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Czasior

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  1. Czasior
    Czasior
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    Questions of Varying Frequency

    1. Do you have a discord?

    There's The Patching Pub. Feel free to drop by and say hi!

    2. My game crashed after installing your patches, what gives?

    Crashing usually happens because you have some mod which is mismatched formIDs. It often happens if you have compacted formIDs in your plugin, while the patch is designed for regular esp.

    3. Is this compatible with...?

    I have no idea. Do you have any idea how many mods there are out there? :P

    4. I found a bug!

    That's not a question. Also, great! Also, incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D

    5. Can you make a patch for...?

    Probably! But that doesn't mean we will, and lean "no" for whether it will happen.

    6. Xbox support?

    Not from our side, sorry.
  2. Czasior
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    New plugin version disclaimer

    Some of the recently created or updated patches are made with the new Creation Kit and / or xEdit. This means they have a new plugin header and won't work on older versions of the game. If you don't run 1.6.1130+ Skyrim.exe, you have to install Backported Extended ESL Support.
  3. IvsColtheart
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    The Routa patch not working for non stormcloak version since the esp name are different. Is it safe to rename or it's better to use the standard Routa instead?
    1. Czasior
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      I didn't check that variant, so I can't guarantee it would work. If the FormIDs inside the stormcloak version are the same, switching masters will be sufficient. 
    2. IvsColtheart
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      Thanks. I decided to use the standard Routa instead and it work. However part of ground below the chopping wood and the blacksmithing area are missing, thus making them both floating. I have Ryn's Farms too and I use the load order as suggest on description. Routa then Ryn's Farms then Patches. I tried new game/save but it still the same. I don't know how to fix it so I decided to just let it be as it just a small area and I don't frequent the place. But if anyone have suggestion on how to fix it, I'm happy to try.
    3. Czasior
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      Probably there is another mod involved. This area unfortunately is heavily modified by dozens of various mods.

      How to troubleshoot landscape seam issues:

      • Stand on the problematic part of the terrain.
      • Using More Informative Console, open the console and hit TAB twice (the first time you open it at least) to get to the World Space/Cell/Music/Weather tab.
      • Hover the mouse over Cell: and hit L CTRL. This will open another column with the cell ID.
      • Hover the mouse over Form location information: and hit L CTRL. This will open a column with the last plugin to edit the cell. Since this isn't quite the same as Landscape, we need to go one step further.
      • Hover the mouse over Base found in: and hit L CTRL. Now, we have a column listing all plugins editing this cell. This will easily show which patch is winning/in conflict with the others.
      • Take the screenshot for EACH side of the landscape conflict and post it here.
    4. IvsColtheart
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      Thanks.
      Only one area have missing ground

      Edit. 
      Text on image blur. I've to edit this comment

      Edit.
      Standing on different part of the area give the same console information. 
    5. Czasior
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      You didn't follow the load order suggestions from the main page.

      1) most of the patches (this means there should be placed JKs WO patches for Immersive Citizens or Convenient Carriages)
      2) CEO Windhelm / Capital Windhelm / Eli's Routa patches
      3) (...)

