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Czasior

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Czasior

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339 comments

  1. Czasior
    Czasior
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    Questions of Varying Frequency

    1. Do you have a discord?

    There's The Patching Pub. Feel free to drop by and say hi!

    2. My game crashed after installing your patches, what gives?

    Crashing usually happens because you have some mod which is mismatched formIDs. It often happens if you have compacted formIDs in your plugin, while the patch is designed for regular esp.

    3. Is this compatible with...?

    I have no idea. Do you have any idea how many mods there are out there? :P

    4. I found a bug!

    That's not a question. Also, great! Also, incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D

    5. Can you make a patch for...?

    Probably! But that doesn't mean we will, and lean "no" for whether it will happen.

    6. Xbox support?

    Not from our side, sorry.
  2. Czasior
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    New plugin version disclaimer

    Some of the recently created or updated patches are made with the new Creation Kit and / or xEdit. This means they have a new plugin header and won't work on older versions of the game. If you don't run 1.6.1130+ Skyrim.exe, you have to install Backported Extended ESL Support.
  3. cuddm
    cuddm
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    A patch for The Nasty Pine would be neat to clear the entrance

    Edit: disregard this, someone that patch already
  4. DenlimWolf
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    Hello, 

    Is this mod safe to update?

    No mention of this in the changelog. 

    Cheers.
    1. Czasior
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      Yeah, the last revision is safe to update mid-play.
  5. robbybaby1962
    robbybaby1962
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    Your mod puts two Windhelm braziers on the bridge, which are not burning. I'm also using Windhelm Bridge Reforged - The Citadel of Snow and The Citadel of Snow - Lively Windhelm Bridge. Also, Windhelm Brazier Replacer spid is not covering your mod
    1. Czasior
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      This mod doesn't put any braziers. It's only a collection of various patches. If there's no fire in the brazier, another mod moves/disables it. Maybe one of these you mentioned. I don't intend to patch the first two, but I'll consider the third one.
  6. Kanie17
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    Windhelm Exterior Altered Altered Patch in Fomod Seems to Fail to Be Detected.
    1. Czasior
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      It autoselects only if you have Windhelm Exterior Altered Altered.esp active in your load order and selected two necessary patches on the previous step - Windhelm Exterior Altered and Capital Windhelm Expansion.
    2. Kanie17
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      I did, I activated Windhelm Exterior Altered and Windhelm Exterior Altered Altered and Capital Windhelm Expansion in my load order.
      But fomod looks like this.
    3. Czasior
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      I missed one flag for it. It should be fixed now. Thanks for the report.
  7. giraffe009
    giraffe009
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    In the FOMOD, the menu shows:
    ----------------------------------------------------------
    Consistency Patches ==> Capital Windhelm Expansion
    - CEO Windhelm + Capital Windhelm Expansion
    - CEO Windhelm + CACO Farm Overhaul
    - CEO Windhelm + Eli's Routa
    - CEO Windhelm + Ryn's Farm
    - CEO Windhelm + Windhelm Exterior Altered
    ----------------------------------------------------------

    Shouldn't the menu shows
    Consistency Patches ==> City Entrance Overhaul ???
    1. Czasior
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      Oh, you're right! I'll fix it for the next release.
  8. shvetsov0711
    shvetsov0711
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    Hello! I can't do anything with this door. Here's another screenshot with the report. Permanent links have nothing to do with it, since I start a new game through the console.

    PS. The problem was solved by deleting the Ryn's Farms patch - BUVARP Patch. In this regard, another question - do I need the BUVARP SE RE - Anska Home Terrain Fix patch?
    1. Czasior
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      I was wondering why the house was on the other side of the road. Probably because of this Ryn's-BUVARP patch. You don't need any other BUVARP patches for this area.
  9. Kyguy89
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    Not sure who does the patching but this needs one. Massive stump in front of entrance. NPC's cannot exit/enter. MIC says the stump is from JK's Windhelm Outskirts

    https://www.nexusmods.com/skyrimspecialedition/mods/138504
    1. Czasior
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      I added it to the list, but since I'm personally not interested in this kind of mods, it has rather low priority for me and the patch won't come soon.
    2. Kyguy89
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      That's fine no big deal man glad it's on the list
  10. Solshura
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    Hey Czasior - thanks for pulling these patches together.  I have a potential issue to report in the Jks WindhelmOutskirts - Windhelm Bridge Revived path.esp file. 

    xTexGen reports that there's a reference in there that is overriding a bodypart data record in SkyrimSE, and I've been able to confirm the same in xEdit - FE08D01C.  I'm running 1.6.640 with BEES, so this might be a non-issue if my game is smart enough to figure things out properly at runtime, and I haven't experienced any related crashes, so this might be a non-issue.  Just wanted to bring it to your attention if it is.

    Thanks again for your hard work here!
    1. Czasior
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      Check if you have the most recent versions of xEdit (4.1.5f or later) and xTexGen. The older ones don't support the extended ESL range. BEES doesn't work for the tools, only for the game.
    2. Solshura
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      Appreciate the tip - I'll verify that. 
    3. Solshura
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      I can confirm that I'm seeing this using xEdit 4.1.5f, and on texGen 190.
    4. Czasior
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      The record you mentioned doesn't modify any bodypart data - it only changes the position of a static WBRWHDockRamp01.

    5. Solshura
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      Hey, thanks for digging into this. That's what I'm seeing now too -  I think I may have just had a bad windhelm bridges file somehow.  Mod Organizer was reporting that I had 1.4, but redownloading seemed to clear this up.

      Sorry about any stress - looks like I just had turn it off and on again. 
  11. UsaagiRyuu
    UsaagiRyuu
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    Hi good day, I would like to know if anyone knows how to fix these errors that I have. I use Capital Windhelm Expansion, Windhelm Exterior Altered, City Entrances Overhaul, JK's Windhelm Outskirts and also Ryn's farms although I don't know if this last one matters much.

    I have the mods mentioned at the bottom of the loading order and yet even though I have modified the priority in which each of these mods loads first nothing changes. Does anyone know how to fix this ;cc

    Image1 Image2 Image3 Image4

  12. TheDovahhKiing
    TheDovahhKiing
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    A combo patch for Eli's Routa, Ryn's Farms + Unique Windhelm Farmhouses would be awesome. Thanks.