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  1. Nehsta
    Nehsta
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    Version 1.1 now available. Ported to Xbox, created MTSE Compatibility Patch, and minor fixes. See changelog for more information.
    Future Updates: Overhaul of the infection system. The goal is to fix the inability of the player to NPC infection system to make it more streamline. This will require updating or even new scripts so it'll take a bit of time. Thank you all for feedback and support!
  2. Nehsta
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    Version 1.2 now available. Removed health regeneration for the time being until the next update sometime in September. Please provide feedback if there's still an issue with health regeneration and immortal werewolves!
  3. deleted150038828
    deleted150038828
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    Having an issue.  Whenever I am in Beast form, when I get hit I instantly return to full health.

    EDIT: Fixed. (Credit to Firebeard17)

    Open the mod in SSEedit, navigate to "Race" click on the werewolf race, on the right side on the far right column, scroll down until you see health regen. This mod sets it to 20, Dawnguard and vanilla have it set to 0. Double click to change it to 0 or set it lower than 20 if you still want health regen. Personally I decided to set it to 2, which is the same regeneration rate that Trolls have.
    1. l1zardhunt3r
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      Thanks for this! Worked perfectly!
      Though I had to do it in the Patch for Moonlight Tales to override it.
  4. bloodcanbesyrup
    bloodcanbesyrup
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    I've downloaded MTSE and the compatibility patches therein, then downloaded Lupinus and any patches on here. Yet, I still can't seem to contract the diease? Not only are the werewolves still invincible, but I can't catch sanies lupinus. What am I doing wrong?
    1. Nehsta
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      Did you download this on an existing save or new save?
    2. bloodcanbesyrup
      bloodcanbesyrup
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      New save. I downloaded both of them, then began my game.
    3. Nehsta
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      Do you have any other werewolf mods installed? Animal mods, etc?
    4. bloodcanbesyrup
      bloodcanbesyrup
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      i picked the game back up 6 years later and i am still having the same issues xD
  5. raughboy188
    raughboy188
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    Does anybody know if this works woth growl werewolves by enaision? I like the idea behind this mod. Enai's mod is more of vanilla plus and my modlist is mostly oriented toward vanilla plus to give me good performance.
  6. KiyukiKanzai
    KiyukiKanzai
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    You literally are a hero for making all this. Moonlight tales is great but I missed the whole disease system, werewolf encounters and npc infection. This mod is amazing, my only issue being that Werewolves are a little unkillable with the increased health regen, other then that the mod is amazing, I cant wait for future updates
    1. Lkevin52
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      Actually I managed to kill them pretty easily starting at level 10+
      Fire Magic+ Fire Enchant do the job pretty well.

      But yeah it's still a little over the top
      Just avoid them until then. I have to admit I was lucky to have found a staff of charm for that xD (I charmed like a pack of 8 werewolves when running off a dungeon haha)
    2. Nehsta
      Nehsta
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      Thank you! Yeah I was busy last weekend but I will definitely release a hot fix for the regen until I finish the next update this weekend.
    3. Zarqueam
      Zarqueam
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      Seconded. You are a hero. I spent half the night searching through mods and reading comments to find yours. Its exactly what I was looking for. Endorse a thousand times if I could. Thank you!
    4. Nehsta
      Nehsta
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      Thank you very much!! I'm glad that my mod is helping out others who think the same as I do.
    5. D4RKZGH0ST
      D4RKZGH0ST
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      Coming from xbox... I saw that last update was 2017... Ditched this amazing mod?
  7. S0ldier0fG0d96
    S0ldier0fG0d96
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    Is this mod compatible with sacriledge and or underworld companions vs vampires mod?
  8. Pokegirl555
    Pokegirl555
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    I'm still new to modding,but I've got a question,how do I move a mod so that it loads after another one? I've got this mod and Moonlight Tales,but this mod is higher on the load order,and I don't know how to move it so that I can stick it under Moonlight Tales.I've even got LOOT,but don't understand how to use it fully,so it'd be great if I could get some help with this
    1. sattyre
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      you can set the mod you want to load after another mod in LOOT  by right clicking on that mods Metadata icon.  go to the load after section and click add.  It wil bring up a line on which you start typing the esp name of the mod you want it to load after.  Dont forget to save.
  9. User12453
    User12453
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    I don't know if it is supposed to be like this but my werewolf character whenever they attack someone says their "resistant" to the new werewolf disease. help?
  10. sattyre
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    made a patch so Nightmare Night - Werebeasts Unleashed will use some of this mods tweaks such as a werewolf disease, and extra werewolves scattered around skyrim.  You can find it at sattyre's patch and esp Replacer Collection  It will work in conjunction with the USMP patch
  11. Aliexandre1978
    Aliexandre1978
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    Hello, I really liked your mod! I have a suggestion that could make it more detailed.On one of my hunts in the skyrin plains near dawn I was watching 2 werewolves and when dawn they continued in their wolf forms, at this moment I thought if it was possible to make a modification so that they would go back to being human at dawn and into wolf at dusk It would be a good immersion.
  12. limalvin123
    limalvin123
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    is not combatibility with Growl i geting an error GROWL GOUND INTEGRITY ISSUE