I found some missing textures for the DLC 2 Solstheim. I see in your plugin it's editing some textures that aren't on the description page to move over to the new location. See my pictures for details, hopefully this fixes the issue and helps others.
Hi, first, thank you for this mod, it's very useful for me. Second, I encountered a problem between two mods I've been using for a while but haven't visited the location in many games (permadeath): yours and Ryns Goldenglow. Now, my question is, do you think it's an incompatibility or the order on my part? I use Atlantean Landscapes, Water for ENB, and the common Water, Landscapes, and Grass fixes.
Not sure why, but this is what happens when i enable this mod. I'm using community shaders, and for textures skyrim 202X and Skyland AIO (overwritten by 202X). If i let "The Omnibus" overwrite both 202X and Skyland, the blocky seams in the foreground are gone, but the purple white texture remains.
If i disable this mod, then i don't get the white texture, but then i don't get the blending either of course. Does anyone know the possible cause for this? Here's my full modlist: https://pastebin.com/4BpULF8W
I'm not reporting this as a bug because it's probably something i did, but i can't figure out what.
EDIT: Asset Doctor says "empty diffuse" when i point to it.
Purple textures means you are missing that parallax texture. Check on the texture mod page and see if there is a parallax version, you probably have the non-parallax one installed. You need both parallax and non-parallax variant of that texture. For example on Fantasia the mod author has the normal texture and separate the parallax versions. Skyland has a separate parallax version too if you search here for it which works for the AIO.
I have a question about this mod, should this load before or after Atlantean Landscapes. I also want to know if this mod is compatible with Rally's Solstheim with the complex terrain parallax edition. Because I am seeing some very strange anomalies like Tree Lods not going away when walking up to the tree. There are only a few trees like this like maybe 2 or 3 but it is like a 2D X-shaped tree. I am also noticing sinking brazier ember logs from Embers XD sinking into the braziers.
Even if it isn't the cause for the tree lods or sinkers brazier embers, should I have Atlantean Landscapes and TPBF load after Rally's Solstheim or how should load order look with this mod? I truly apologize for the wall text but I would really like some closer on the order for this mod to be in. Here is the order my landscape and base texture mods are in. I just do not know exactly where to exactly put it. Again I am sorry for the very long list. I have over 700 mods installed and I am trying to optimize the load out order the best I can.
Static Mesh Improvement ModPrisoner Cart Opening Fix - SMIM 2.08 PatchWeapons Armor Clothing and Clutter FixesComplete Crafting Overhaul RemasteredCampfire 1.12.1SEVR Release-667-1-12-1SEVRCampfire TweaksCampfire - Script Optimization>>>>Terrain Parallax Blending Fix<<<<<Simplicity of SnowAtlantean LandscapeFootprintsFootprints - Alternative DesignFootprints - Alternative Design - Complex Parallax AddonSkyland AIO {Architecture and Dawnguard only}Priste's stairs 4K parallax optimizedRally's Solstheim LandscapesSkaal Village OverhaulSkaal Village Overhaul - RetextureImproved Bridges of SkyrimRally's Tel MithrynRally's Raven RockRally's Riekling OutpostsSkyrim 3D FurnitureSkyrim 3D WindmillTB's Towers - 2KRudy HQ - Nordic Ruins SEParallax Addon for Rudy's HQ Nordic RuinsBlended RoadsBlended Roads Complex MaterialRally's Solstheim - ParallaxRally's Solstheim Landscapes Complex Terrain Parallax EditionSkyking CleverCharff's Forts and Dungeons 2KBoats and Ships 8k 4k 2kSpaghetti's Palaces - AIOCentered Blue Palace ThroneSnazzy Honningbrew MeaderyARMENIAN RUGS AND CARPETS IN SKYRIMWatertowers of SkyrimElysiumEstate5.0.1-4119-5-0-1Elysium Estate Exterior PathFrostspire TowerYAR - Yuril's Additional ResourcesShaders of Solstheim - Ash and MossWatchtowers of the Rift - BOSslightly Better Nordic Henges - Base Object SwapperHigh Fantasy CavesA Quality World MapCoMAPENB Terrain Blending Fix
unless the mod's instructions say to do something else, if a mod is patched for TPBF, load that mod after TPBF and then load the patch last. so TPBF -> Atlantean -> Atleantean - TPBF patch.
unless the mod's instructions say to do something else, if a mod is patched for TPBF, load that mod after TPBF and then load the patch last. so TPBF -> Atlantean -> Atleantean - TPBF patch.
Wait so it should go TPBF then Atlantean? What do you mean by TPBF patch? left pane in MO2? Or right pane in MO2? There is only one TPBF so how can the mod go after the mod ??????
On the right pane, plugins Parallax TXST Fixes.esp will want to be above Atlantean Landscapes, but don't let it default move it to the bottom of your plugins, so you'll manually move Parallax TXST and Atlantean back to proper spot in plugin load order, then the patches TXST Fixes can below to properly load after and do their job as a patch. Hope that helps.
On the right pane, plugins Parallax TXST Fixes.esp will want to be above Atlantean Landscapes, but don't let it default move it to the bottom of your plugins, so you'll manually move Parallax TXST and Atlantean back to proper spot in plugin load order, then the patches TXST Fixes can below to properly load after and do their job as a patch. Hope that helps.
