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RubberSpaghetti

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RubberSpaghetti

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154 comments

  1. ianjoseph1986
    ianjoseph1986
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    Hi there, i wanted to thank you for all your mods. they are wonderfull. and you pack them so well and so profesional. best wishes!!
    1. RubberSpaghetti
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      Thank you very much, I'm glad you like them!
  2. nonolepetitrobot
    nonolepetitrobot
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    Hello,
    would it be possible to get a patch for More wooden Bridges ? In Ivarstead, because of the change of the wooden bridge, you can see fishing rods floating. Thank you for your help.
    1. RubberSpaghetti
      RubberSpaghetti
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      In the AIO Optionals file, there is a patch that removes the fishing poles.
    2. nonolepetitrobot
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      Ok, thank you.  
  3. WandererFIN
    WandererFIN
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    Hey, it's me again lol. So I noticed an odd thing while patching stuff. Fortified Morthal has a patch with your Morthal mod, but the doesn't recognize the master when using the AIO (like it shouldn't), is there some way to fix this?
    Edit: I was testing Fortified Village Walls with the optional gates and this happened: Floating Pole , would a patch be possible?
    1. RubberSpaghetti
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      I'm sorry I really don't understand what you are saying. It looks like that mod only edits the way the wall looks, and I know that pole isn't floating with just my mod.
    2. WandererFIN
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      With the optional gates addon : "Adds gates to Riverwood's existing gatehouses and extends it's exiting walls with stockades, similarly to vanilla Falkreath or Helgen." " Adjusts some vanilla objects to accomadate the new gates open and closed states." I think I checked with console and the walkway was moved from under the pole so that the gate can open more easily, of course I could just ditch that module, but I thought to report it.

      So any way to get Fortified Morthal patch working with AIO, or should I just install all towns separately? 
    3. RubberSpaghetti
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      Sorry I'm probably not gonna make a patch for that. I still am not sure what Morthal patch you are talking about. The picture you showed is in Riverwood
    4. WandererFIN
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      Sorry, bad articulation on my part lol. This has patches for many mods including yours. If you use your AIO master file, the name doesn't match and it throws an error. Is there any way to get the AIO working with the patch or should I just install each town separately. 
    5. RubberSpaghetti
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      I would ask over there if they would be willing to make a patch for the AIO version of my mod, or you could just use the individual mods. The choice is yours.
    6. WandererFIN
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      Ok, well I guess the individual mods are easier to patch anyhow, thanks for the mods!
  4. WandererFIN
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    Sorry if this has been asked already. I went down the PBR rabbit hole and ran into a problem that with many minor settlements mods there are unique textures and whatnot, so they would require a patch. I was wondering if this mod uses vanilla stuff so PBR should work with corresponding vanilla PBR textures?
    1. RubberSpaghetti
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      This mod does not include any custom textures, so Vanilla PBR stuff should work fine.
    2. WandererFIN
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      Did test a few towns and it looks great! PBR being still kinda new "forces" you use pretty vanilla overhauls so the visuals match, so it's great that you've done these! I think I will use your other mods too for my load order and skip the more complicated overhauls for now.
  5. ShawnAdam8276
    ShawnAdam8276
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  6. VendeClarion
    VendeClarion
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    So far the only issues I had is the hanging ropes and banners with mods like Northern Farmhouses(as in Unique Towns mod). But that's not your fault, just the meshes look too different.

    Northern Vanilla Farmhouses is bug free though.
  7. krixost
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    Very nice set of edits. They look excellent but not over done and no bugs as far as I can tell (I walk not run through to check). Great eye for art! Amazing!

    Just rebuilt my entire Skyrim SE from scratch and found these. Love them! Using all of your mods....highly endorsed. *hugs* K.
    Pairs up very well with the Hylios interiors.
    1. RubberSpaghetti
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      Thank you very much, I'm glad you like them!
  8. magogwizard
    magogwizard
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    Greetings Spaghetti! Thank you for these wonderful mods. I like the simplicity and bug free nature of your mods. Brings just enough life to the world without going overboard. I appreciate that.

    One little request if you have the time. I use your AIO. I wonder if there is a patch available to remove the wooden crates from Riverwood blacksmith area. Alvor gets stuck between the grindstone and crates all the time. Some janky animations when he steps off the grindstone. I know it's Skyrim and such things are unavoidable. But just thought I'd ask.

    If you don't have the time to answer, no worries. I'm glad I got to endorse your awesome mods!
  9. nonolepetitrobot
    nonolepetitrobot
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    Hello,
    sorry but I'm a bit confused. Are the mods classified as “Settlements” (under the Towns and Solstheim AIO mods) included in the AIO versions ?
    1. RubberSpaghetti
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      Yep they are!
    2. nonolepetitrobot
      nonolepetitrobot
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      Thank you.
  10. Sphincks
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    Is there any chance to have the AIO as a FOMOD? I love all your work, but there's a mod that comes along now and then which overhauls say; Riverwood Lite that I want - even if just for a change. But currently I have to either ditch the AIO and load the others individually, or mess around with xEdit to delete unwanted town.

    I honestly don't know how to program so I do not know how difficult it would be to do for this and then other AIOs you do. Thanks in advance.
    1. RubberSpaghetti
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      I don't plan on making the AIO a FOMOD, sorry. It would require a ton more effort on my part. Unfortunately the best way to get rid of just one town is what you suggested, either use the individual mods, or just remove the town in xEdit.
    2. Sphincks
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      I understand - thanks for the reply. You already did all the hard graft, it is up to us how we implement it. Love all your work