Ye can check and DL the file at miscellaneous files: called Dodge Framework. Might work, dunno the proper load order tho. So if ye know, lemme know too.
Update: Mine worked once I installed Dodge framework loaded after DMCO in MM2. Game might crash if ye use Dtry's Key Utils mod.
Doesnt work for me either, i have all the requirements, have meticulously gone over the load order. Have the nemesis patch built. Nothing works, character just freezes in place as soon as I hit the dodge key.
Also, I don't know if it's a thing for others but if I put the stamina and/or magic use for dodging to 0 in DMCO and I back steps dodge when fighting, my character will freeze in place if I spam it 2 or 3 times in a row. Sometimes I can unfreeze by jumping, sometimes not.
This is caused by the dodge animations essentially fighting for dominance. I fixed this by using Infinity Dodge animations for DMCO. They dont conflict like that
I just wanted to have the ability to perform a timed block (with a cooldown), to stop all of the attack's damage, not just a percentage. That way I can have one more chance to survive on low health, IF I'm skilled enough. But all other DLL based timed block mods have additional features that I want to avoid. This one is the closest to what I wish for in Skyrim combat.
There are options to toggle perfect block/slowed time, and damage multiplier. I turned those off since I don't want them right now. I hoped this would also turn off the (slowed time?) sound effect, but it didn't. I'd like to combine Blade and Blunt with this one as seamlessly as possible and just keep the timed block.
Could you add options to toggle the different sound effects to the MCM?
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Edit: NVM, I figured it out.
Dodge - MCO wasn't working for me and google search led me to this mod again
"Dodge Framework" optional file fixed the issue
Update: Mine worked once I installed Dodge framework loaded after DMCO in MM2. Game might crash if ye use Dtry's Key Utils mod.
Install the "Dodge Framework" under the MISC files portion and not the main Hellblade mod!
Edit: Also, load the Framework AFTER DMCO
Also, I don't know if it's a thing for others but if I put the stamina and/or magic use for dodging to 0 in DMCO and I back steps dodge when fighting, my character will freeze in place if I spam it 2 or 3 times in a row. Sometimes I can unfreeze by jumping, sometimes not.
Someone having the same issue?
edit: Well here is an option I made for SFX Hellblade - Timed Block - General Clang Sound Replacer
Also, is the only benefit of perfect block the damage multiplier?
Also has anyone tried this alongside Maxsu's Block Overhaul? And if so is it compatible with perfect block?
also would elden parry pair well with this?
I just wanted to have the ability to perform a timed block (with a cooldown), to stop all of the attack's damage, not just a percentage. That way I can have one more chance to survive on low health, IF I'm skilled enough. But all other DLL based timed block mods have additional features that I want to avoid. This one is the closest to what I wish for in Skyrim combat.
There are options to toggle perfect block/slowed time, and damage multiplier. I turned those off since I don't want them right now.
I hoped this would also turn off the (slowed time?) sound effect, but it didn't. I'd like to combine Blade and Blunt with this one as seamlessly as possible and just keep the timed block.
Could you add options to toggle the different sound effects to the MCM?