using them, and it's work wonderfully, but some interior like Old Hroldan Inn or some dungeons interior maybe a bit too dark, but it's look kinda good for a "vanilla plus" lightning mod without sacrifice too much performance.
Not sure where else to ask this, but I have a lighting-related question:
It seems like in vanilla Skyrim, candles give off a cooler/whiter light, whereas fireplaces and braziers and torches are more orangey.
I haven't found any combination of lighting mods that will address this. I'm still seeing that with my current set up which is Relighting Skyrim and Luminosity - Cathedral Concept.
Anyone have tips/suggestions to get all fire-produced light to be the same color?
Look into ClaraLux and Immaginator. They do some amazing things and, along with RS and built-in vanilla options, these two mods give you as much or more ability to customize lighting, colors, saturation, etc., then ENB or Reshades. They alos have zero impact on FPS; they are highly underrated mods. Try them out, you wont be disappointed and you can uninstall them at anytime.
Either will work. Neither version adds bulbs into environments, so they are both compatible. Their description is confusing, but I looked in xEdit. Luminosity only alters the light colors, lighting templates, etc. RS only alters light bulb placement and settings within environments. There is no overlap. Just make sure Luminosity is loaded after RS.
Realistic Lighting Overhaul's installer (RLO) at least as of version 5.0.4 lets you install interior and exterior versions of RLO separately, allowing you to use RLO Exterior and Relighting Skyrim Interior, should you so choose without resorting to xEdit.
I'll just load rs below clara for now :) I had some light sources not emitting, I didn't check if it's fixed yet as I'm doing more adjustments to my lo
I don't know if this is a relighting skyrim issue or community shaders but after a while of playing light sources added by relighting skyrim get turned off (only player side though the game still registers the light source) it is fixed by just exiting and reloading the game.
924 comments
Use the Bug section to report any possible bug you may encounter!
Use this article to discuss compatibility between Relighting Skyrim and other mods
A message from JawZ:
I am done modding, I will not come back and upload more mods. It isn't any fun for me anymore, but I am leaving my mods available for download here.
The hiding of all my mods was to make a statement, that I've had enough of modding for the public.
And it wasn't any one user or comment that drove me into this, it's a combination of things. Among them, users and their comments. But it was not the biggest culprit that made me decide to quit the modding scene.
So do not start blaming anyone for this, and for those lazy folk out there.
Start taking the time to read description pages, and if there are any sticky posts read them to!
Cheers,
--JawZ--
What does this mean?
In all honesty, users will not see any changes with how the mod has been handled and updated. Step, by way of TechAngel85, has been updating and maintaining the mod since JawZ announced his retirement in 2018. Users can expect the same level of development for the mod and the same level of support they have received during that time going forward.
This does change a few things about the Relighting Skyrim SE, namely the permissions, which are now released under CC BY-NC-SA (see Permissions and Credits on description). Though Relighting Skyrim SE was already fairly open with it's permissions, this change opens it up more to the public. Users are free to use Relighting Skyrim SE as they like, as long as they abide by the Commons.
Do note, this change is only for Relighting Skyrim SE. The old version of RS for Skyrim LE is not covered by these changes.
This is due to that mod page being under NovakDalton's account, thus, granting them full permissions under Nexus's terms. Since that page and that version of Relighting Skyrim are locked to NovakDalton and since NovakDalton is MIA, Nexus's terms has locked that version of the mod away forever. However, Step Modifications no longer develops for Skyrim LE. We simply wanted to be clear the change is only for the Special Edition version of the mod.
Extra mods?
Extra light sources?
This interior is very difficult to design, lighting wise, do to the game's limitations. I would HIGHLY recommend installing all the meshes from the Mesh Mods in the description. These will include a lot of lighting fixes that are caused by meshes and include split meshes that will prevent some light flickering. RS is designed with these meshes installed.
[edit - trying other areas later]
It seems like in vanilla Skyrim, candles give off a cooler/whiter light, whereas fireplaces and braziers and torches are more orangey.
I haven't found any combination of lighting mods that will address this. I'm still seeing that with my current set up which is Relighting Skyrim and Luminosity - Cathedral Concept.
Anyone have tips/suggestions to get all fire-produced light to be the same color?
it looked like this
https://i.ibb.co/PvYPyG9D/fff053fc-25d9-448b-8687-31c3274fb691.pnghttps://i.ibb.co/dyBTFSC/2543ccfb-dc66-443e-8069-67dfdf699903.png