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  1. JJerem
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    Comments are now closed. Support for this mod has ended.
     Orc Strongholds AIO Is released.
  2. JJerem
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    F A Q
    Q - "Will you make an All in One of your stronghold series?"
    A -  maybe
    Q - "Will you add quests to your Stronghold Mods?"
    A - No,
    Q - "Will you add High Poly heads to the added NPCs?"
    A - No,
    Q - "Will you be making patches for xyz Mod?"
    A - No,


    Update - 18/11/2024

    - Updated the mod to version 2.5+ which I remade the mod from scratch, basically remade it twice after the first remake borked something and I had to start again, took a few full days to do.
    Sacrifices have been made with the clutter etc, however I think It's worth it for 1000 (one thousand yes) less records. Kept the design and layout pretty close to the original, but this way fixes many problems and messy construction.
    Narzulbur was my first location overhaul and second mod after making a little house mod, I didn't know anything about performance, drawcalls and ESL record limits etc and modding In general. Over a year later I've learned better ways to do things, and I think 2.5+ will be a better mod going forward. Cheers

    All patches made by others will need to be remade for 2.5+
  3. Antrelac
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    Hello, I've found several objects in the wrong place (in the void) in the area around the bridge. There's a post, a rock and a flower.

    Spoiler:  
    Show



  4. Darnexx
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    Since the update is bigger, we need a new Save? Or is it save ot update mid game?
    1. dwightnexus
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      i'm wondering the same as well i'm 100 hours in my current save
    2. JJerem
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      It says a clean install is needed if updating mid save.

      Clean install If you want to update mid save, otherwise you'll have objects all over the location in weird positions and can corrupt the save.

      go into an interior cell like an Inn.

      1 Save and exit

      2 Uninstall mod

      3 Load game

      4 Save and exit

      5 Install new version of mod

      6 load game save and play.
    3. Darnexx
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      Now it says we need it lol I'm sure it didn't when I asked xD You might didn't finish adding it the moment I came around lol
      But good to know, thanks!
  5. DaddySnuffles
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    Because of the .esp name change from v2.3, this file is no longer compatible with the Northern Roads patch. Is it no longer needed because of the changes made or should I just stick with v2.3 so I can still use the patch?
    1. JJerem
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      this is stated in the changelog and on the file tab.

      if you want to use the northern roads patch you'll have to use the old version. sry
  6. OFF457
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    currently patch for spice of life no more needed ?
    1. JJerem
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      A patch shouldn't be needed if Narzulbur is loaded after spice of life.
    2. OFF457
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      it is
      thanks
  7. Moyse06
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    Thanks for the update!  Any chance you can remove the resource/CC masters for NOTWL3 patch?
    1. JJerem
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      no probs. Not really, NOTWL Has USSEP as a master and USSEP latest version has CC Dlc as masters. bit anoyying indeed
    2. MoonDreamx
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      Cleaned masters https://drive.google.com/file/d/1x9nx2Sddv9AR1txMPZe7_e7d6L9yQszy/view?usp=sharing
  8. OFF457
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    eFPS and Spice Of Life Patch Will Be Updated Soon ?
  9. JanT83
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    Looks amazing. Shame about the floating deer skulls. Hoping for a fix soon ;)
  10. Linepro9
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    I've checked SSEdit, this mod doesn't add a key to Gloombound mine despite locking it.

    I've also tried killing every NPC in Narzulbur listed in the UESP page and checking their inventories in case I read SSEdit wrong, but I found no key.

    Is there a key or do I have to lockpick my way in??
    1. JJerem
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      You're right, there is no key. I forgot

      guess you'll have to lockpick it...
    2. Linepro9
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      Alright, good to know, thanks for answering!
  11. MoonDreamx
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    Hello, DynDOLOD gives me a few warnings. Could you check please? https://imgur.com/a/Dc8MEkk
  12. neokunn
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    I am here to remind to anyone who download this mod that

    'Gloombound mine is now LOCKED with a master lock, no more access to ebony at level 1'
    - - - This information can found in 'Changelogs - Version 1.0' but not in the Description.

    I have question about Locked mine;  is there a Strongholds npc who can open the mine just like Riften Gate Guard ?

    Thank you for sharing the mod !
    1. JJerem
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      There might be a key for the mine somewhere ;)

      if not it will be in a updated version :)
    2. linaar
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      "There might be a key for the mine somewhere ;) if not it will be in a updated version :)"

      Does a key exist in version 2.3?
      If so, is it obtainable in a way that does not break the code of Malacath (meaning that I don't have to steal it)?

      Just thought I'd ask before I turn the entire stronghold inside out. Any answer or hint will be greatly appreciated!
    3. JJerem
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      you will have to break the code of Malacath to acquire the key yes...

      however, it's not breaking the code if someone else acquires/comits murder and they then gift it to you it.... if you catch my drift
    4. linaar
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      Thanks for your reply

      I want to thank you for your wonderful Stronghold series. Orcs are awesome! I am currently having so much fun with a traditional heavy armor / shield / axe build, supported by smithing (of course) and alchemy. I started in Dushnik Yal (thanks to "Live another life"), and it really feels like home.