209 comments
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LockedStickyDarkMatterValkyrie saving the day 😁
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Running 1.6.1170, I was trying everything under the sun to get DMCO to work.
I let this mod's Dodge Framework overwrite DMCO, nothing. I followed Jus1Sasha's guide, also nothing.
Finally got it to work by saying fk it and just copying the files from Dodge Framework into DMCO and running just 1 mod, lol.
Regardless, thank you for providing the updated files--a true godsend! -
Hope this helps someone.
Game version (1.6.1170)
(Before) and (After) order in the Vortex- (SKES64, SkyUI, Address Library for SKSE Plugins, Nemesis)
- AMR
- OAR - Animation Queue Fix - Paired Animation Improvements
- MCM Helper
- IFrame Generator RE (before) - IFrame Generator RE - AE Support (after)
- MCO Universal Support
- Behavior Data Injector (before) - Behavior Data Injector Universal Support (after)
- Dodge - MCO|DXP (before)
- Hellblade - Timed Block - AE Support <- (you don't need to download this file), go to FILES - bottom -> Miscellaneous Files (Dodge Framework) (after)
- Payload Interpreter
- DMCO v2 - Addon and Patch Collection (after)
- go to Nemesis and check the box (Dodge - Distar Experience) -> Update Engine -> Nemesis Behavior Engine. In the game, go to the mod settings (Dodge Framework) - Dodge Key (???) select the key yourself.
I don't know English well, so sorry, I translated through a translator.
It took me about 2 days to get everything working =)-
This worked bro
Thanks! -
Hey boss I'm setting this up myself, for .1170 but also grabbing the Attack version would I just place that right above Dmco in the load?
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THANK YOU! This helped me even in the year 2025! This should be stickied. I stayed away from Payload Interpreter because the mod page doesn't show support for 1170, but it works now that I have it installed. I was getting a freeze of my character every time I pressed the dodge key until I followed this load order and finally added Payload Interpreter to my list.
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i have lost ten hours and much of my sanity trying to make a dodge mode work. YOU SAVED ME thank you!
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I had everything installed but my load order was wrong, i really appreciate you, thank you.
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Thank you
I was finally able to make DMCO work.
I was always missing Payload Interpreter that is not listed among the Requirements in the Dodge MCO installation page. -
Thank you so much!!! I had everything you listed installed, but the DMCO v2 - Addon. It worked.
Just to be sure I uninstalled everything and reinstall just as you said.
Thank you!
- (SKES64, SkyUI, Address Library for SKSE Plugins, Nemesis)
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Hey there!
I am the author of DMCO v2 - Addon and Patch Collection. There have been reports of a few issues in DMCO that I'd like to address, originating from bugs / missing edge cases in the DodgeFramework.dll file.
Would you be willing to publish the source code of your DodgeFramework fork supporting game version 1.6.1170? This would make supporting the up-to-date versions a lot easier.
Thanks!
Vai1lyn -
I can't use the mod with SKSE 2.2.6, the message DodgeFramework.dll disabled appears constantly. Can anyone help me?
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And fixes the issue with the damn spell parry that Valhalla combat sadly has!
For those who want to remove completely the slowdown while making a perfect block because you don't like it too you have to modify the json file to change the minimum settings of the MCM.
In case someone else wants to remove it just like I did. :)
But great mod and works perfectly with Valhalla combat if you remove Valhalla's timed block option to avoid conflicts. ;) -
I know this is a huge ask and possibly niche, but Hellblade is so integral of a combat mod for me and nothing else comes close--would it be at all possible for it to only activate when actually pressing the block key (or keys, since I'm using DWPSKSE and have both KB/M and controller set). Extremely wordy blah blah blah:Spoiler:ShowSmooth's For Honor parries have always set off HB, with even certain sweeping attacks and spins acting as blocks that can activate it. That was fine and actually a welcomed mechanic, but with his recent additions and overhauls to the parry and stagger system, more and more things are incompatible. Namely, parrying via FH at the same moment HB can activate basically teleports the player dozens of yards backward. Commenting out the Time effects from the Payload Interpreter ini has worked until v5.3 but too many things are happening now for it to be a simple workaround like that. I'd like to keep HB for actual blocking at least. Unsure how hard it would be to implement if at all; I don't even know if it would be on the SKSE side or if it's just a matter of the perk/MGEF conflicting on entry. Thanks either way, love what you've done with it til now.
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How to make the slow-motion work? I manage to get the VFX and SFX but not the slow-motion.
Edit: NVM, I figured it out. -
First want to thank the uploader because the dodge framework mod has been great so far.
I have a question about DMCO though. Everything works fine, but I wanted to ask if it was possible to give the dodge key the "Sprint Hold Duration" function.
My idea is that I want to tap to sidestep/dodge, but hold to crouch all on one button (gamepad btw).
It seems possible due to how similar L3 and B works but I don't know how to go about changing it (I suck at coding)
(I managed to have this idea sorta work by brute forcing it with Gamepad++, but the input lag was really bad to the point I can only sidestep and not dodge roll. So I'm wondering if there is a more responsive alternative.) -
Hey, just wanted to tell you that you ROCK.
I dont know what causes it ever, but at some point during skyrim Hellblade will ALWAYS die, as in the vfx wont ever play and the sounds stop as well.
I'll literally do a clean save and nothing will ever fix it so I end up just playing without it. But yours, even on 1.5.9.7 works off the bat.
Youre a beautiful man, thank you very much.
:Edit, it works as in although the mcm menu doesn't work, everything else about the mod does. And thats all that matters, so again, thank you. -
Do I need the timed block or only the dodge in order to make dodge work?