Just wantto say thank you for all your mods, particularly your spell packs, I use all of them and enjoy what they offer, such an awesome variety! Cheers!
I have a follower npc with NFF who got Astral spells as part of htis mod - you can't remove them with the console removespell, do you have another way to do it? Or is there a script someone can make to remove spells from one npc but not the rest?
I think the issue is that the Damage Over Time effect on the astral spells causes the Calculated Magicka Cost - which determines how much XP you get from casting spells even if you override it with a custom cost - to crater. Some spells get hit harder than this than others; Astral Bolt's calculated cost is 3 compared to its real cost of 35. Been thinking about cranking the auto-calc modifiers up to compensate, which if brought high enough should potentially bring these spells on par with similarly-tiered spells of other schools.
Edit: Forgot to answer the question. Since these spells can hit any creature, they give XP no matter what you use them on. They're basically Restoration-school neutral-element Shock spells with a DOT gimmick.
I adore this mod. The magic is just stunning! I'm using this and Flames of Coldharbour in my current playthrough. I'm running in to an issue where none of the spells from these two packs will stay favorited though. Specifically, after I close the game, come back and then hit Q. If I open the game and just hit my key bindings they're still there/useable. If I actually look in my favorites tab though (Q) they're gone. It's the strangest thing! My other modded spells are working just fine. I made sure I had perk entry points enabled in scrambled bugs, just in case that had anything to do with it? Idk, I'm at a loss. I also downloaded SkyUI ghost item bug fix hoping that would help - it didn't.
It won't stop me from using your mods, they're epic! Just a weird issue I can't find a solution to. Anyone have any ideas? Thanks!
I know it says safe to update mid-game but does that extent to going from 1.0.9 to 2.0.7 or is that update too expansive for it to be safe to make that jump?
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Edit: Forgot to answer the question. Since these spells can hit any creature, they give XP no matter what you use them on. They're basically Restoration-school neutral-element Shock spells with a DOT gimmick.
It won't stop me from using your mods, they're epic! Just a weird issue I can't find a solution to. Anyone have any ideas? Thanks!