Do we need to run the moveset patcher on the move sets we have as part of the installation? Or are they plug and play? I'm using the EldenRim movesets that come with MCO.
MCO moveset had to be patched in order to work with CPR otherwise everthings still remain the same as vanilla, the default moveset in SCAR already patched for CPR. You can wait for the moveset author to patch it or you can do that yourself with the patcher tool.
Noob and possibly dumb question, but does this do anything on its own? Like, if I don't use MCO ou similar mods that drastically change combos / movement types and what not, will this make enemies' combat AI better and NPCs more dangerous? Thanks in advance
Yes, this mod works fine in vanilla too. It just changes the AI pathing towards the player character, so they will change their path if another allied npc is in the way.
I need your help. I got an error after starting Skyrim with MO2.
Error occured at code -> [impl/Config/Ini.hpp:21] DKUtil::Config::detail::ini::Parse DKU_C: Parser#0:Loading failed!-> Data\SKSE\Plugins\CombatPathingRevolution.ini Too many open files
Just downloaded it and installed, seems to work no problem, I'm on the latest Steam version.
I installed it and placed it after the original Combat Pathing Mod overwriting it, in case people are wondering like I was, whether this NG version is stand alone or whether it requires the original, seems like it does, the video wasn't too clear.
Thanks for sharing the file link brother, someone should sticky your comment.
As of right there is no working CPR dll for 1.6.1170. CPR needs to be re-written to work in 1.6.1170.
The few attempts at updating CPR to 1170 has only been updated to load without crashing, it doesn't actually do anything. This is why all the "AE" CPR pages have been taken off the nexus.
Still funny to see people downloading and saying it works! lmao
edit: A working CPR dll for AE has finally been published: CPR
@snagthebat yes indeed I was too exicted I haven't paid intention it technically launches the game but the AI isn't affected for me too and keep acting like they do in vanilla in combat, happy to see I'm not the only one... Well happy in a matter of fact. The NG version allows the game to launch but it's like the mod itself doesn't affect 1.6+ versions at all.
@SellesEstEternelle I've seen that I can't get the mod to work on mine either (Too Baaad T-T), there is one being developed, but it's still in the testing phase, Skyhorizon3. I'll edit the comment up there for Skyhorizon3's discord ;)
There is no Skyrim AE. This is made for an old version of SE, 1.597. The newest version of SE is 1.6.640. Look in your game folder. If you're running the latest version of the game it doesn't say SkyrimAE.exe. It says SkyrimSE.exe.
Anniversary Edition simply refers to the Creation Club paid content.
TreBot.... Thank you for the explanation. But I think we all know that, We do want the newest edition of the game covered; as some of us don't want to have to revert the game edition back just to use mods. But yes, AE is just the addition of the CC mods. Some Mod creators refer to using the AE edition version of their mods for using the 1.6+ editions of the game, and refer to the 1.5 versions of the game as SE. I believe that is the terminology use here in this thread. We would love to see this Mod be available for people using 1.6.640.
But yet you are all oblivious to the fact that Maxsu only supports 1.5.97 and you will have to wait for some other author to make the 'NG' compatibility patch.
i think most people just dont want to downgrade all the mod they have, if there was a tool to say which one is an ae mod im sure more people would downgrade
You can use this with AE content it's just requires a bit more work as in downgrading all skse plugins and your game with the best of both worlds downgrade patcher
I need AE for the saint and seducers dlc mod but it works perfectly fine if you just downgrade with the best of both worlds patcher
Problem being, by now there are mods that work only with 1.6x or (like DAR) have reduced functionality with 1.597, so we are now past the point where a both of best worlds was actually possible.
The author mentioned support upcoming. nothing wrong here.. I'm patiently waiting but if nothing had been said there would be no expectations. It's just natural.
Everyone needs to stop with the SE AE debate. The latest version is 1.6.640 for Steam and 1.6.659 for GOG. Version number is the only pertinent version identifier. LE is when Bethesda added Creation Club. SE is when Bethesda upgraded Skyrim to 64bit and DX11. AE is when they added bundled Creation Club content, you got 3 free CC and 4 free DLC, because 10 year anniversary. The differences are in the executable, and SKSE. For some history, from a reply I made on USSEP thread:
"In all ways, continuing to use the marketing terms “AE” and “SE” will only confuse yourself and others. You will better serve everyone’s sanity by simply referring to the game version number, the latest being 1.6.640 on Steam and 1.6.659 on GOG. Version 1.6.x of the game added the four free plugins which are now part of the base game. and which USSEP requires."
