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RokHel

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  1. RokHel
    RokHel
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    brb

    Update 2.1.2
    - fixed ice pillar size issue being incorrect.
    - Optimized 18 meshes
    - Improved interior performance by up to 3-4 FPS 
    WIP: some of the counter meshes do not fully have remapped UVs so this may introduce some seams between them. Once I'll get to some other meshes, this should lessen certain seams. i hope
    Though the seams already exist in vanilla so it wont be that much different.
    Update 2.1.3
    - crash fix
    - minor fixes to other collisions that could be problematic
    - added one missing collision
    Update 2.1.4
    - fixed a bad collision for a ceiling mesh
    Update 2.1.5
    - Optimized and remodeled 7 meshes

    Keep in mind that this is optimizing vanilla meshes, which means that by default this mod is technically becoming more FPS friendly than without it.
  2. blorpledoop
    blorpledoop
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    Can't for the life of me figure out why the edges of certain spots on cliffs and cave openings are purple like. I have the mod isntalled correctly and nothing is overwriting it. even according to asset doctor it's correctly displaying am I missing something?
    https://imgur.com/a/xECp1w7
  3. Thijmen2017
    Thijmen2017
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    The icrfixes plugin has a lot of conflicts with the IceLod plugin from Icy Mesh Remaster. Is there a specific load order I should use these in or?
    1. ReTr0TeK
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      Hey there Thijmen2017,

      I have used both 2.38 and 2.41of Icy Mesh Remaster, IceLODFull.esp and IceLOD.esp should Not conflict with ICRFixes, I have done some extensive conflict resolution inside xEdit 4.1.5f with my Wabbajack modlist, these mods don't seem to conflict as far as I can tell, so load order should not matter.

      but If it does cause conflict for some reason, i would use this load order:

      ICRFixes
      IceLOD.esp or IceLODFull.esp (as Icy Mesh Remaster is actively being updated by the same author)

      Also, ICRFixes Does have deleted references:

      CaveIFloor01Ice [REFR:00021836]
      CaveIFloor01Ice [REFR:00021837]
      CaveIFloor01Ice [REFR:00021843]
      CaveIFloor01Ice [REFR:00021848]

      These should be un-deleted and initially disabled with the zPos @ -30000 + Set Enable State to Opposite of Parent flags, as deleted references can cause CTD.

      Hope this helps.
    2. Antylar
      Antylar
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      Hey,

      Read your comment here, can you explain how to undelete the references a bit more detailed? I have no clue what your talking about, I am not very experienced with xEdit but it seems important to do this to avoid CTD.
    3. Rosenheimer
      Rosenheimer
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      I'm a bit late to the party, but if you're still looking for a response: run ICRFixes.esp through SSEEditQuickAutoClean. The magic of that tool does exactly the steps ReTr0TeK described in his post.
    4. Thijmen2017
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      bump
  4. KingJamesIII
    KingJamesIII
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    exactly what ive been searching for since 7 years ago. this looks great thanks!
    1. Thijmen2017
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      .
  5. zinexy
    zinexy
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    Please help. Parallax textures from other mods work, but for some reason these textures doesn't have parallax. I have installed performance and merged the updated meshes. In MO2 left pane ICR wins all conflicts as follows: 

    SMIM
    UV Tweaks (2023 Cut)
    Skyland
    Underground dungeon texture overhaul
    Underground Parallax addon
    Skyrim Remastered - Caves
    Lux
    Mesh patches for Lux and Lux Orbis
    Icy Cave Remaster
    1. MagnumCZE
      MagnumCZE
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      I have exactly the same issue. To me, it seems that Skyrim Remastered and this mod do the same things, meaning they mutually exclude each other (thus are incompatible). From my testing, Skyrim Remastered would randomly stop working when paired with ICR.
    2. Thijmen2017
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      Use ParallaxGen
  6. GrandADMCorgi
    GrandADMCorgi
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    I just want to make sure on something. The description states to overwrite this mod with anything that conflicts. Does that include even SMIM. If so, that is rare.
  7. swervinboy
    swervinboy
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    this is literally the best Ice cave textures and mesh.

    sad to say that there is just no matching textures for this in Icy caves with  normal Caves 

    If you go to places like bleakcoast cave, the seams will be so obvious with the normal caves texture...

    The only way to fix this is use vanaheimer Cave + Mines  to make it blend well
  8. revenantmaster
    revenantmaster
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    do i need ENB
    1. JonThackery
      JonThackery
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      Yes i too doesn't understand this story of Parralax. I have no Parrallax and no ENB neither...
    2. matievskaya
      matievskaya
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      ENB (also community shaders, but I’m not sure) is needed for Parallax to work. So if you don’t have it, mod still should work and look fine. Parallax is to make textures look more… natural and kinda dimensional 
      I don’t have Parallax in my ENB set up, and there’s no issue. Looks great 
  9. KhalidYakob
    KhalidYakob
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    Hey the ice looks amazing but some of my walls don't look like what they are supposed to look like do u think you have a solution to this

    Screenshot: https://postimg.cc/Cd6x9khy 
    1. AeresTargarien
      AeresTargarien
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      I have a similar problem. I guess its a conflict with ELFX. Are you using ELFX too?
    2. KhalidYakob
      KhalidYakob
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      Nahh I used Lux
    3. xcal68
      xcal68
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      Late response, but probably cubemap related.  Ran into this type of thing when  was experimenting with CS.
  10. matievskaya
    matievskaya
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    Gorgeous mod!
  11. french20
    french20
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    this is a great, the issue is The Cliffs in caves have SMIMICe variants and with this mod installed the snow doesnt show up and the only existing thing is the snowtrim