8 comments
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Incredible underrated.
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Hi,
Firstly, I love the idea of whimsical gods who can either grand your wish or ignore you or give you some random (de)buff just to make you frak off.
Secondly, I find it a bit odd that the probability is uniform for all effects. So I made an edit so that there is a 33% chance for a "proper" buff, and 67% for some random crap. Link for anyone interested, do whatever you want with that: https://file.io/0iJU0roOCkeQ
Beware however as the 33% is hardcoded. I tried to make it configurable via GLOB entry in .esp but for some magical reason, GetValue() returned 0 after reload of the game. If someone knows why or how to fix it, please let me know. Anyway, I guess a proper solution would be to use MCM.
Thirdly, a small bug report: dunno why but a proper magical effect description (the one showing stats) is copied from a dummy one (the one with fancy text). Is it because I'm on VR?
Fourthly: an idea for a future update: redemption. So basically there is a small chance to get a serious debuff and the player must fulfill some simple quest to get rid of it (like kill a bandit, donate to a beggar or so).-
Spells has two magic effects: first one is actual effect (i.e. regenerate magica -10%) with actual description of the effect (i.e. "Magicka regenerates <mag>% faster for <dur> seconds."). Second one is dummy effect with "immersive" description (i.e. "Are they even listening to me").
In game, in the magic effects menu I see both of those effects. Alas, both of them has the same description, so the "regenerate magica" effect also has "Are they even listening to me" description instead of "Magicka regenerates <mag>% faster for <dur> seconds.".
Dunno why, esp looks fine.
Do whatever you want with this, it's mostly your script anyway.
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This is what Wintersun needs.