Thank you for the big work ! the terrain blending in Skyrim always been terrible and this mod just greatly solve that issue.
Well installing "Vanilla complex Parallax" + "noble Skyrim Parallax addon" looked to resolve all my "purple" issues. Whatever as I am a ENB user it induce me to another problem : the famous "stroboscopped" texture parallax we had since oldrim.
So I've tried to applied "SSE Parralax shader Fix" from aers but as i run and already modded my games in 1.6.11 it is just not compatible
Is there anyway to run this mod in 1.6.11 ? If not, not a big deal I'm use to the super sharp textures transitions
Not sure why, but this is what happens when i enable this mod. I'm using community shaders, and for textures skyrim 202X and Skyland AIO (overwritten by 202X). If i let "The Omnibus" overwrite both 202X and Skyland, the blocky seams in the foreground are gone, but the purple white texture remains.
If i disable this mod, then i don't get the white texture, but then i don't get the blending either of course. Does anyone know the possible cause for this? Here's my full modlist: https://pastebin.com/4BpULF8W
I'm not reporting this as a bug because it's probably something i did, but i can't figure out what.
EDIT: Asset Doctor says "empty diffuse" when i point to it.
to CONFIRM, I need to find textures that are listed in the description in the mod inside my mod and copy it to another fold parallax ? and the purple will go away ?
First off, thank you so much for this. I think my landscape textures look better than I have ever seen them. The blending is amazing. I am using Atlantean All-in-One as a base and have a couple Vanaheimr in there, plus Icy Mesh Remaster/Real Ice Remastered for my ice.
I am having an issue though that I just can't seem to figure out. A lot of the edits to texture sets reference an XXX_em.dds name (where XXX is the name of the texture it matches) and I don't have a single one with that naming convention, nor can I find any. Atlantean's patch for this mod replaces a few with XXX_m.dds filenames but I am having trouble with the dlc CaveiRockM04_GlacierBlend static object (formid 0403d135), which uses the nif CaveiRockM04.nif and applies a texture set to it called DLC2GlacierSlab01TXT (formid 0403CEE7).
Your mod adds an environment map called landscape\Glacierslab_em.dds which I just can't find anywhere. So it's purple. I copied Vanaheimr's Glacierslab_m to that but it didn't help.
Any advice would be appreciated! And thank you again. I apologize in advance if this is a stupid question.
EDIT - I figured out that this mesh is altered from rock to ice by the mod Icy Cave Remastered, changing the index order of the trishapes, making it incompatible with that texture set. Not from the edits from this mod. The static is *only* referenced by the Oblivion Artifacts mod.. so I just made a patch to remove the alternate texture set from the static. It was the weirdest thing though, the first time I saw the rock it had an icy look but a purple hue.. every time after that it was solid purple. Yay Skyrim modding. And I still don't know if the other missing _em textures will be an issue in the future. Thank you for your time!
You can always rename the textures to suit what the plugin indicates they should be. There is no agreement on whether those textures should be named _em or _m, it's up to the author or the user to name them.
Thank you for your reply! Yes I ended up just making myself one from scratch out of the textures I had,which didn't fix the adjusted nif issue... but made me feel better having it.
Tbh I was confused that even using Atlantean and Vanaheimr mods (which are compatible) I was still missing that particular layer for my ice (no _m or _em file) and didn't how it lf there was a better way to do it, lol.
It's all good now though, and my game is gorgeous, thank you again!
You can place them after their respective main plugins. Honestly either way should be fine. You just need to make sure to resolve conflicts in any patches that you have afterward, so that TPBF's changes are preserved.
982 comments
Well installing "Vanilla complex Parallax" + "noble Skyrim Parallax addon" looked to resolve all my "purple" issues.
Whatever as I am a ENB user it induce me to another problem : the famous "stroboscopped" texture parallax we had since oldrim.
So I've tried to applied "SSE Parralax shader Fix" from aers but as i run and already modded my games in 1.6.11 it is just not compatible
Is there anyway to run this mod in 1.6.11 ?
If not, not a big deal I'm use to the super sharp textures transitions
Not sure why, but this is what happens when i enable this mod.
I'm using community shaders, and for textures skyrim 202X and Skyland AIO (overwritten by 202X).
If i let "The Omnibus" overwrite both 202X and Skyland, the blocky seams in the foreground are gone, but the purple white texture remains.
If i disable this mod, then i don't get the white texture, but then i don't get the blending either of course.
Does anyone know the possible cause for this?
Here's my full modlist: https://pastebin.com/4BpULF8W
I'm not reporting this as a bug because it's probably something i did, but i can't figure out what.
EDIT: Asset Doctor says "empty diffuse" when i point to it.
My 14 IQ brain cannot get past Steps 4 5 6
I really want to use this mod
https://www.nexusmods.com/skyrimspecialedition/mods/137467?tab=files
with this fix
(the FOMOD with patches happen automatically)
2. Download your texture mod with it's requirements, let it override everything (load after)
3. Download the provided Terrain Parallax Blending Fix (aka TPBF) Patch and let it override everything (load after):
https://www.nexusmods.com/Core/Libs/Common/Widgets/ModRequirementsPopUp?id=576755&game_id=1704&nmm=1
https://www.nexusmods.com/Core/Libs/Common/Widgets/ModRequirementsPopUp?id=576759&game_id=1704&nmm=1
I am having an issue though that I just can't seem to figure out. A lot of the edits to texture sets reference an XXX_em.dds name (where XXX is the name of the texture it matches) and I don't have a single one with that naming convention, nor can I find any. Atlantean's patch for this mod replaces a few with XXX_m.dds filenames but I am having trouble with the dlc CaveiRockM04_GlacierBlend static object (formid 0403d135), which uses the nif CaveiRockM04.nif and applies a texture set to it called DLC2GlacierSlab01TXT (formid 0403CEE7).
Your mod adds an environment map called landscape\Glacierslab_em.dds which I just can't find anywhere. So it's purple. I copied Vanaheimr's Glacierslab_m to that but it didn't help.
Any advice would be appreciated! And thank you again. I apologize in advance if this is a stupid question.
EDIT - I figured out that this mesh is altered from rock to ice by the mod Icy Cave Remastered, changing the index order of the trishapes, making it incompatible with that texture set. Not from the edits from this mod. The static is *only* referenced by the Oblivion Artifacts mod.. so I just made a patch to remove the alternate texture set from the static. It was the weirdest thing though, the first time I saw the rock it had an icy look but a purple hue.. every time after that it was solid purple. Yay Skyrim modding. And I still don't know if the other missing _em textures will be an issue in the future. Thank you for your time!
Tbh I was confused that even using Atlantean and Vanaheimr mods (which are compatible) I was still missing that particular layer for my ice (no _m or _em file) and didn't how it lf there was a better way to do it, lol.
It's all good now though, and my game is gorgeous, thank you again!
Should we install that always if we use IMR?
Then if so, should we load it after lux?