So I have to move Parallax TXST below Atlantean Landscapes in the right pane?
does the grass mod overwrite green landscapes, if it has grass textures? check for conflicts with your grass mod, let them win. chances are high pgpatcher parallaxed the wrong grass texture, try to delete it from your pgpatcher output and redeploy. then to get parallax grass-use pgpatcher on your grass mod directly, overwrite the mod with its output, rezip it, activate and let it win conflicts
yes over rights grass textures what is pgpatcher i use vortex when i turn your mod off it fine and the auther i messaged days ago no reply is it possible u can do a compatibly patch please
I have a warning message in vortex saying that this is missing masters and its BETTER DYNAMIC SNOW. But I do have a BDS .. problem is, i have bds SE.
Is the problem on my end? This seems like it requires some file from old skyrim. Or some different bds? Why this mod is not linked anywhere on this mod as required?
Is this intentional? In Parallax TXST Fixes.esp, in Texture Set records, LandscapeWRDirt uses WRDirtbase.dds for the difuse record, and WRBaseDirt01 for normals, environment mask, and height map.
1009 comments
I see in your plugin it's editing some textures that aren't on the description page to move over to the new location.
See my pictures for details, hopefully this fixes the issue and helps others.
Terrain Parallax Blending Fix Issue Picture
Not sure why, but this is what happens when i enable this mod.
I'm using community shaders, and for textures skyrim 202X and Skyland AIO (overwritten by 202X).
If i let "The Omnibus" overwrite both 202X and Skyland, the blocky seams in the foreground are gone, but the purple white texture remains.
If i disable this mod, then i don't get the white texture, but then i don't get the blending either of course.
Does anyone know the possible cause for this?
Here's my full modlist: https://pastebin.com/4BpULF8W
I'm not reporting this as a bug because it's probably something i did, but i can't figure out what.
EDIT: Asset Doctor says "empty diffuse" when i point to it.
Even if it isn't the cause for the tree lods or sinkers brazier embers, should I have Atlantean Landscapes and TPBF load after Rally's Solstheim or how should load order look with this mod? I truly apologize for the wall text but I would really like some closer on the order for this mod to be in. Here is the order my landscape and base texture mods are in. I just do not know exactly where to exactly put it. Again I am sorry for the very long list. I have over 700 mods installed and I am trying to optimize the load out order the best I can.
Static Mesh Improvement ModPrisoner Cart Opening Fix - SMIM 2.08 PatchWeapons Armor Clothing and Clutter FixesComplete Crafting Overhaul RemasteredCampfire 1.12.1SEVR Release-667-1-12-1SEVRCampfire TweaksCampfire - Script Optimization>>>>Terrain Parallax Blending Fix<<<<<Simplicity of SnowAtlantean LandscapeFootprintsFootprints - Alternative DesignFootprints - Alternative Design - Complex Parallax AddonSkyland AIO {Architecture and Dawnguard only}Priste's stairs 4K parallax optimizedRally's Solstheim LandscapesSkaal Village OverhaulSkaal Village Overhaul - RetextureImproved Bridges of SkyrimRally's Tel MithrynRally's Raven RockRally's Riekling OutpostsSkyrim 3D FurnitureSkyrim 3D WindmillTB's Towers - 2KRudy HQ - Nordic Ruins SEParallax Addon for Rudy's HQ Nordic RuinsBlended RoadsBlended Roads Complex MaterialRally's Solstheim - ParallaxRally's Solstheim Landscapes Complex Terrain Parallax EditionSkyking CleverCharff's Forts and Dungeons 2KBoats and Ships 8k 4k 2kSpaghetti's Palaces - AIOCentered Blue Palace ThroneSnazzy Honningbrew MeaderyARMENIAN RUGS AND CARPETS IN SKYRIMWatertowers of SkyrimElysiumEstate5.0.1-4119-5-0-1Elysium Estate Exterior PathFrostspire TowerYAR - Yuril's Additional ResourcesShaders of Solstheim - Ash and MossWatchtowers of the Rift - BOSslightly Better Nordic Henges - Base Object SwapperHigh Fantasy CavesA Quality World MapCoMAPENB Terrain Blending Fix
Wait so it should go TPBF then Atlantean? What do you mean by TPBF patch? left pane in MO2? Or right pane in MO2? There is only one TPBF so how can the mod go after the mod ??????
So I have to move Parallax TXST below Atlantean Landscapes in the right pane?
then to get parallax grass-use pgpatcher on your grass mod directly, overwrite the mod with its output, rezip it, activate and let it win conflicts
But I do have a BDS .. problem is, i have bds SE.
Is the problem on my end? This seems like it requires some file from old skyrim. Or some different bds?
Why this mod is not linked anywhere on this mod as required?
In Parallax TXST Fixes.esp, in Texture Set records, LandscapeWRDirt uses WRDirtbase.dds for the difuse record, and WRBaseDirt01 for normals, environment mask, and height map.
2.) Are the Patches working for Cl3mus Blended Roads CPM? + Simplicity of Snow?