If you are using COTN Falkreath’s patch for Bittercup and plan on using the Bittercup file from this, please disable it as it places a note that has been removed back. Thanks!
It's becoming difficult to figure out the differences between all these CC integration mods. Would you mind adding a note or two comparing your implementation to other modders' or at least go into a little technical detail? I have Ooreoo's staves integration and Andrealphus' Bittercup mod installed currently.
I would recommend doing away with Andrealphus’ Bittercup mod as that mod focuses on enhancing/fixing the quest while mine focuses on removing and replacing the quest (deleting the quests and worldspace/cell edits added by it and reintegrating the items elsewhere).
I'm using the Arms of Chaos module, and I found Hyenril in Kynesgrove's mine. When I selected her in the console, it said her current package was "KynesgroveDravyneaStudy10x5."
So do you plan on adding more reintegrations? With Sentinel 3 getting released and Netch Leather and Dead Man's Dread getting their quests removed, I would really like a way to get stuff like the Boots of Blinding Speed again. If you ever get time to consider it then I would really enjoy it :D
Dig the reworked modules and fishing module. Shame that not all of the fishing items got proper placements but at least it actually did something with the axes which most artifact mods forget.
Are you happy with the Chrysamere integration? I don't want to put words in mouths but it seems like figuring out what to do with it has been hard to decide on it.
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Are you happy with the Chrysamere integration? I don't want to put words in mouths but it seems like figuring out what to do with it has been hard to decide on it.