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- Orc Strongholds - Largashbur
Orc Strongholds - Largashbur
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Version2.1.3
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Last updated
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Created by
JJeremUploaded by
JJeremVirus scan
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About this mod
An Exterior Overhaul of the Orc "Stronghold" Largashbur.
- Requirements
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Nexus requirements
Mod name Notes 4K Tusks. Not Required, but highly reccomended! Embers XD Use Embers XD if you have visual issues with braziers FYX - 3D Stockades - Walls and Gate Not Required, but highly reccomended! Unreal 4K-8K Mammoth Skeleton ReTexture Not Required, but highly reccomended! Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
CruzTheBrute has permition to port this mod to Xbox.
turtlegodking has permission to port this mod to Skyrime LE.
Permission is Granted to any user who would like to make patches for my mod to improve/bugfixes/compatibility patches etc.File credits
Incaendo fo rthe banner modders resource
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Spanish
- Russian
- Italian
- German
- French
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Translations available on the Nexus
Language Name Other Author:JJerem - Vagrant999 Orc Strongholds - Largashbur - Traditional Chinese (CHT) Spanish Author:Alexiel26 Orc Strongholds - Largashbur - Spanish Russian Author:1aerllik Strongholds - Largashbur RU French Author:JJerem (FR - DSD) Strongholds - Largashbur German Author:Patriot Orc Strongholds - Largashbur - German Translation Italian Author:Autore originale JJerem Traduzione DonRipx Strongholds - Largashbur - ITA - Changelogs
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Version 2.1
- - fixed floating objects at bleakwind basin
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Version 2.0
- - Redesigned the wall area from scratch while keeping the theme similar
- some sacrifices have been made for better performance
- removed 1000+ objects to improve performance and make the layout cleaner.
- the rooms inside the walls have been removed along with their contents
- dead orc has been removed
- added a new helgen gate mesh that stops opening when the doors reach 90 degrees
- added a new custom Trellis Arbor thing for the malacath shrine area, it is now one single mesh made from whiterun stuff.
- replaced the imperial stonewalls with standard farmhouse stonewall meshes.
- removed many clutter items and reworked other other items for better placement
- Navmesh has been completely re done from scratch
- moved the markers for Atub to outside the gate so there shouldn't be any problems with the quest
- landscape tweaks and fixed some texture seams
- added a well
- re worked the farm area and added a stable
- face gen has been regend
- Cleaned in ssedit - ESL flag
- added 2 occlusion boxes inside the walls
- I re enabled vanilla trees that were moved far under the map, they are still under the map out of the way, I did this as i was having ctd issues with LessVanillaTrees mod, as that mod disables x amount of trees and wasn't compatible with this mod because older versions disabled those trees and caused issues. After re enabling the trees the crashes stopped. The trees will not be seen as they are far under the map.
- - Redesigned the wall area from scratch while keeping the theme similar
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Version 1.4
- - small update cleaned in ssedit
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Version 1.1
- - removed floating objects from above bleakwind basin
- added the meshes and textures for the banners and arrow barrels, they should appear in game now and dydolod shouldn't send any errors.
- - removed floating objects from above bleakwind basin
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Version 1.0
- - Extends the walls to the side and makes them higher
- changes the location of the Longhouse to the back near the mountain
- changes the main stockade gate to a helgen gate version
- adds a gatehouse
- adds a farm area with veggies
- adds a hut for animals
- adds a cow
- adds chickens
- adds goats
- moves the horse to the farm area
- adds a malacath shrine statue
- adds candles around the shrine
- adds flowers
- adds dark elf lanterns
- adds beams and trellis around the shrine
- adds a dummy ancestors glade tree
- adds some shrubs
- adds a few extra ore veins
- moves the forge hut slighty
- grass edits - landscape edits
- adds NPCS, 1 archer training and 3 guards on patrol
- adds a dead orc "shagrat" in the medic area under the wall section
- adds a guard area under the wall near the farm
- adds clutter and decorations to the longhouse exterior, ropes, banners, skulls etc
- adds a dark elf throne, and decorates it with static tusks
- adds a mammoth skull atop the gathouse with ropes
- adds hazard spike along the base of the wall.
- adds easter eggs using chicken egg model, they are larger and very valuable
- adds locked chests
- adds orc weapons with town ownership
- adds extra orichalcum ingots to smithy
- navmeshed
- - Extends the walls to the side and makes them higher
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- Donations
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Straight donations accepted

Big Thanks to Capt. Panda , Kaoson, DroppedIceCream & JFM FTW for featuring Strongholds - Largashbur in their mod showcase Video
(UPDATE ; The following Showcases are for largashbur pre 2.0, there are some differences between versions)
os!


My goal with these mods is to give the Orc Strongholds a much needed makeover, to make them look and feel more like a fortified Stronghold and less of a generic camp, giving each Stronghold it's own visual personality.





The following are not required for my mod to function, it will function on
It's own. These are my personal favorite mods I enjoy to add an extra
layer of Immersion and upgraded visuals. Click on the pretty pictures for more info.
FYX - 3D Stockades - Walls and Gate
FYX - 3D Stockades
Daedric Shrines - All in One
Children of the Pariah - An Orc NPC Overhaul
Daughters of Malacath
Welwas SE
Ogres SE
Unreal 4K-8K Mammoth Skeleton ReTexture
Spice of Life Orc Strongholds
Conflicts
- eFPS - Exterior FPS boost - you will get flickering and disapearing objects as you move around the Stronghold in some minor areas, i have made compatibility patch to fix this, you can find it in the optional files tab.
- Spice of Life - Orc Strongholds SE - There are floating leaves and a clipping floor near my newly placed walls when this mod is running alongside my mod, a Patch is provided in the optional files tab.
- Lux Via - You will see floating objects near the farm area if you use Lux Via with my mod, a Patch is provided in the optional files tab
- Lux Orbis - If you have Lux Orbis and my mod the campfire will have been moved back to vanilla location, there is a patch for this in the optional files tab.
- Any mod that alters the exterior cell of Narzulbur will be incompatible.
Thank you for reading, ENJOY.