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J3w3ls

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J3w3ls

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15 comments

  1. DatRedGuy
    DatRedGuy
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    Hey I used to use this patcher, but at one point the update logo appeared, I clicked it, and it is always blocked now with this error:
    Program.cs(7,24): error CS0234: The type or namespace name 'FormKeys' does not exist in the namespace 'Mutagen.Bethesda' (are you missing an assembly reference?)
    Program.cs(7,24): error CS0234: The type or namespace name 'FormKeys' does not exist in the namespace 'Mutagen.Bethesda' (are you missing an assembly reference?)
    1. J3w3ls
      J3w3ls
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      Always use "Match" in the patcher settings. I have no issue on my end!
    2. DatRedGuy
      DatRedGuy
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      That's just it, this block never goes away.
      Not even after deleting it's data.
    3. DatRedGuy
      DatRedGuy
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      I just deleted the folder in data, grabbed the patch again, set it to match and still:
      Program.cs(7,24): error CS0234: The type or namespace name 'FormKeys' does not exist in the namespace 'Mutagen.Bethesda' (are you missing an assembly reference?)
      Program.cs(7,24): error CS0234: The type or namespace name 'FormKeys' does not exist in the namespace 'Mutagen.Bethesda' (are you missing an assembly reference?)
    4. J3w3ls
      J3w3ls
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      really, no issue! Are you sure it's even this patcher and not another entirely different patcher?

      You must not have synthesis up to date at all, or the patcher is set to using an extremely old version of mutagen...
      You are crashing on this line here: using Mutagen.Bethesda.FormKeys.SkyrimSE;
      AKA crashing on the most basic thing possible, which cannot be an issue on my end! 
    5. DatRedGuy
      DatRedGuy
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      No you don't understand
      I can't run the patch at all because it's blocked the moment I put it in a group
      I have the latest version
      Setting it to match changes nothing cause it's all the way up to date as well
      I got to this page from the github
    6. J3w3ls
      J3w3ls
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      Again, absolutely no issue on my end! It must be something on your end, the thing that is crashing you is a basic feature of synthesis itself (mutagen). The only way that could happen is something not up to date.

      Reinstall synthesis, make sure you have the required dotnet for it, etc.
  2. Blackbird7w7
    Blackbird7w7
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    Could it be possible to also add the keyword to Crossbows/bolts? Since they don't have "silver" they do almost no dmg when using KYE or BYS, and they're supposed to be the Dawnguard's weapons against them
    1. J3w3ls
      J3w3ls
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      That's a good idea! But it should already be the case, those crossbows are weapons like any other... They must not be made nor tempered with silver!

      I can add the keyword to ammunition as well though!
      I'll look into making the crossbows silver but... I'm not sure I should make all crossbows have the silver keyword!
    2. Blackbird7w7
      Blackbird7w7
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      There are only two kinds of Crossbows: Regular and Dwarven (besides their enhanced versions). And both are from Dawnguard, so I don't think it wouldn't make sense
    3. J3w3ls
      J3w3ls
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      I have mods that add other crossbows ^^
      Check out Faction Crossbows  
    4. Blackbird7w7
      Blackbird7w7
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      Oh, just seen that. Then only Dawnguard-related crossbows?
  3. Skinjack
    Skinjack
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    Hi J3w3ls, I like this idea (mainly because I have a bunch of personal weapons with silver in their recipe) but I just want to confirm if my understanding is right. This will add the silver keyword to anything that has silver (or quicksilver) in the recipe to make it? So if I had a mix of ebony, silver, quicksilver, and something else this would apply the silver effect to that weapon? And if the weapon has silver AND quicksilver does it only apply the effect for one of them? Or does it double it somehow? Not that I care about that result, I'm just checking to see if this patcher is "smart" enough to only apply the effect once. Nice work, again... now finish the SREX patcher so it fixes navmeshes automatically...
    1. J3w3ls
      J3w3ls
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      That is all correct, if it sees a Silver (and/or optionally Quicksilver) ingot, it will add the keyword. Only once, regardless of how many materials! I did take that into account!

      SREX patcher is already on its way, it needs an update of the main plugin for me to differenciate between new navmeshes and existing ones ;) It will come!

    2. Skinjack
      Skinjack
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      Thank you! That will work perfectly!
      And I was only teasing about the SREX patch as I thought we had ended with it probably not being possible. Buuuuuttt.... since you went through all the trouble....

      EDIT: I sent you something in Nexus' messages...