Really, the above in bold is possibly the best way to move forward. Only Skyrim veterans who've been modding since the initial release of Skyrim (32bit) will have memory of what things used to be called...Skyrim, Skyrim LE, Skyrim SE, Skyrim VR, Skyrim AE, Skyrim GOG...Let us reflect:
2011-Skyrim released, 32bit, no DLCs.
2012-Skyrim Dawnguard, Hearthfire, Dragonborn released as purchasable DLCs.
2013-Skyrim - Legendary Edition released new Dawnguard, Hearthfire, Dragonborn now bundled DLCs for FREE as part of the game. Support for purchasing Creation Club Content with new in-game menu system was included, as well as ESL file format support in Creation Kit. (version 1.5)
2016-Skyrim - Special Edition, 64bit with added graphical upgrades (DX9 to DX11). This included the bundled DLCs from LE and access to Creation Club Content. (Fully patched to 1.5.97 as of November 2019) Users who owned 32bit version already got a FREE upgrade. Skyrim -SE is listed as a completely different game, than the original 32bit Skyrim, on my Steam account.
2018-Skryim VR released. Same as SE above only VR headset based input and display.
2021-Skyrim - Anniversary Edition released. This was bundled with 4 FREE Creation Club Content mods/DLCs: Survival Mode, Fishing, Siants and Seducers, and Rare Curios. (Fully patched to 1.6.640 as of January 2022) This is the "current" version needed for full USSEP support.
2022-Skyrim - Anniversary Edition GOG version released, which is essentially the same as 2022 AE above with a different version number just for GOG to be NON-DRM. (So far, fully patched to 1.6.659 as of December 2022, I believe) AFAIK, this version is the same as 1.6.353 as far as USSEP is concerned for full support...both contain the same assets.
Wow... you've been waiting for the AE version since March 20th? I'm guessing this won't ever get an AE update then, how unfortunate... as I was getting back into skyrim and about to update my own mods and redownload everything I've lost due to hardware failures and so on (just before the AE update came out).
I haven't read anywhere if this guy is from Ukraine or if something happened to em (which I hope not) or not so I don't want to speculate. Just hope all is well and wondering why the update is taking so long if there is going to be one for AE.
The Elder Scrolls V: Skyrim Legendary Edition is an edition of Skyrim that bundles together the game and its three paid add-ons. It was released in June 2013 for PC, Xbox 360, and PlayStation 3. It was formerly available on Steam, and was removed when the Special Edition was released. The standard version of the game without DLC remains available for purchase, albeit unlisted at Bethesda's request.
Beginning with Patch 1.5.3 of Skyrim Special Edition, the game supports a new type of mod file known as a "light plugin" with the .esl extension. Elminster has spent a considerable amount of time studying how this works and has had a number of community members aid in verifying this information. Since questions about new plugin types come up all the time, I felt it was best to make sure our source here is accurate.
I hope they can get a patch or update to us, but it sounds like they might've had to almost start from scratch on this one. Maybe the next Skyrim will be more future-proof. I might be 90 by then, but I'll play it if I still have my wits about me.
I guess it's either learning to downgrade on top of all the other stuff we have to do, or going without this functionality for now.
author clearly wrote that he will not support any version other than 1.5.97 so it is quite useless for you to continue adding your +1, get over it, if I were him I would close this posts section.
@Caleb0815 @TungstenViper No read this that the author posted they say they are not making it. Just because they have not updated the file tab to say it does not make it not true
Edit: Also doodlum is the guy that makes the AE versions of maxsu2017's mods so don't say there is AE version of maxus's mods as a got him moment.
You guys should downgrade just like I did I lost a lot of mods compability but I couldn't wait for this mod... And many others it's a pain in the ass if you had like me almost 300 mods but AE has a lot of limitations and makes many other mods bugging as hell... :(
I think it's funny that this comment has gradually turned from "I'm excited to see AE support!" to "Hopelessly Waiting for AE" or "Are there possible alternatives?"
I respect and appreciate your time, but this would be really helpful if you upgraded it to AE.
Just for those of you thinking about using the 'new version' linked in these comments, it doesn't actually work. No mod author has been able to update this for AE, unfortunately. There have been attempts, but I've yet to see a working version.
Me too. People stuck with 1.597 are so annoying. Holy s#*! just update, every new mod that comes out will most likely be for AE so just do the dirty work now.
