0 of 0

File information

Last updated

Original upload

Created by

NoahBoddie

Uploaded by

NoahBoddie

Virus scan

Safe to use

277 comments

  1. NoahBoddie
    NoahBoddie
    • premium
    • 115 kudos
    Locked
    Sticky
    If you are commenting to notify me of an issue, please use the bug reporting tab please
  2. NoahBoddie
    NoahBoddie
    • premium
    • 115 kudos
    Locked
    Sticky
    To the those asking if it's compatible with X weapon speed mod or the built in weapon speed fix of Y mod, please consult the description first, as one of the very first intended features described is "Designed to be compatible with other WeaponSpeedMult patches". Any non-functionality in this regard should be seen explicitly as a bug on my mod's part and reported as such. Thank you.
  3. NoahBoddie
    NoahBoddie
    • premium
    • 115 kudos
    Locked
    Sticky
    A notice about uninstalling, in testing I noticed there is one small bit of residue when uninstalling, and that's that the base values are set to 1 rather than 0 by default. Some Weaponspeed fixes do this by default but given not everyone uses the same one, so if it causes trouble for people I can make a plugin that can rectify in on existing saves. Though it's some what low priority atm (partially since you can just do player.modav xxx -1), so if it being at 1 causes issues with your old weapon speed patches, do let me know and I'll bump it up.
  4. aacaliber
    aacaliber
    • member
    • 5 kudos
    Hello! I've been trying to figure out how to set the max attack speed to 0.85 using your mod, but I think I am misunderstanding how I am supposed to use it properly. I'm trying to get CARP to play nice with MCO but my weapon speed mult is being set to 1.15, making all of my animations way too fast.
    I noticed mention of a fMaxWeaponSpeed setting, but I cannot seem to find it.
    1. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      You need to create the setting in a plugin, it's not one that exists otherwise. But this sounds more like a bug, can you please give me some more information? Like the current weaponspeedmult/does it go away if you stop using MCO? As is, I don't really know if it's an incompatibility issue or just an issue
    2. aacaliber
      aacaliber
      • member
      • 5 kudos
      I did not test if the weaponspeedmult changes if I remove MCO. However, I did test removing CARP: 
      - CARP installed: weaponspeedmult is at 1.15 > this interacting with MCO makes a greatsword swing as fast as a dagger
      - CARP removed: caused an issue with any character using it previously (weaponspeedmult appeared halved), but a new character had the same fast swing speed (I did not record the weaponspeedmult, here, unfortunately)
      - As a bandaid solution, I manually set the weaponspeedmult to 0.70 which after calculation (I assume that it's CARP calculating) set the weaponspeedmult to my desired 0.85; this slowed my animations to something more natural/desired.

      My theory is that CARP and MCO (Distar version for clarity) are functioning as they are respectively designed, but have a weird interaction when used together.
    3. aacaliber
      aacaliber
      • member
      • 5 kudos
      Did a little more digging and I believe MCO attempts to turn off attack speed in some way and functions with that in mind. Which could logically lead to the weird interaction I'm seeing.
      I'm not terribly versed in making plugins, so what would I need to do to use the settings of this mod? Is it a simple text file that I plug into Vortex?
    4. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      It sounds like you have something that increases your attack speed, if you set it to .70 but the value is .85, some effect is increasing it by 0.15. Are you sure you don't have some effect that would be altering the weapon speed by a little like that? Something like survival mode maybe?
    5. aacaliber
      aacaliber
      • member
      • 5 kudos
      I don't have survival mode on. I do have a beefy modlist, though. Maybe one of my combat/overhaul mods like Ordinator, Valhalla Combat, Ultimate Combat, Imperious, or Subclasses2 could be giving some attack speed, but I think any addition they would add should be integrated into your mod's calculation. Entirely possible that I'm misunderstanding how your mod works XD
    6. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      This mod only reduces things, so if you're attack speed is 1.15, it's just 1.15. If that's too fast then it's just generally going to be that way. That isn't a weapon speed bug issue that's just a regular boost. Are you saying that the attack speed increase feels greater than 15%?
    7. aacaliber
      aacaliber
      • member
      • 5 kudos
      https://imgur.com/a/2tNYFyB
      Hopefully the image I attached will help explain. I don't know if there is a bug with weaponspeedmult; while it is set to 1.0 it feels like a normal speed for most weapons. However, greatswords and some choice weapons from other mods I have installed are much faster than others.
      To go down the greatsword example: I'm using ADXP I MCO Valhalla Greatsword Animation Polished for animations. When weaponspeedmult is set to 1.15 most weapons feel like +15% attack speed my greatsword animations feel twice as fast as advertised on the Valhalla Greatsword modpage.
    8. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      I don't think this is entirely a bug? There's a setting that increases twohanded weapon's attack speed. It's possible if you've been using older versions you maybe got use to me accidentally not using it, but in vanilla the base speed of two handed weapons have a final multiplier of 1.5
  5. Navo511
    Navo511
    • member
    • 0 kudos
    If I have this mod installed, I'll need Unarmed Weapon Speed Scaling and Unlocked Movement to affect Unarmed power attack for humanoid npc, and Creature Attack Speed Behavior Resource to affect specifically werewolf and dragon only, is that right?

