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Chaos- ap05- YRM

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idextroyer

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89 comments

  1. Wiffee
    Wiffee
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    is it possible to reduce the cooldown?

    edit: nvm found it
    1. PIEneapple
      PIEneapple
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      How??
    2. Wiffee
      Wiffee
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      just edit the cooldown using ssedit
    3. Dewux123123
      Dewux123123
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      I found the esp. but where

      I FOUND

      JCRFxPIE.esp
      Spell
      zzDimensionFlickerCD_SPL
      Duration  (enter the value you want in seconds)
      
  2. legolasS28
    legolasS28
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    So, i just found a way to use it with controller, you just need to change the name of the file in the open animation replacer folder from mco_weaponart.hkx to mco_powerattack1.hkx and then copy the file to put it in the your main animation folder, just let it overwrite the powerattack1 in that folder
    1. Will3125
      Will3125
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      incoherent
    2. phisoluna
      phisoluna
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      it  works.
  3. auto1122zxzx
    auto1122zxzx
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    Is the current version of ADXP/MCO no longer working?
  4. HalestormXV1
    HalestormXV1
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    Not sure why I cant get this to work. I am using all the proper requirements. This is actually the first time I am running into an issue with one of these types of mods. I do have One Click Power Attack though. Perhaps that is causing issues? I cant quite understand why it doesn't work period. Pressing and holding A & D together does make my character go stationary but then when I press MB1 and MB2 together nothing happens. My character just goes to attack. Any thoughts? Or is it indeed One Click Power attack messing stuff up, and is there a fix/workaround I can do.

    P.S. for what it is worth the Judgement Cut End: Remake (the requirement for this mod) which utilizes a power works just fine. So does Stylish Dodge which pointed me to this mod in the first place. Literally everything seems to be in order. So I am not quite sure what is going on. Also yes nothing is overwriting this mod. It is the highest priority currently. I think it is actually the last .esp loaded or in MO2 terms has the highest priority assigned to it in my load order.
    1. idextroyer
      idextroyer
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      this is weapon art, not power attack
      AD + hold both NA and Right Button Key(sometimes OCPA users change their Right Button Key)

      or just rename the mco_weaponart.hkx in this mod to mco_powerattack1.hkx so you can just use AD + Power attac

      or assign Weapon Art key in OCPA NG MCM
    2. HalestormXV1
      HalestormXV1
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      Alright. I will give this a shot. I am still a bit confused though. I am running the following:
      One Click Power Attack NG - NV-v1.11
      Attack MCO-DXP - v 1.6.0.6
      Dodge MCO-DXP - v 2.1.19
      All the other proper versions of this mods requirements and of course the pre-requisites to have a working Attack MCO-DXP and Dodge MCO-DXP setup.

      But see nothing even in my One Click Power Attack NG MCM menu to set a Weapon Art key. Now I have all the requirements this mod lists but is there something else in my load order i am missing to allow Weapon Arts in general? Forgive my ignorance but this is literally the first time messing with these Weapon Arts let alone using this whole new Attack MCO-DXP system (and I am addicted to learning it). I am also using ADXP I MCO elden rim moveset collection (SCAR)

      Of course I can change the .hkx file name that is not a problem. But if this is a problem with my actual setup relating to Weapon Arts in general I'd rather fix the root of the problem instead of just put a Band-Aid over it.
    3. idextroyer
      idextroyer
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      try the bandaid first.

      or
      attack dxp has innate weapon art animations. you can try activating that first. same button (Left and Right Attack Key only)/or set it in ocpa ng mcm
    4. dominic123456780
      dominic123456780
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      I had the same issue until I found out that the move only applies to Katana Type weapons...
    5. MuhammadAli
      MuhammadAli
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      Thank youuuuu! it works
    6. MuhammadAli
      MuhammadAli
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      Thankl you for the idea bro it works now!
  5. Raijinkaze
    Raijinkaze
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    Maybe it's just me but I think we're not supposed to use this consecutively with judgement cut end. My game keeps crashing when I use them one after the other.
    But it doesn't crash when I space the 2 attacks apart. 
  6. Konane117
    Konane117
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    How would i go about increasing the damage using SSEdit?
    1. iSwaZz
      iSwaZz
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      +1
  7. Will3125
    Will3125
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    This mod isn’t currently working for me. Would like some support, I’ve done the whole mco power attack and I am using Separate Power Attacks. Should I switch over? 
  8. JoeCrackTS
    JoeCrackTS
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    Welp I tried everything but I just can't get this mod to work. I installed the latest version of ADXP because I was using an old version and I also renamed mco_weaponart.hkx to mco_powerattack1, but I still couldn't get it to work. I think it might be incompatible with something else I have installed.

    Edit: I got it to work. Instead of having to hold the A key and D key, it activates when I hold W key and power attack key at the same time.
    1. megaprolol
      megaprolol
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      yooo thank you
    2. Will3125
      Will3125
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      .
  9. Will3125
    Will3125
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    .
  10. xlrgoop123
    xlrgoop123
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    can you whip up a power version you physically can't hold both left and right on any controller who even uses keyboard I mean I'm on pc too but what is this 2006 ofc I'm gonna use my controller to have the privilege of actually leaning back in my chair while I play a game
    1. ace4yaaaa
      ace4yaaaa
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      copy and paste this for your conditions file
      HasMagicEffect("Keytrace. esp"|0x000801)AND
      NOT HasMagicEffect("JCEfxPIE.esp"|0x000857)
      and try joystick push forward and RT + LT . enjoy.
    2. Zerzavy
      Zerzavy
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      doesn't work
  11. Milliodas732
    Milliodas732
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    omg how do you use this with controller support no one has answers man