I noticed this mod adds a sidekick to onehanded block bash. How do i get rid of it? EDIT. It was part of the nordic locomotion added by this author. Just delete 1hm_blockbash.hkx. This should remove the weird sidekick.
Imperium (this one), the desert race and the nordic animations are by far the best ones imo.
And I managed to make them work with BFCO. Obviously, I can´t upload the files but everyone can do that. it´s not that hard after all.
1. Be sure BFCO runs smoothly without issues 2. Manually download the movesets you want to use and endorse them. example what I used: - Imperium Combat Animations for Breton and Imperial Races - Imperium Combat Animations for Player No Locomotions - DesertRace Combat Animations for Redguard and Khajiit - Nordic Combat Animations for Nord and Orc 3. Extract the content of theses files in separate folders 4. Download DAR to OAR and endorse. 5. Download MCO to BFCO and endorse. 6. Open DAR to OAR 7. Click on "Select" under "DAR Mod Folder". 8. Navigate to one of your extracted folders (step 3). 9. In there navigate to the subfolder where the folder "meshes" is in. Not into meshes but the folder just 'above' meshes. 10. Select this folder. 11. In DAR to OAR click on convert. 12. Close DAR to OAR 13. Navigate to the folder you just converted and there into the "animations" subfolder (...\Imperium Moveset for player\Imperium Moveset for player\Data\meshes\actors\character\animations\) 14. Here you should have two folders ("DynamicAnimationReplacer" and "OpenAnimationReplacer"). Delete the DAR folder. 15. Done with this step. 16. Open mco2bfco.exe 17. Click on "Select Folder" at the top. 18. Navigate to the folder 'above' meshes where you have been in step 9 and select this folder. 19. Click on "Run" in MCO2BFCO then close it. 20. Right click on the folder you extracted in step 3. (not the folder 'above' meshes but the 'highest' folder. 21. Compress this file as a .ZIP / 7z or WinRAR if you use that. 22. Install this compresed file as mod in your mod manager. 23. Rund Nemesis. You don´t have to tick any new content in Nemesis except the ones you already used.(I am not sure if this part is neccessary but I did it and it worked.) 24. Do the same with all the other movesets you want to use. 25. Start the game and enjoy these awesome movesets.
I'd love if they did. I like the style of these, personally, not too over the top, and them being for specific races is quite nice. Although, I don't know what moves you could give to the elves. I'm not sure what you'd grab inspiration from, y'know?
there's a bow attack set that could be good for a bosmer archer build. it's called bow rapid combo, but it might not be your thing because it's not really MCO, but it is still an awesome mod.
Nice animations! smooth and fluent! There's one thing that i've noticed, my weapon stance works only when there's an enemy nearby, in other cases my character would just hold weapon in hand and stand straight, is this a built in feature in MCO or your animation pack?
did you end up finding anything? these animations feel pretty sluggish, i like their overall look but it can feel like the player is swinging in molasses
If you're using Attack-MCO DXP, in the FOMOD you'll want to select the option that's NOT the Distar experience. you can then use console command: "Player.setav weaponspeedmult X" where X is the modifying number. I have it set to 1.7 for a fair but satisfying feel. also keep in mind, perks like dual flurry should be avoided, as this can make your dual wield attacks looney toons fast. the base animations in the mod for dual wields are fast enough to set them apart from the others. Hope this Helps!
In the download for the player animations the locomotions are included, despite it explicitly saying that they are not. This is particularly tricky if you want to use other locomotions, since it for some reason is very hard to overwrite them with other mods. I had this issue when i wanted to use Verolevi's locomotions instead.
I ultimately ended up fixing it by deleting the locomotion file in the mod, titled 40100. Just a heads up if you have the same problem.
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EDIT.
It was part of the nordic locomotion added by this author. Just delete 1hm_blockbash.hkx. This should remove the weird sidekick.
And I managed to make them work with BFCO. Obviously, I can´t upload the files but everyone can do that. it´s not that hard after all.
1. Be sure BFCO runs smoothly without issues
2. Manually download the movesets you want to use and endorse them.
example what I used:
- Imperium Combat Animations for Breton and Imperial Races
- Imperium Combat Animations for Player No Locomotions
- DesertRace Combat Animations for Redguard and Khajiit
- Nordic Combat Animations for Nord and Orc
3. Extract the content of theses files in separate folders
4. Download DAR to OAR and endorse.
5. Download MCO to BFCO and endorse.
6. Open DAR to OAR
7. Click on "Select" under "DAR Mod Folder".
8. Navigate to one of your extracted folders (step 3).
9. In there navigate to the subfolder where the folder "meshes" is in. Not into meshes but the folder just 'above' meshes.
10. Select this folder.
11. In DAR to OAR click on convert.
12. Close DAR to OAR
13. Navigate to the folder you just converted and there into the "animations" subfolder (...\Imperium Moveset for player\Imperium Moveset for player\Data\meshes\actors\character\animations\)
14. Here you should have two folders ("DynamicAnimationReplacer" and "OpenAnimationReplacer"). Delete the DAR folder.
15. Done with this step.
16. Open mco2bfco.exe
17. Click on "Select Folder" at the top.
18. Navigate to the folder 'above' meshes where you have been in step 9 and select this folder.
19. Click on "Run" in MCO2BFCO then close it.
20. Right click on the folder you extracted in step 3. (not the folder 'above' meshes but the 'highest' folder.
21. Compress this file as a .ZIP / 7z or WinRAR if you use that.
22. Install this compresed file as mod in your mod manager.
23. Rund Nemesis. You don´t have to tick any new content in Nemesis except the ones you already used.(I am not sure if this part is neccessary but I did it and it worked.)
24. Do the same with all the other movesets you want to use.
25. Start the game and enjoy these awesome movesets.
That´s it. Pretty easy after all.
I ultimately ended up fixing it by deleting the locomotion file in the mod, titled 40100. Just a heads up if you have the same problem.