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Properly check if the player has a valid weapon or shield when processing timed block
Attempted to fix biped crash (again)
This will not be the year I get my second brain cell
Version 1.3.3
Attempted to fix biped crash (again)
Maybe this year will be the year I finally unlock my second brain cell (probably not)
Version 1.3.2
Removed unused recoil idle from esp
Added the ability to set a timed block cooldown
It defaults to 0
Restored the old recoil behavior when timed blocking
Version 1.3.1
Improved compatibility with mods like Elden Counter and Floating Damage
I'll leave whether or not this an improvement or just a bugfix to you
It was a huge pain to get done
Version 1.3
Added an MCM
As a result, MCM helper is now required
This mod is now standalone and is no longer dependent on the Skyrim-Guild version of Hellblade - Timed Block™
You should make sure to remove any files from that version of the mod
This includes the behavior files. Since Nemesis is no longer needed, you may cast it into the fire if you wish
Timed blocks can now be done in first person
Fixed unarmed timed blocks potentially crashing the game when not using precision
OVERVIEW Hellblade - Timed Block™ provides a script-free timed block complete with complete with its own SFX, VFX, and a time slowdown. Now with Æ support.
This requires the version of Hellblade - Timed Block™ available on the Skyrim-Guild website (available here) and not the nexus version. This is no longer the case.
The original source code for Hellblade - Timed Block™ has been lost, so this mod is a remake based on how I assume it worked.
Unless I screwed something up somewhere, this should work for versions of AE up to 1.6.640.