    So with only this mod and it's dependency installed, It'll affect everything else except for those mention above is that right?
    1. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      That's correct, I can affect how unarmed doesn't update weapon speed but those are affected by a setting within the animation, so for those you'll need to install those as well
    2. Navo511
      Navo511
      • member
      • 0 kudos
      I see. Anyway, are there any plan in the future to implement a similar system regarding movespeed buff/debuff?
    3. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      No, there's no real need. It starts at 100% and other than negative numbers being set to their absolute value there's no real need for something like this
    4. Navo511
      Navo511
      • member
      • 0 kudos
      I see, anyway, is this mod intended to use together with other attack speed fix mod or was it just a feature and it can be use as standalone? I got pretty confused since your description of this mod seems to imply it's design were designed around having other attack speed fix installed. Does starting a new game required this mod to be used alongside another?

      And about perk entry point, I'm still pretty confused about this feature, is it a framework for other mod to use to tweak speed more specifically or something? If I don't download perk entry point extender, would I miss any speed fix in this mod, doesn't matter if I have no other mod that rely on PEPE right?
  6. momsin
    momsin
    • member
    • 0 kudos
    works perfect thank you!
  7. Feiand155
    Feiand155
    • member
    • 1 kudos
    Weapon Speed Fix at Skyrim Special Edition Nexus - Mods and Community
    i used Vokriinator and weapon speed fix,but after i use your mod,my attack speed become very quick
    1. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      What's your attack speed at?
  8. CheezyBallz
    CheezyBallz
    • supporter
    • 0 kudos
    How do I halve the default attack speed? My attack animation mod is faster than I prefer so I want to reduce my default attack speed.
    1. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      It shouldn't be faster, that sounds like a bug. Can you provide me more information please
    2. CheezyBallz
      CheezyBallz
      • supporter
      • 0 kudos
      It’s not faster because of this mod, the new animations i’m trying are just too fast. I just wanted to know if i could lower it with this mod
    3. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      Oh, lower your weapon speed mult I guess?
  9. Blackread
    Blackread
    • premium
    • 452 kudos
    Is Perk Entry Point Extender required for the core functionality of this mod, i.e. fixing attack speed modifier stacking? If I understood right, that mod is incompatible with the Perk Entry Points: Apply Multiple Spells patch from Scrambled Bugs which is in turn needed for some features in the Simonrim mods I am using.

    Mainly asking this because I don't even know what a "Perk Entry Point" is or what it does. xD
  10. bosn889
    bosn889
    • premium
    • 105 kudos
    Very appreciated fix, thank you but please consider dropping this meme naming nonsense and just name things for what they do, thanks
    1. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      Name seems fitting enough. Funnily enough though, I wasn't making a he he funni name when I made it but since there was one thought might as well use it. It's just a name dog, just cause it's an acronym doesn't mean the name means nothing, I really can't see what would lead you to believe the name isn't literally saying what it does on the tin.
    2. cyberpukkn
      cyberpukkn
      • member
      • 0 kudos
      PEPE!
    3. Mindscry
      Mindscry
      • member
      • 1 kudos
      gonna get CARP'l tunnel complaining so much bos.
    4. aquila472
      aquila472
      • member
      • 0 kudos
      Personally, I like the name
    5. F3AR2013
      F3AR2013
      • premium
      • 8 kudos
      somebody is angwee about a name of a mod on nexus?
    6. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      Yall don't need to dog pile, all that can be said has been said
  11. Quicksilverzyf
    Quicksilverzyf
    • member
    • 3 kudos
    Does this mod change the feature/bug that off-hand weapon determines dual wield attack speed?
    1. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      No, I didn't really address or even think about that actually. I sorta like that feature with swords and daggers but I'll address it if I can at some point
    2. xFORCERx
      xFORCERx
      • supporter
      • 2 kudos
      There is a new mod Dual Wield Behavior Fixes
  12. speeperr
    speeperr
    • premium
    • 16 kudos
    This is cool, but calling non VR Skyrim "flatrim" got a good laugh out of me.
  13. M4rth1988
    M4rth1988
    • member
    • 0 kudos
    Hey there, how can I find out wheter or not I am attacking too fast? 
    I am asking because my hone handed sword attacks and two handed sword attacks seem awfully fast.

    can I check it with some command to see if somethings wrong?
    1. heymxkxx
      heymxkxx
      • member
      • 0 kudos
      I agree, my follower and I are attacking way too fast. I removed the mod, started a new game but the speed remains the same.
    2. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      You can check your weaponspeedmult av to see what value it's at. Are you using base survival mode? There are some issues with survival mode at base, the way it applies speed bonuses are irregular to say the least. If you're hungry it ends up making you attack faster instead of slower.

      I'm trying to make a built in fix that can work retroactively to put with the next upload, but it won't be for a bit. If it's not that then checking the weaponspeedmult/leftweaponspeedmult would do best
    3. M4rth1988
      M4rth1988
      • member
      • 0 kudos
      Thanks for your answer! How do I check that?
    4. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      Console, then player.getav actor_value_name_here
    5. M4rth1988
      M4rth1988
      • member
      • 0 kudos
      When I type player.getav weaponspeedmult , it says it's 1,00

      And yes I have survival turned on.
    6. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      That should be regular then, I can't see what it looks like on your end so there's not much I can do to hypothesis at the moment
    7. M4rth1988
      M4rth1988
      • member
      • 0 kudos
      hmm  it's weird, maybe it was always that fast... but I feel like I am watching one of these fancy kung fu movies when I have fist fights.
      its so insanly fast
    8. burako54
      burako54
      • supporter
      • 4 kudos
      Likewise, have you ever been able to fix this?
    9. NoahBoddie
      NoahBoddie
      • premium
      • 115 kudos
      Can anyone show me a video of it?