Holy Lord Nerevar, the amount of these bloody tusking gooner s'wits is enough to make Jesus cry. Have a heart will you? Does it occur to you that DIY is a thing? Maxsu stated explicitly his plugins won't be updated to AE.
These fetchers probably never noticed that SCAR and Detection meter is updated to NG by someone else. That or they just some Tuesday no life trolls.
We found a bug, need fix. Sure, let's attack the mod author.
Need 1000 patches for x mod. Sure, let's attack the mod author.
Todd updated again, need this version support. Sure, let's attack the mod author.
"However recently there are many entitled users that showed deep malice and disrespect to mod authors, their opinions and speech can be summarized as following:
Although bethesda ruined mods by updated the game, I don't blame them while I blame mod author who didn't update his mod to compatible with the newest game version immediatly in the next day, since I believe mod authors are obliged to do so. If a mod author don't do that, that just indicate that he's lazy and Irresponsible." - Maxsu, Oct 10th, 2022
I'm a lazy bastard too, but man this is waaay passed crazy. After a decade Skyrim modding community is still a hellhole. God, i've been so very blind.
MOD AUTHORS DON'T GET PAID ENOUGH TO LISTEN TO YOUR MOANING ABOUT UPDATES AND PATCHES AND NEVER WILL. THAT'S WHERE YOU DRAW THE LINE. WHEN YOU'RE PAID TO DO SOMETHING, YOU'RE EXPECTED TO DO SOMETHING. NEXUS AUTHORS DON'T. YOUR MODLIST IS YOUR OWN PROBLEM, AND MOD AUTHORS ARE ENTITLED TO NOT GIVING A DAMN ABOUT IT AS MUCH AS YOUR b&@*$ AND MOANS ABOUT UPDATES Y'ALL CALL "BASED OPINION". IMAGINE ATTACKING SOMEONE WHO HELP PEOPLE ALONG THE WAY BECAUSE THEY DO IT SOLELY FOR THEMSELVES. NEXT TIME, TRY TO SLOW DOWN AND PUT YOURSELF IN THEIR SHOES BEFORE PRESSING THAT KEYBOARD M'KAY? IF YOU THINK THEY NEED YOUR FEEDBACK TO KEEP EXISTING, THEY DON'T. How these people keep their sanity listening to y'all is beyond me. I want whatever copium they smoking.
Here is a freebie compatibility fix between Project Gap Close with Dynamic CPR, this mod and Precision.
So, with all of the above mods enabled, Project Gap Close will never initially load in enabled, you have to manually enable it within Skyrim. Upon doing so, all functionality of Precision breaks, and within the Precision MCM menu, the Nemesis-is-installed flag says Nemesis is not installed even though it is. Project Gap Close also comes in a version where implementation of this mod (Dynamic CPR component), comes disabled. Enabling that mod instead enables all 3 of these mods to work together
It turns out Combat Pathing Revolution and Project Gap Close with Dynamic CPR needs to be loaded after Precision so these can work together.
I don't know the technicals of why this is, if its Project Gap Close specifically breaking Precision with CPR loaded before Precision, or if it has to with CPR breaking precision regardless of Project Gap Close when loaded before Precision. But it is worth updating the description of the mod page for this particular issue so someone else doesn't have to suffer hours of lost time like me.
683 comments
You can wait for the moveset author to patch it or you can do that yourself with the patcher tool.
Get the 1.6+(AE) version support here
I got an error after starting Skyrim with MO2.
Error occured at code -> [impl/Config/Ini.hpp:21] DKUtil::Config::detail::ini::Parse DKU_C: Parser#0:Loading failed!-> Data\SKSE\Plugins\CombatPathingRevolution.ini Too many open files
Can somebody help me out?
https://www.nexusmods.com/skyrimspecialedition/mods/146965?tab=posts&BH=4
I installed it and placed it after the original Combat Pathing Mod overwriting it, in case people are wondering like I was, whether this NG version is stand alone or whether it requires the original, seems like it does, the video wasn't too clear.
Thanks for sharing the file link brother, someone should sticky your comment.
You are a true legend! Please someone stick this comment that everyone sees it!
The few attempts at updating CPR to 1170 has only been updated to load without crashing, it doesn't actually do anything. This is why all the "AE" CPR pages have been taken off the nexus.
Still funny to see people downloading and saying it works! lmao
edit: A working CPR dll for AE has finally been published: CPR
Anniversary Edition simply refers to the Creation Club paid content.
