277 comments
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LockedStickyIf you are commenting to notify me of an issue, please use the bug reporting tab please
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LockedStickyTo the those asking if it's compatible with X weapon speed mod or the built in weapon speed fix of Y mod, please consult the description first, as one of the very first intended features described is "Designed to be compatible with other WeaponSpeedMult patches". Any non-functionality in this regard should be seen explicitly as a bug on my mod's part and reported as such. Thank you.
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LockedStickyA notice about uninstalling, in testing I noticed there is one small bit of residue when uninstalling, and that's that the base values are set to 1 rather than 0 by default. Some Weaponspeed fixes do this by default but given not everyone uses the same one, so if it causes trouble for people I can make a plugin that can rectify in on existing saves. Though it's some what low priority atm (partially since you can just do player.modav xxx -1), so if it being at 1 causes issues with your old weapon speed patches, do let me know and I'll bump it up.
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Hello! I've been trying to figure out how to set the max attack speed to 0.85 using your mod, but I think I am misunderstanding how I am supposed to use it properly. I'm trying to get CARP to play nice with MCO but my weapon speed mult is being set to 1.15, making all of my animations way too fast.
I noticed mention of a fMaxWeaponSpeed setting, but I cannot seem to find it.-
I did not test if the weaponspeedmult changes if I remove MCO. However, I did test removing CARP:
- CARP installed: weaponspeedmult is at 1.15 > this interacting with MCO makes a greatsword swing as fast as a dagger
- CARP removed: caused an issue with any character using it previously (weaponspeedmult appeared halved), but a new character had the same fast swing speed (I did not record the weaponspeedmult, here, unfortunately)
- As a bandaid solution, I manually set the weaponspeedmult to 0.70 which after calculation (I assume that it's CARP calculating) set the weaponspeedmult to my desired 0.85; this slowed my animations to something more natural/desired.
My theory is that CARP and MCO (Distar version for clarity) are functioning as they are respectively designed, but have a weird interaction when used together. -
Did a little more digging and I believe MCO attempts to turn off attack speed in some way and functions with that in mind. Which could logically lead to the weird interaction I'm seeing.
I'm not terribly versed in making plugins, so what would I need to do to use the settings of this mod? Is it a simple text file that I plug into Vortex? -
I don't have survival mode on. I do have a beefy modlist, though. Maybe one of my combat/overhaul mods like Ordinator, Valhalla Combat, Ultimate Combat, Imperious, or Subclasses2 could be giving some attack speed, but I think any addition they would add should be integrated into your mod's calculation. Entirely possible that I'm misunderstanding how your mod works XD
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https://imgur.com/a/2tNYFyB
Hopefully the image I attached will help explain. I don't know if there is a bug with weaponspeedmult; while it is set to 1.0 it feels like a normal speed for most weapons. However, greatswords and some choice weapons from other mods I have installed are much faster than others.
To go down the greatsword example: I'm using ADXP I MCO Valhalla Greatsword Animation Polished for animations. When weaponspeedmult is set to 1.15 most weapons feel like +15% attack speed my greatsword animations feel twice as fast as advertised on the Valhalla Greatsword modpage.
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If I have this mod installed, I'll need Unarmed Weapon Speed Scaling and Unlocked Movement to affect Unarmed power attack for humanoid npc, and Creature Attack Speed Behavior Resource to affect specifically werewolf and dragon only, is that right?
So with only this mod and it's dependency installed, It'll affect everything else except for those mention above is that right?-
I see. Anyway, are there any plan in the future to implement a similar system regarding movespeed buff/debuff?
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I see, anyway, is this mod intended to use together with other attack speed fix mod or was it just a feature and it can be use as standalone? I got pretty confused since your description of this mod seems to imply it's design were designed around having other attack speed fix installed. Does starting a new game required this mod to be used alongside another?
And about perk entry point, I'm still pretty confused about this feature, is it a framework for other mod to use to tweak speed more specifically or something? If I don't download perk entry point extender, would I miss any speed fix in this mod, doesn't matter if I have no other mod that rely on PEPE right?
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works perfect thank you!
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Weapon Speed Fix at Skyrim Special Edition Nexus - Mods and Community
i used Vokriinator and weapon speed fix,but after i use your mod,my attack speed become very quick -
How do I halve the default attack speed? My attack animation mod is faster than I prefer so I want to reduce my default attack speed.
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Is Perk Entry Point Extender required for the core functionality of this mod, i.e. fixing attack speed modifier stacking? If I understood right, that mod is incompatible with the Perk Entry Points: Apply Multiple Spells patch from Scrambled Bugs which is in turn needed for some features in the Simonrim mods I am using.
Mainly asking this because I don't even know what a "Perk Entry Point" is or what it does. xD -
Very appreciated fix, thank you but please consider dropping this meme naming nonsense and just name things for what they do, thanks
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Does this mod change the feature/bug that off-hand weapon determines dual wield attack speed?
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There is a new mod Dual Wield Behavior Fixes
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This is cool, but calling non VR Skyrim "flatrim" got a good laugh out of me.
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Hey there, how can I find out wheter or not I am attacking too fast?
I am asking because my hone handed sword attacks and two handed sword attacks seem awfully fast.
can I check it with some command to see if somethings wrong?-
I agree, my follower and I are attacking way too fast. I removed the mod, started a new game but the speed remains the same.
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Thanks for your answer! How do I check that?
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When I type player.getav weaponspeedmult , it says it's 1,00
And yes I have survival turned on. -
hmm it's weird, maybe it was always that fast... but I feel like I am watching one of these fancy kung fu movies when I have fist fights.
its so insanly fast -
Likewise, have you ever been able to fix this?
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