bro i use this and adamant where is the necropolis perk located? im also using mysticism is that the reason i cant find it ? if so can u make it compatible
Apparently, I forgot to endorse this mod. Sorry. Really appreciate when people put in time to get Destruction magic out of the gutter Bethesda left it in for some reason.
currently trying to add the unaspected keyword from this mod to Astral Magic 2 using KID, however doesnt seem to be working. this is my first time using KID, and its likely user error.
Any possibility of bringing back the green ghosts for desecration perk necropolis? Even if you just re-upload an earlier version of the mod with that effect. Those skeletons looked so freakin' cool!
Thanks so much. I love your mods btw! All of the spells are great and your reshade preset is incredible with community shaders! I recommend it every chance I get lol.
I don't see any of your new perks in the desctruction tree despite having Adamant installed and working. There doesn't seem to be any conflicting perk mods according to xedit either, so is there something i'm missing here that could cause this?
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im also using mysticism is that the reason i cant find it ? if so can u make it compatible
Unaspected spells trigger additional effects depending on their damage type.
Keyword = DAR_UnspecificMagicDamage|Magic Effect|Astral.esl
Keyword = DAR_UnspecificMagicDamage|Spell|Astral.esl
i've been testing if it works by having a save right before i take the 25% damage perk, and it doesnt increase damage.
Does this effect from Aspection affect blood spells from Mysticism, or only the ones from your own mod ?
You can use Ascension 2. It’s compatible with any perk overhaul.