      BTW, why do you use Carriage Drivers Are Alive and Convenient Carriages at the same time? Both mods do practically the same. CDAA is generally based on CC with a few additional features, but it's incompatible with Immersive Citizens. Combined with the latter, you should use only the dedicated Convenient Carriages variant, but no CDAA. Unless you know what you're doing and can resolve all the conflicts to mix these three mods.
    6. IvsColtheart
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      I see. Thanks. I only manually set rule on Routa to load before Ryn's and let other auto sort by LOOT. I've now set the patch to load after most of the patch. However nothing change, it remain missing.
      It's fine to left it alone though, I don't frequent the place anyway so I don't really need to fix it. Maybe I should just disable them using console.
      As for CC and CDAA, believe me or not, I don't remember why I download them. I think it's because some of the mods I use list them as requirement/recommended/optional so I just download them to enjoy the full experience. I didn't notice any conflicts to be honest. Should I disable one of them?  
      Thanks again.
    7. Czasior
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      Yes, you should use one or another.
    8. IvsColtheart
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      I'll do that. Thanks 
  4. satellite28
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    the Routa patch is not moving the home up the hill. Do I need the patch to be near the end of load order or Routa's at the end? This is confusing. Routa is sitting right on top of the wood shed across from the windhelm stables..
    1. Czasior
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      Maybe you have another mod affecting the building. Use More Informative Console and click on the building - it should tell you which mod affects it as the last one. I'd also check if the patch is activated in your load order (theoretically obvious, but it's a simple mistake in many cases) and the MaxStdio setting in the SSE Engine Fixes configuration file (raise it to 4096 or 8192 if you have very extensive load order).
  5. ModranethPT
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    Hello, Im using JK's Windhelm Outskirts, Capital Windhelm Expantion and CFTO, but cant find a mod to patch them together, the carriage near Windhelm is a few feet/meters to the side from where the accessories from CFTO carriages are, meaning I have the carriage on the right and on the left the accessories floating. Its possible to add a patch into this collection? 
    1. Czasior
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      I don't see any incompatibilities in the CK. Can you post a screenshot of the issue?
    2. ModranethPT
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      carriage you can check it here, all furniture added from CTFO just floating there, all the other carriages on other places are fine, just this one like this
    3. Czasior
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      Oh, CFTO doesn't add those, neither JK's mod. I think you have Detailed Carriages installed, but you're missing their patch for CFTO Fixes (this version alters the placement of the carriage near Windhelm gate).
    4. ModranethPT
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      oh you are right, i'm sorry..
      I reinstalled everything up to date and the fixes, thanks you for helping me
  6. Liseralla
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    The firewood pile and bedroll on the 3rd ship placed by immersive citizen, is clipping through DK's ship. Also, for some reason 00047CAD the dark elf lady is permenantly standing on the bedroll. She is referenced in immersive citizen package but she doesn't move or sleep for some reason.

    Edit: Also the one guy, just walks into a crate constantly and the others chair is clipping through DK's Ship.
    1. Czasior
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      It's not related to any patches in this collection. They don't modify this area of the docks. But I'll note the incompatibility between DK Nord Ships and Immersive Citizens and try to provide the patch for them. Later. Elsewhere.
    2. Liseralla
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      Sorry, that's my bad. Should have written this at your purgatory mod page.
  7. DarwinBonaparte
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    First things first: thank you so much for all the invaluable work being done here!

    Just a little heads up: after a few desperate hours and several headaches, I finally realized that the consistency patch for the mod combo:
    Ryn's Farms + Ulvenwald + BUVARP is not being installed, even though it was previously selected in the FOMOD.

    Rn I'm too tired to test if this was the cause of my particular loading order issue (will have a look tomorrow), but nevertheless thought I'd let you know in case anyone else is having problems with it.
    1. Czasior
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      Oh, you're right. I will fix it for the next revision of the collection. Until then, you can manually drag the file from the archive (it's in the "consistency" folder).
    2. DarwinBonaparte
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      Thanks! I actually tried that yesterday.
      Unfortunately, besides forwarding the Ulvenwald changes, it didn't produce the result I was hoping for - at least not for my particular build.
      (I was able to solve a landscape gap opposite of Brandy Mug Farm by changing the load order - although I cannot tell exactly which changes of which patch are overwriting which yet; but the door to Anka's House from the BUVARP mod is still a few meters away from the actual house mesh. Couldn't solve this particular issue by just changing the loading order so far. Maybe it's because BUVARP has been updated to v1.3.4 in the meantime. I'll keep investigating. Nevertheless: Thanks again!)

