I know you said that Hearthfire Extended is compatible with this mod, but both add similar things, with butter, brewing, and milking the cows. does yours add something that would work with it installed or am i thinking of a different hearthfire extended?
I want to say this everywhere in my mod page so here it is again. Now that this mod has enhanced wall and floor meshes of the Hearthfire home you will need to overwrite all when prompted. This includes Embers HD and XD. My meshes are optimized and in this case are better - and they work perfectly with any other mod including Embers HD and XD so overwrite get the improvements and see no difference otherwise.
Does anybody else have the problem of this mod overwriting every cow so that texture replacers just dont work? I triple checked my load order making sure textures are loaded last but still my cows are blobby.
As I was testing your Mod on a fresh playthrough i run into clipping problems in the cellar, its obviously not compatible with the Creation Club Content. The CC Fishing is adding Aquariums into the cellar and Iam getting clipping issues there.
Oh and could u make an Version without the light changes at all? Because I just got ELFX and this mod and the lights are way to bright
I have a optional file that removes all my lights - but ELFX does not alter Hearthfire homes thats why i made the lights in my mod because I personally use ELFX and never got their light effects.
My mod works with CC content you are using "Hearthfire Extended" which is not my mod and does not work with CC content without the Fishing patch for that mod.
I must apologize its a conflict between Hearthfire extended and CC Fishing, didnt saw the Patch needed for it, so its fixed and never got something to do with your mod obviously.
Thanks for the fast answer and I will look into the problem with the lightning and tinker around a little bit with it
This mod is compatible with the Fishing CC content too by the way. If you see clipping in the basement its because you are using "Hearthfire Extended" which is NOT compatible with the Fishing CC content without the patch and is not my mod. you need their patch and again this has nothing to do with my work.
Sorry for bad grammar in advance, not a native speaker.^^ Something seems to be broken. Bookshelfs and desk dont appear after building them causing items that would be on top of them to float and shortly after fall to the ground. The roundtable isnt placed correctly so that one chair is clipping in it and the other stands far of from it, the items on the table also float in the air.
Tried it on a new safe with alternitave start and a safe where i havent build lakeview yet. Disabled for testing all mods who modify the area.
Would be nice if you could look into it. The pictures look just like what i am looking for, for these homes.
No if you install the varient for a existing game it will work on both an existing game and a new game. The catch is you wont build the house from scratch. So if you want to build the house from scratch then you should install the version for a new game and start a new game.
Xbox user here. So I have been using this mod for a while without any issues then after updating USSEP via bethnet about a week ago, I noticed that the north wing Armory in Lakeview Manor doesn't work. The workbench is in the wrong spot (west side of the room instead of just inside the room left of the doors). And when I craft the weapon racks, mannequins and other decor, it consumes resources but it doesn't actually build them. Basically I'm just left with an empty room. Also when building the decor, the decor items don't get removed from the workbench list. They just persist (not sure how to describe it).
Being on xbox, there's literally no other mod like this one for the Hearthfire Homes. This is truly a unique, one of a kind mod. But it unfortunately doesn't work with the north wing. However, all the other changes still work flawlessly, like the lighting, the brewing, etc. Everything but the armory works.
I know this is a really long comment but I tried to include all the information I have with as much detail as possible.
this mod page has no affiliation to or is a part of the xbox port. you would have to reach out to the porter. I am unsure of the issue. off the cuff what you are descibing sounds like what happens when you install the mod for a new game on a existing game. Meaning you installed the wrong version. I would recommend you try to test the mod on a fully new game and see if the problem still exists. If not then your good and thats the issue if it does exist however that means the port is missing a script or something.
Oh okay I gotcha. My apologies. I'll get ahold of the porter and see if I can figure it out! I think it might be missing a script or maybe when USSEP got updated on xbox or may have messed with something. I was using it prior to the update (USSEP update) and it worked flawlessly. I tested it on a new game and had the issue. I have a feeling it's another mod messing with it.
