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T4GTR34UM3R

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T4gtr34um3r

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374 comments

  1. pjaniishimo
    pjaniishimo
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    Sorry, I don't know where to ask this question.
    Some of the rocks have this texture, and they also shine without being affected by shadows, so what could be causing this problem?
    This may not be what I'm asking here, but I couldn't solve the problem by changing the texture order or load order, and I was at a loss.

    https://imgur.com/a/E0SSxQs
    1. pjaniishimo
      pjaniishimo
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      I tried removing various meshes and checking, but I think there is a problem with rockpilem01tundra.nif, rockpilem02tundra.nif, and rockpilel03moss.nif.
      If you remove these, the parallax won't work properly on the rock and it will look like it's melted, but the abnormal lighting will be resolved.
    2. Lockwoodbr
      Lockwoodbr
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      Open rockpilem02tundra.nif with NifSkope, click in 20 BSTriShape, double click in Alpha Property and remove the content. It must display "none". Save the nif. Do the same with the other NIF´s, clicking in the problematic BSTriShape.
  2. Moyse06
    Moyse06
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    Missing texture on the road to Kynesgrove for the Dragon Mound fight.  

    https://imgur.com/a/9PJGNAK
    1. Skotnikov
      Skotnikov
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      • 4 kudos
      This is a conflict with Landscape And Water Fixes, you can forward the original Skyrim record of this rock to make it compatible with BDS 3 and MMCM
    2. BENDJ1
      BENDJ1
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      I guess you need to prioritize your mods in mod organizer properly. I had something like that, but it's fine now.
    3. Punktwolke
      Punktwolke
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      • 0 kudos
      I have the same issue.
      Can you tell me what you mean by forwarding the original record?
  3. NotBed
    NotBed
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    • 2 kudos
    Hey, after a lot of headaches and help from guys in the Community Shaders discord, we realized this mod uses steel cubemaps for the big mountains for some reason. This, when using dynamic cubemaps, makes the mountains look as if they're made of steel (unsurprisingly). Could you fix the cubemaps to use regular mountain ones (as i assume they're supposed to). here are a couple images to show how it looks like
  4. fleckso
    fleckso
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    The mod actually requires Majestic Landscapes.
    Does this mean I can't use Cathedral Landscapes with Majestic Mountains Complex Material?
  5. Crosspad
    Crosspad
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    does this come with inbuilt double sided meshes? or do we need to first do the whole originial MM procedure and then put this MM parrallax version ontop of it? i already have dvlass undersided meshes installed 
    1. Wanderer993
      Wanderer993
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      same question, will it be compatible with EVLaS?
    2. T4gtr34um3r
      T4gtr34um3r
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      Hi...

      Yes it is double sided.
      Yes it has accurate collisions.
    3. lancegeis
      lancegeis
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      the solitude arch meshes are not double sided yet ;)
    4. Woudangst
      Woudangst
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      Maybe a good idea to add this information to the description page. I was too was specifically looking for this info. 
    5. fleckso
      fleckso
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      • 1 kudos
      ditto
  6. Hundsfott
    Hundsfott
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    Is there any way I can use this together with Simplicity of Snow? (BDS has too much compatibility checks for me to go through)
    Does anybody know a patch?
  7. robbybaby1962
    robbybaby1962
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    When I use this, I get purple patches throughout the landscape. I'm using all the requirements
  8. Mahler322
    Mahler322
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    I dont know why the parallax works on ground and stuff but not on the rocks they have like a clear glass over them and the texture moves when i move. Terrain parallax is true and complex terrain parallax is true as well as terrain blending true.
    1. Tkohr
      Tkohr
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      • 51 kudos
      Load order is important, you absolutly need Majestic Landscape, only the meshes or the full pack, depends what textures you will using, load Majestic landscape AFTER any Majestic Mountain files , T4. has never realy clarify this, and thats the reason why many have problems with warping rocks in tundra.

      When you use Parallax Gen, you must run it again of course when you change loadorder for meshes.
    2. Selwyn002
      Selwyn002
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      Thank you, all this time I was loading ML before MMCM instead of the other way around.
    3. Selwyn002
      Selwyn002
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      Also it's either BDS 2.11 with the synthesis patcher or BDS 2.11 Definitive Edition (DE) by itself. I'm using the DE version and it works well with my whole setup (I use No Snow Under The roof too).

    4. Selwyn002
      Selwyn002
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      Scratch that, BDS 3 is better after testing in various areas. Final conclusion: use BDS 3 

      Also use Vanilla Landscape Corrections (VLC) instead of Lawf and load after MM. If using synthesis run it afterwards. 
  9. Selwyn002
    Selwyn002
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    To anyone wondering why they're getting pale blue/white grey textures on some rock clusters, this "patch" is why: MMCM and ML meshes "patch" <--- Do NOT use that. I have tested it very carefully and have narrowed it down to this "patch" that admits to changing texture paths on their description page.

    ALSO remove Landscape and Water Fixes as it's also causing the issue but in different areas, and use Vanilla Landscape Corrections (VLC) instead as it was made for MM (load after MM). If you're using any synthesis patcher make sure to run it afterwards.  

    
  10. Selwyn002
    Selwyn002
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    -Deleted-