2. My game crashed after installing your patches, what gives?
Crashing usually happens because you have some mod which is mismatched formIDs. It often happens if you have compacted formIDs in your plugin, while the patch is designed for regular esp.
3. Is this compatible with...?
I have no idea. Do you have any idea how many mods there are out there? :P
4. I found a bug!
That's not a question. Also, great! Also, incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D
5. Can you make a patch for...?
Probably! But that doesn't mean we will, and lean "no" for whether it will happen.
Some of the recently created or updated patches are made with the new Creation Kit and / or xEdit. This means they have a new plugin header and won't work on older versions of the game. If you don't run 1.6.1130+ Skyrim.exe, you have to install Backported Extended ESL Support.
The patch with Routa is unfortunately not good. the house is moved but its foundations to the right side of the entrance is floating, the forge is floating as well.
It'd be cool if there was a patch for Better City Entrances. I checked a few cities and it seems manageable, I'm not sure all of the Outskirts mods would even need a patch (I didn't check in depth though). Windhelm Outskirts could def use one though.
Yeah, the latter has a different plugin name, I'm unsure if the file structure is similar. You can try switching masters with Wrye Bash in my patch (or changing the plugin name of non-Stormcloak Routa version to regular one), maybe it will work.
Hello. If someone still have CTD when opening map with Ryn's farm mod, the culprit is eFPS mod. I have plenty of mods on this area (CWE, Icy, Bridge Revivred,etc...) and when i deleted eFPS, no more CTD. And i have had a little more FPS😅
Using this with Northern Roads I have some of the wooden frames (tents, poles) some from this and some friend Northern Roads a light blue flickering issue. Cant figure it out. Any idea what I did wrong? Maybe missing parallax textures but im not using CS, ENB or any parallax textures so im stumped.
EDIT: It was Northern concept mod with parallax version enabled. Sorry for the confusion
Hello! I can't do anything with this door. Here's another screenshot with the report. Permanent links have nothing to do with it, since I start a new game through the console.
PS. The problem was solved by deleting the Ryn's Farms patch - BUVARP Patch. In this regard, another question - do I need the BUVARP SE RE - Anska Home Terrain Fix patch?
I was wondering why the house was on the other side of the road. Probably because of this Ryn's-BUVARP patch. You don't need any other BUVARP patches for this area.
Sorry to ask- just to be clear, if we're using Ryn's Farms and BUVARP, should we be using both the Ryn's+BUVARP and standard BUVARP patches, or just one of the two? I currently don't have an operational door on Anska's actual house, but there's a floating door for Anska's house across the street :D
353 comments
1. Do you have a discord?
There's The Patching Pub. Feel free to drop by and say hi!
2. My game crashed after installing your patches, what gives?
Crashing usually happens because you have some mod which is mismatched formIDs. It often happens if you have compacted formIDs in your plugin, while the patch is designed for regular esp.
3. Is this compatible with...?
I have no idea. Do you have any idea how many mods there are out there? :P
4. I found a bug!
That's not a question. Also, great! Also, incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D
5. Can you make a patch for...?
Probably! But that doesn't mean we will, and lean "no" for whether it will happen.
6. Xbox support?
Not from our side, sorry.
Some of the recently created or updated patches are made with the new Creation Kit and / or xEdit. This means they have a new plugin header and won't work on older versions of the game. If you don't run 1.6.1130+ Skyrim.exe, you have to install Backported Extended ESL Support.
If someone still have CTD when opening map with Ryn's farm mod, the culprit is eFPS mod.
I have plenty of mods on this area (CWE, Icy, Bridge Revivred,etc...) and when i deleted eFPS, no more CTD. And i have had a little more FPS😅
EDIT: It was Northern concept mod with parallax version enabled. Sorry for the confusion
PS. The problem was solved by deleting the Ryn's Farms patch - BUVARP Patch. In this regard, another question - do I need the BUVARP SE RE - Anska Home Terrain Fix patch?
Edit: disregard this, someone that patch already
Is this mod safe to update?
No mention of this in the changelog.
Cheers.