Honestly I may switch over to PC soon so I have a few more options when it comes to troubleshooting mods. I just wanna say thank you for the amazing mod btw! And sorry, I hope I didn't waste too much of your time!
Honestly, this mod would be perfect if it wasn't for those dwemer-ish weapon racks, they feel so out of place :( May you add a patch to remove them or replace them with normal weapon racks? Great job, anyway!
I think that will depend on the texture mods you use. in my game they look like they fit in really well and it makes it look more like a adventurers armory.
That's for sure, but it's a bit subjective and - only my opinion, of course - I don't think they are really needed, since vanilla weapon racks already exist and do their job. If you can make an optional patch that would be great, if not no worries, I still enjoy the mod :D
Does this affect all player homes or only those that the player has to build themselves (Lakeview Manor, etc.)? I'm using Simple Player Homes Improvements, which only affects player homes in cities, and I wanted to make sure this mod doesn't conflict. Thanks in advance!
I love this; it's perfect and addresses every issue I've always had with the Hearthfire homes in a single mod. The house layout, with the new library (what a gorgeous space you've turned that area into!) is SO MUCH better. Plus, you dealt with the godsawful vanilla lighting at the same time. Thank you!
Also, in case anyone is wondering, this mod seems to work flawlessly with Alternate Start: Live Another life's property-owner start.
Looks great! Idk how easy it is to add to it, but could you possibly add a few more bookshelves in the library (the back wall is kinda bare..) and if you could make the round table optional or just remove it? No problem if you can't, just thought I'd ask:)
Thats pretty vauge and broad but i mean as long as the barrels in the basement are still there in the same spot, and as long as you can build the north wing and falkreath, and as long as the kitchen is more or less untouched then yea it should be fine. I would say play test it quick to be sure though. I created a batch file to test the mod pretty much in seconds. I use it myself for testing. Its in the downloads section.
213 comments
Oh and could u make an Version without the light changes at all? Because I just got ELFX and this mod and the lights are way to bright
My mod works with CC content you are using "Hearthfire Extended" which is not my mod and does not work with CC content without the Fishing patch for that mod.
Thanks for the fast answer and I will look into the problem with the lightning and tinker around a little bit with it
haven't tested it yet myself. i hope it's the one
Something seems to be broken.
Bookshelfs and desk dont appear after building them causing items that would be on top of them to float and shortly after fall to the ground. The roundtable isnt placed correctly so that one chair is clipping in it and the other stands far of from it, the items on the table also float in the air.
Tried it on a new safe with alternitave start and a safe where i havent build lakeview yet. Disabled for testing all mods who modify the area.
Would be nice if you could look into it. The pictures look just like what i am looking for, for these homes.
if i install the variant on an existing game and after sometime start a new game, do i need to remember to install the option for new game ?
thx and happy modding
Hope that helps!
Xbox user here. So I have been using this mod for a while without any issues then after updating USSEP via bethnet about a week ago, I noticed that the north wing Armory in Lakeview Manor doesn't work. The workbench is in the wrong spot (west side of the room instead of just inside the room left of the doors). And when I craft the weapon racks, mannequins and other decor, it consumes resources but it doesn't actually build them. Basically I'm just left with an empty room. Also when building the decor, the decor items don't get removed from the workbench list. They just persist (not sure how to describe it).
Being on xbox, there's literally no other mod like this one for the Hearthfire Homes. This is truly a unique, one of a kind mod. But it unfortunately doesn't work with the north wing. However, all the other changes still work flawlessly, like the lighting, the brewing, etc. Everything but the armory works.
I know this is a really long comment but I tried to include all the information I have with as much detail as possible.
If the OMA reads this, thank you for your time!
Honestly I may switch over to PC soon so I have a few more options when it comes to troubleshooting mods. I just wanna say thank you for the amazing mod btw! And sorry, I hope I didn't waste too much of your time!
May you add a patch to remove them or replace them with normal weapon racks? Great job, anyway!
Also, in case anyone is wondering, this mod seems to work flawlessly with Alternate Start: Live Another life's property-owner start.