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4thUnknown tatururutia

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tatururutia

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66 comments

  1. 4thUnknown
    4thUnknown
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    Thank you!
    1. tatururutia
      tatururutia
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      It is my pleasure to make physical patches for your armors :D
  2. tedbash
    tedbash
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    I assume its not working with 3ba? 
    1. Sasspiria
      Sasspiria
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      It works you just wont have your boobs 
  3. chaboiassassins
    chaboiassassins
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    can u use this with men 
  4. MonkutPaik
    MonkutPaik
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    Hi, why does it add new recipes and those recipes give identical items but not original?
    1. DefenseMech
      DefenseMech
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      Thank you for pointing this out, I almost made the same mistake. TL;DR: Don't use the original's .esl plugin if you want to use this. You can just disable* the original plugin - not the whole mod, just the plugin - but make a clean save if you were mid-playthrough with either original plugin.
      Cause of the duplicate recipes: The original mod is .esl by default, but this patch currently only comes in .esp form (espfe, technically). If both the original .esl and this .esp are active, computers will see the plugins as different files and thus not overwrite either one. However, as part of converting the original's optional .esp into a "light" version, this patch effectively comes with the entire contents of the original plugin, and thus includes recipes and armors with FormIDs different than either original version. In theory, while the recipes and previews would appear identical in-game, one recipe might create the original armor and the other might create this adjusted armor. (Untested.) It might be possible to update mid-playthrough by carrying the armor edits over to the .esl, but I'm uncertain of the extent of the edits or if there's a need for the espfe format.

      (*Standard word of warning: Like with any "light" conversion of a plugin, this shouldn't immediately be used in a save that has the original plugin's armor created, as this file uses a different FormID for the armor and the game will be a bit confused if you immediately load back in with just this plugin. No quests or scripts here; just go indoors, deactivate to make a clean save, then reactivate with this added.)
    2. MonkutPaik
      MonkutPaik
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      Yeah, but I still kinda don't get it, a lot of tatururutia's mods are like that and by the description it sounds like both are necessary but they are not (?), cause physics work even without tatururutia's plugin.

      In any case it's still super confusing, why not overwrite original's records instead of adding same stuff, what if people use patches intended for the original?
      Why even add separate recipes?? So many questions

      It's not even a patch it's a carbon copy of the original plugin, you'll have duplicate of everything
    3. VoxCudaRadio
      VoxCudaRadio
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      To fix, just delete the ESP file in the explorer.
    4. MonkutPaik
      MonkutPaik
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      That's already been said)
  5. bloodyraven56
    bloodyraven56
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    Is this compatible with Xtudos fixes for this mod?
    1. LateKill
      LateKill
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      yes, you can overwrite the meshes in xtudos fixes but don't the plugin.
  6. dbs156
    dbs156
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    CBBE Bodyslide would be great.
  7. UniverseDrink
    UniverseDrink
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    I don't know if it's an issue for others but when I put the gloves on they just won't work. I disabled this mod and they worked perfectly.
  8. hoangdai94
    hoangdai94
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    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
  9. mrsgaap1
    mrsgaap1
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    these patches are great. can you do one for the Lunar Guard Armor? its a great set and i love to see its get its full physics. 
  10. Azumanche
    Azumanche
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    Love the work, do you happen to have or know a full body cape similar to this amazing work but longer? that covers the whole body? cause damn this is good and I would like to see it full body cape
  11. ColorCodeWhite
    ColorCodeWhite
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    Any chance this could be ported over to Oldrim (LE) as well? The armor is beyond perfect but that flowing cape is so alluring ;-;