      Update: Think I at least found the culprit. There is a conflict between "JKs Windhelm Outskirts - Ryns Farms + BUVARP patch.esp" and the "Ryn's Farms - BUVARP Patch.esp" which is provided by BUVARP itself. Think I should by able to fix it via xEdit. Sorry for the spam.
    3. Czasior
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      I wasn't aware of this Ryn's Farms - BUVARP patch, but you don't need it with my combo.
    4. DarwinBonaparte
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      Just found that out after a bit of fiddling with xEdit.
      Regardless of that: Very much appreciated!
  8. Quather
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    Hello!

    I'm sorry if I'm completely blind, but i've noticed that the patches in the description include the Northern Roads, but in the FOMOD installer, it isn't there, so i have weird texture glitches. Any help? Thanks!

    Edit: Yes, i'm blind.. checked the logs.. xd
  9. gneech
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    Heyas! I'm getting reliably broken (i.e., purple) textures on "treewinteraspen04", specifically the canopy (the trunk is fine), with this mod listed in Informative Console as the last one touching them. Position in the load order doesn't seem to matter. I am using Fabled Forests, Aspens Ablaze, and Fabled Aspens Ablaze to patch them together, and have tried putting Windhelm Outskirts both before and after with no change. I'm also using Rudy w/ Cathedral Weathers.

    Any suggestions would be welcome, thanks! :)

    EDIT: NVM, found it buried in Fabled Aspens Ablaze (bad "winter" version of tree). Thanks anyhow!
  10. footgo
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    Windhelm Bridge Revived  and Illustrated Town Panels

    If these two modes are compatible, I'd really appreciate it.
    1. RonantheRonin
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      Do you know if the Illustated Town Panels work with the other JK Outskirts?
    2. Czasior
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      I think I patched the rest of them already.
  11. DawnsMist
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    Could you please make a patch for "Civil War Refugees"? This is a nice mod that adds a lot of immersion but it's clipping with some objects.
    1. Czasior
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      Done
    2. RonantheRonin
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      That sounds cool. Off the top of your head do you know if the JK Outskirts would need patches?
    3. Czasior
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      I don't know, but it's highly possible.
  12. mildlymenacingmeem
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    Greetings!

    I seem to be having a weird issue with 2 flags seemingly levitating infront of the two braziers on each side of the stone railing behind the gate to the bridge when wanting to use your patch collection to patch JKs with CEO and CWE. See the image below. 



    I was thinking of just going into the CK and editing them out from the "WindhelmEntranceOverhaul WindhelmSSE Patch"-esp but I wanted to ask you if I've missed something or if you've stumbled upon something like this before whilst creating this patch collection.

    Huge fan of your work btw, keep it up!
    1. Czasior
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      I haven't checked the Capital Windhelm - Windhelm Entrance Overhaul patch - it modifies these flags as the last one. Please check where it is placed in your load order - maybe moving it up, before JKs Windhelm Outskirts patches for both aforementioned mods would be sufficient to fix this. Nevertheless, I'll add it to my worklist, but I can't promise when it will be ready.
    2. mildlymenacingmeem
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      Hello again,

      Indeed the .esp for "Rob's Bug Fixes - Capital Windhelm Expansion - City Entrances Overhaul Patch" is above those from the JK's Windhelm Outskirts Patch Collection in my load order (Praise LOOT) and the problem persists.



      FYI, the 3 other highlighted ESPs that you can see in the scrollbar (not shown in the image) that are placed further down are (in order):
      "JKs Windhelm Outskirts - CC Ebony Plate Armor patch.esp" @ prio 277
      "JKs Windhelm Outskirts - USSEP patch.esp" @ prio 390
      "WindhelmEntranceOverhaul WindhelmSSE Patch - USMP Patch.esp" @ prio 406
      (Probably doesn't hold any relevance to the problem, but its better to have too much info than too little :P)

      And it's alright, tackle it when you're able to in your own pace. None has infinite free time so don't break your back over it. I'm happy to be of help if you ever need more information or assistance.