Version 1.1 now available. Ported to Xbox, created MTSE Compatibility Patch, and minor fixes. See changelog for more information. Future Updates: Overhaul of the infection system. The goal is to fix the inability of the player to NPC infection system to make it more streamline. This will require updating or even new scripts so it'll take a bit of time. Thank you all for feedback and support!
Version 1.2 now available. Removed health regeneration for the time being until the next update sometime in September. Please provide feedback if there's still an issue with health regeneration and immortal werewolves!
Open the mod in SSEedit, navigate to "Race" click on the werewolf race, on the right side on the far right column, scroll down until you see health regen. This mod sets it to 20, Dawnguard and vanilla have it set to 0. Double click to change it to 0 or set it lower than 20 if you still want health regen. Personally I decided to set it to 2, which is the same regeneration rate that Trolls have.
I've downloaded MTSE and the compatibility patches therein, then downloaded Lupinus and any patches on here. Yet, I still can't seem to contract the diease? Not only are the werewolves still invincible, but I can't catch sanies lupinus. What am I doing wrong?
Does anybody know if this works woth growl werewolves by enaision? I like the idea behind this mod. Enai's mod is more of vanilla plus and my modlist is mostly oriented toward vanilla plus to give me good performance.
You literally are a hero for making all this. Moonlight tales is great but I missed the whole disease system, werewolf encounters and npc infection. This mod is amazing, my only issue being that Werewolves are a little unkillable with the increased health regen, other then that the mod is amazing, I cant wait for future updates
Actually I managed to kill them pretty easily starting at level 10+ Fire Magic+ Fire Enchant do the job pretty well.
But yeah it's still a little over the top Just avoid them until then. I have to admit I was lucky to have found a staff of charm for that xD (I charmed like a pack of 8 werewolves when running off a dungeon haha)
Seconded. You are a hero. I spent half the night searching through mods and reading comments to find yours. Its exactly what I was looking for. Endorse a thousand times if I could. Thank you!
I'm still new to modding,but I've got a question,how do I move a mod so that it loads after another one? I've got this mod and Moonlight Tales,but this mod is higher on the load order,and I don't know how to move it so that I can stick it under Moonlight Tales.I've even got LOOT,but don't understand how to use it fully,so it'd be great if I could get some help with this
you can set the mod you want to load after another mod in LOOT by right clicking on that mods Metadata icon. go to the load after section and click add. It wil bring up a line on which you start typing the esp name of the mod you want it to load after. Dont forget to save.
I don't know if it is supposed to be like this but my werewolf character whenever they attack someone says their "resistant" to the new werewolf disease. help?
Hello, I really liked your mod! I have a suggestion that could make it more detailed.On one of my hunts in the skyrin plains near dawn I was watching 2 werewolves and when dawn they continued in their wolf forms, at this moment I thought if it was possible to make a modification so that they would go back to being human at dawn and into wolf at dusk It would be a good immersion.
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Future Updates: Overhaul of the infection system. The goal is to fix the inability of the player to NPC infection system to make it more streamline. This will require updating or even new scripts so it'll take a bit of time. Thank you all for feedback and support!
EDIT: Fixed. (Credit to Firebeard17)
Open the mod in SSEedit, navigate to "Race" click on the werewolf race, on the right side on the far right column, scroll down until you see health regen. This mod sets it to 20, Dawnguard and vanilla have it set to 0. Double click to change it to 0 or set it lower than 20 if you still want health regen. Personally I decided to set it to 2, which is the same regeneration rate that Trolls have.
Though I had to do it in the Patch for Moonlight Tales to override it.
Fire Magic+ Fire Enchant do the job pretty well.
But yeah it's still a little over the top
Just avoid them until then. I have to admit I was lucky to have found a staff of charm for that xD (I charmed like a pack of 8 werewolves when running off a dungeon haha)