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Rudy102

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209 comments

  1. TrumanAE
    TrumanAE
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    I try a few diff versions but am having no luck. I use community shaders and dyndolod (i have not selected  3d vardenfell plume in fomod). i have no other mods affecting the mountain I dont think and mo2 doesent indicate a conflict. 

    I got it to work by teleporting back to raven rock one time and havent gotten it again since. I understand this isnprolly LO problem of my own i just am lost. 

    EDIT: it eventually started working. mabye my game just had to do its thing for a bit on a new save. 
  2. zainjavaid
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    Thanks for this amazing Mod, but I am facing a problem where from certain locations ex. Solitude, Winterhold the Plume is not visible ( After dyndolod ) but when Plume on the Edge of the Monitor (Left or Right)  it shows up normally ; looking right at it then its invisible. Do you know what could be reason this is happening? I am suspecting its sth to do with Fade angles.
    1. rudy102
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      I have no idea why this happens, maybe some settings in the ini, maybe a fog that is not applied in the shape of a sphere/circle around the player but in a strange way that Bethesda came up with. Maybe it's just the range of drawing objects by the game engine?
  3. TheSchroedingercat
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    Heya! It looks great and I get no flicker but unfortunately it no longer lines up with the volcano. Stand on the wall in raven rock to see what I mean. Did everyone see the flicker? Could it have been people using mist or fog mods that overlapped your cone?

    Would an enb light floating within the base of the cone produce the same effect of glowing (for enb users)? It wouldn't z fight if it was a light.

    I love the idea so much, I will try and make it an enb light on your old mesh and see what that does.
    1. rudy102
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      No enb light, not that scale. This is a huge mesh, of course, in game units. Post a screen.

      hmm... I don't see anything unusual
    2. TheSchroedingercat
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      Sorry about that! I had to go to sleep :) Let's see if this works. It DOES look great, super menacing and mean! Until the sun came up and then I got a chuckle.

      For the record, I'm using enhanced rocks and mountains. It edits mountain meshes like MM, but I don't think it edits the volcano. I only show a conflict with dyndolod when I use this mod. Let me try disabling it, and I'll edit this with the results.

      Oops the volcano dropped something!

      with dyndolod unchecked, since i had it checked still. You can see where I am, just on top of the Raven Rock wall. Nothing is overwriting it, so I am stumped.
    3. rudy102
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      Does this happen with all versions, or only with the HD one I added recently?
    4. TheSchroedingercat
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      I did not see it on the old versions, but I am going to double check!

      cancel that, I can't go double check because i replaced it with the new version. I would be happy to go check if you unarchived it though :)
    5. rudy102
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      All versions, except for those added recently, with the HD mesh, are the same as before.
    6. TheSchroedingercat
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      Ah! Ok. No, the mesh wasn't in the wrong location before I installed the HD mesh. I'll try a different flavor in the fomod. Also unloading worldspace transitions. it shouldn't be the problem, but it was mentioned before by another poster.

      Update: The mesh is properly placed as seen from atop the College of Winterhold.
    7. TheSchroedingercat
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      as an update: It is only out of position when seen from DLC2 worldspace. it looks fine everywhere else. Nothing is overriding it according to MO2, so I really don't know whats going on because I am not sure how this is even possible!
    8. rudy102
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      Hmmm...., maybe check out the glowless versions
    9. darkworkz1
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      Early in a new LO build I had the same issue.  For me it was World Space Transitions that caused the same issue as seen in the link with plume off to the right of the volcano opening.  Turing off WST solved the problem for me.
    10. tse69
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      Can confirm, WTT isn't compatible with the glowy versions of this
    11. DisgustingBliss
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      Can also confirm WST is messing this up, when only on Solstheim looking at Red Mountain. Shame. Both of these mods are essential to me!
    12. soupdragon1234
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      ο»ΏCan confirm, WTT isn't compatible with the glowy versions of this
      You need to generate terrain LOD with xLodGen as it states in the description until then the plume will be misaligned
    13. flamingsora
      flamingsora
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      any chance of a version compatable with WTT to be uploaded? i really do like the glow plume but the misalign is rather unfortunate
    14. kaizersoze27
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      You have to run xLODGen and generate Terrain LOD. 
      Here is how it looks before running xLODGen:



      Here is how it looks after:

      ο»Ώ
    15. ItsRainmoon
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      @kaizersoze27 what rudy option are u using?
  4. Soraturox
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    Can I use this without ENB?
    1. rudy102
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      Should work, but it will look different.
  5. Skyking2020
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    This volcano has always been bothering me. Thanks for this because it's something I've been looking for and typing in volcano never brought anything up on nexus. Saw this mod in someone's stream and I immediately had to come here and get it. Thanks!
    1. rudy102
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      All the pleasure on my side. I saw that Yuril added lava to this mountain - Subtleties of Skyrim - Red Mountain Lava - Distant Ships - Vvardenfell Mushroom .
      Ha, ha, I guess I have to drop the volcano in the name
    2. Skyking2020
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      Typing in volcano is how I found the mod!

      Why not More dramatic Red Mountain Volcano Plume
    3. rudy102
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      Ha, why not? Done....
  6. hoangdai94
    hoangdai94
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    πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’– 
    1. rudy102
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  7. c1056
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    This is amazing! Would you be willing to allow me to port this Xbox please? All credit would be given to you. 
    Thanks!
  8. xRevanchistx
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    I love this mod. It's such a drastic improvement over the original ash cloud. I just have one minor gripe. The speed of the animation of the clouds is simply too fast. Clouds that big, pluming into the sky for kilometers wouldn't be moving that fast from such a distance. It just looks a little unrealistic to see them moving from the mountain that quickly. If it could be set to half/quarter speed it would be perfect.  

    Either way, like I said, still a huge improvement from the vanilla cloud. Endorsed in any case :)
    1. SpaceHe4d
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      Came to say the same. This looks incredible. Would love an optional 0.5x or even 0.25x animation speed.
  9. Astachura11
    Astachura11
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    Should I get rid of the dyndolod plume option if im using this? Or was it made to overwrite it? TYIA!
    1. lemialt
      lemialt
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      I was wondering the same question.
    2. muddyw
      muddyw
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      This placed after Dyndolod will replace 3d mesh from Dyndold with 2d so you must decide what you like more. Personal preference but imo this looks much better despite being 2d. Check for example https://www.nexusmods.com/skyrimspecialedition/mods/43863 to have idea how it compare to Dyndolod mesh.
  10. mazaru1530
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    Does this work with Oldrim?