The only changes are the form and flags. Form 43 to 44 of course and, obviously, the ESL flag. No changes to the original mod, though. I did archive an ESL converted version I uploaded and replaced it -- simply because I read about errors related to esl conversions and files. So, I reuploaded the ESL version as an ESL flagged ESP, just to play it safe in load orders.
I had to remove this mod due to Skyrim crashing when I choose to go to jail or pay a bounty. A new issue appeared where the save still shows the 155 and 75 prices when I use the carriage, but it removed 50, if I use the carriage, it freezes after the loading screen. I really don't wanna make a new save just because of this.
Edit: I forgot to add that I'm not complaining about it, I'm just searching for a fix to either one bug or the other.
TLDR: Removed the mod due to a glitch, and it still showed up in the save, with a completely different glitch.
I agree with the sticky. I've used it forever. I esl'd it & made my own tweaks long ago (removed dodge & cost edits and a few other tweaks). But it's nice to see this back on Nexus !
Good mod, but can someone tell me if NPCs still detect your murders even if they are not looking at you? Sometimes I end up killing some guard or whatever, get the 10k bounty, look around and the only NPC is behind walls and couldnt see the act at all. I might just turn down the detection even lower.
I know I already posted on this, but I just wanted to say that, as a bladesmith, I do agree that it's incredibly stupid that Bethesda thought "Let's make it where using the smelting and tanning stations don't increase the smithing skill." My guess is that no one at Bethesda understands how smithing works.
These are esp tweaks so whatever conflict loads later in your load order will win, thus if both mods do the same or similar things it won't have any doubling/neg effects.
Actually this one is VERY old. It was available for years in Oldrim. This is just a port to SE and I for one am so happy to finally see it here because it replaces 4 other mods I was using in order to get all the same changes, including Sky Tweaks.
Is there a way to reenable the npcs randomly greeting you? I really like everything in this mod, but I kind of liked having npcs just say stuff to me while I walk by.
Nevermind, I found a way to do it on the original modpage. If anyone else would like it back, here's the steps that Horrible Andy himself has given us: Open TES5EDIT (use SSEEdit) and check Skyrim.esm, Update.esm and HASTE.esp ONLY. Once it loads click the + next to HASTE. It will open to show all the changes. Find the Game Settings tab listed and hit the + to open it. Find the entry fAIMinGreetingDistance and delete it. Hit the X to exit the program. Make sure HASTE is the only thing listed in the next popup. Make sure it's checked and hit OK.
32 comments
Is there a change log? Or any changes?
Edit: I forgot to add that I'm not complaining about it, I'm just searching for a fix to either one bug or the other.
TLDR: Removed the mod due to a glitch, and it still showed up in the save, with a completely different glitch.
But it's nice to see this back on Nexus !
https://www.nexusmods.com/skyrimspecialedition/mods/321
I use them both together. Works nicely.
already we have Sky Tweak.
Many Options be overlapped.
There is a lightweight version of HASTE available however here Small Simple Game Changes SE (EN_RU) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). It contains most of the changes of HASTE but leaves out a few the uploader didnt like. I have used it for a while now and it works just fine.
Open TES5EDIT (use SSEEdit) and check Skyrim.esm, Update.esm and HASTE.esp ONLY. Once it loads click the + next to HASTE. It will open to show all the changes. Find the Game Settings tab listed and hit the + to open it. Find the entry fAIMinGreetingDistance and delete it. Hit the X to exit the program. Make sure HASTE is the only thing listed in the next popup. Make sure it's checked and hit OK.