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aldwyn1111

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aldwyn1111

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34 comments

  1. BourenaneChahine
    BourenaneChahine
    • BANNED
    • 3 kudos
    i speaked to the stable master of solitude to seal my horse, and there was no voiced dialogue for it, is this normal ?
    1. aldwyn1111
      aldwyn1111
      • supporter
      • 4 kudos
      Yes. 
      As there is no vanilla dialouge for selling horses, I have none as well.
    2. BourenaneChahine
      BourenaneChahine
      • BANNED
      • 3 kudos
      oh that too bad...i though you could voice them somehow.
      thank you for your reply either way (:
  2. TwerkannosaurusRex
    TwerkannosaurusRex
    • member
    • 6 kudos
    Would you be willing to make a patch for Wild Horses of the Grasslands? If not, can you tell me how to?
    1. aldwyn1111
      aldwyn1111
      • supporter
      • 4 kudos
      I'll look into it
  3. Snipey360
    Snipey360
    • premium
    • 64 kudos
    This mod is excellent, would you allow it to be ported to Xbox consoles? All credits and links would be retained in the port description for your work. Thank you and have a great day!
  4. Buffo90
    Buffo90
    • supporter
    • 14 kudos

    • "The last horse sold/current rebuy horse stays at the hostler/seller's location. "

    I tried to buy the horse in Whiterun and sell it in Markhart but it teleport in Whiterun stable. 

    Is this normal? 
    1. aldwyn1111
      aldwyn1111
      • supporter
      • 4 kudos
      Depends on the kind of horse. If it is a non-essential horse (the ones you can buy at the stables) then yes. 
      Since they are instanced and non-unique they are treated as if they die when sold. 
  5. Akatra
    Akatra
    • member
    • 7 kudos
    This is amazing! I was looking for something like that and I'm glad people are still creating mods for this amazing game.
  6. jensern
    jensern
    • premium
    • 9 kudos
    Great idea for a mod. Also solving collecting the Wild horses quest closure.

    Could be fun being a horse thief stealing horses from hunters/random encounters and selling them :-)

    Thanks!
    1. aldwyn1111
      aldwyn1111
      • supporter
      • 4 kudos
      Currently you can only sell horses that you officially own. So to sell stolen horses you would need a mod that gives you ownership (owned horses can usually be indentified in-game by them following you when fast-travelling. Though there is an exception in Riften).

      The WildHorsesCC DLC is compatible and has a patch included (in the Main file FOMOD)
      The WildHorsesCC DLC is now compatible without patch
    2. clioshand
      clioshand
      • premium
      • 40 kudos
      I think this one has you covered:
      Claim a Horse
    3. piranha45
      piranha45
      • premium
      • 13 kudos
      Tame A Horse is also an option...
  7. Ataramos
    Ataramos
    • premium
    • 3 kudos
    This has only gotten better as you tweak it, thank you! Endorsed. 
  8. Rubberduck1172
    Rubberduck1172
    • premium
    • 4 kudos
    Didn't know I needed this until it was posted, but now I know I'll be unable to live without it - thank you!

    I'll look into it some more, as I don't know if it will need a patch, but compatibility with simplest horses would be nice!
    1. aldwyn1111
      aldwyn1111
      • supporter
      • 4 kudos
      I have looked into it and managed to make SYH compatible with SimplestHorses by default. No patch needed.
      (Though if you enable SimplestHorses "Set owned mounts as protected" option, you will need to have "Allow essential horses" enabled in the SYH-MCM)
  9. SkyLover264
    SkyLover264
    • member
    • 170 kudos
    Would this mod need patches for the unique mounts added by the Saturalia, Forgotten Seasons, and The Cause creations? (I know, I know, the mounts in the first two aren't technically horses, but the game treats them as horses for all intents and purposes)
    1. aldwyn1111
      aldwyn1111
      • supporter
      • 4 kudos
      Generally you can assume any mod that adds or changes mounts will need a patch Not the case anymore. But it depends on how these mounts work. Are they essential? If so you should probably be able to sell and repurchase, but if they use custom Factions/Behavior there might be bugs. If they are not essential and they respawn after death (using similar code to vanilla) they will be sellable but will respawn at their point of origin (as wild/unowned horses).
    2. aldwyn1111
      aldwyn1111
      • supporter
      • 4 kudos
      I have looked through/tested Saturalia and Forgotten Seasons, they should be 100% compatible (no patch needed).
      The Cause only adds a summoned mount. Summoned mounts are not sellable, so it is also "compatible" by default
  10. MrsHandy
    MrsHandy
    • member
    • 8 kudos
    What a great addition! Is the mod flagged as ESL? Thanks for your effort!
    1. aldwyn1111
      aldwyn1111
      • supporter
      • 4 kudos
      The SYH-Main.esp is currently not flagged as ESL. I'll look into compatibility with it later.
      The WildHorsesCC patch-ESP is flagged as ESL not needed anymore, as will all future patches if possible.
    2. MrsHandy
      MrsHandy
      • member
      • 8 kudos
      Thank you!