I need AE for the saint and seducers dlc mod
but it works perfectly fine if you just downgrade with the best of both worlds patcher
Hey guys! I just place myself here on the waiting couch
I haven't read anywhere if this guy is from Ukraine or if something happened to em (which I hope not) or not so I don't want to speculate. Just hope all is well and wondering why the update is taking so long if there is going to be one for AE.
How about offering a correction, rather than making it seem like I pulled your undies over your head?
Corrections:
Creation Club was released/offered in aAugust 2017.
And:
LINK
AND:
LINK
I guess it's either learning to downgrade on top of all the other stuff we have to do, or going without this functionality for now.
+1
Just because they have not updated the file tab to say it does not make it not true
Edit: Also doodlum is the guy that makes the AE versions of maxsu2017's mods so don't say there is AE version of maxus's mods as a got him moment.
Well, at least my load order seems to be backward compatible with SE 1.5.97...
I think it's funny that this comment has gradually turned from "I'm excited to see AE support!" to "Hopelessly Waiting for AE" or "Are there possible alternatives?"
I respect and appreciate your time, but this would be really helpful if you upgraded it to AE.
think it's working try at your own risk
Here's the yt video: https://www.youtube.com/watch?v=U7ts5YzRk9w&list=PLhvuRv3vONb5Uwb6rAy6y1r_1WB4Pe151&index=18
I don't know what this thread is about, but I saw a ton of people writing "+1" and thought I'd join in.
keep up the necroposting for no reason!!
These fetchers probably never noticed that SCAR and Detection meter is updated to NG by someone else. That or they just some Tuesday no life trolls.
We found a bug, need fix.
Sure, let's attack the mod author.
Need 1000 patches for x mod.
Sure, let's attack the mod author.
Todd updated again, need this version support.
Sure, let's attack the mod author.
"However recently there are many entitled users that showed deep malice and disrespect to mod authors, their opinions and speech can be summarized as following:
Although bethesda ruined mods by updated the game, I don't blame them while I blame mod author who didn't update his mod to compatible with the newest game version immediatly in the next day, since I believe mod authors are obliged to do so. If a mod author don't do that, that just indicate that he's lazy and Irresponsible." - Maxsu, Oct 10th, 2022
I'm a lazy bastard too, but man this is waaay passed crazy. After a decade Skyrim modding community is still a hellhole. God, i've been so very blind.
MOD AUTHORS DON'T GET PAID ENOUGH TO LISTEN TO YOUR MOANING ABOUT UPDATES AND PATCHES AND NEVER WILL. THAT'S WHERE YOU DRAW THE LINE. WHEN YOU'RE PAID TO DO SOMETHING, YOU'RE EXPECTED TO DO SOMETHING. NEXUS AUTHORS DON'T. YOUR MODLIST IS YOUR OWN PROBLEM, AND MOD AUTHORS ARE ENTITLED TO NOT GIVING A DAMN ABOUT IT AS MUCH AS YOUR b&@*$ AND MOANS ABOUT UPDATES Y'ALL CALL "BASED OPINION". IMAGINE ATTACKING SOMEONE WHO HELP PEOPLE ALONG THE WAY BECAUSE THEY DO IT SOLELY FOR THEMSELVES. NEXT TIME, TRY TO SLOW DOWN AND PUT YOURSELF IN THEIR SHOES BEFORE PRESSING THAT KEYBOARD M'KAY?
IF YOU THINK THEY NEED YOUR FEEDBACK TO KEEP EXISTING, THEY DON'T. How these people keep their sanity listening to y'all is beyond me. I want whatever copium they smoking.
So, with all of the above mods enabled, Project Gap Close will never initially load in enabled, you have to manually enable it within Skyrim. Upon doing so, all functionality of Precision breaks, and within the Precision MCM menu, the Nemesis-is-installed flag says Nemesis is not installed even though it is. Project Gap Close also comes in a version where implementation of this mod (Dynamic CPR component), comes disabled. Enabling that mod instead enables all 3 of these mods to work together
It turns out Combat Pathing Revolution and Project Gap Close with Dynamic CPR needs to be loaded after Precision so these can work together.
I don't know the technicals of why this is, if its Project Gap Close specifically breaking Precision with CPR loaded before Precision, or if it has to with CPR breaking precision regardless of Project Gap Close when loaded before Precision. But it is worth updating the description of the mod page for this particular issue so someone else doesn't have to suffer hours of lost time like me.