Since Custom Skills Framework has a official 1.5.97 support, Do we : 1. simply update to the 1.5.97 version, and no need to use your patch (I appreciate you patch as always) 2. update to the 1.5.97 version, but STILL need you patch? 3. Or whatever should we do?
what should I do if I have the backport version installed but I don't have a single skill menu (the page is in blank and in the tweak menu it has a "(x)" symbol under it?
The perk tree no longer pops up when I meditate. I tried reloading a save and reinstalling stormcrown and this patch with no success. also, occasionally when I get up from meditating it puts me in a state similar to using the TCL command.
You don't purchase them with the souls, the perk points are a separate value you gain as you have absorbed enough dragon souls. You get the first point after absorbing three.
Yes, it's just a minor oversight. Here, try this: Stormcrown hotfix It won't give you the perk points retroactively for the souls you have already absorbed, but you should start getting points for the souls you absorb after installing it. But I'm sure this will be fixed by the simonrim team pretty soon.
You can uninstall the fix after making a new save with it installed, the script only needs to run once.
In the new update (1.1.5), Stormcrown got ESL-Flagged and one record of your 1.5.97 version got broken. I tried to compact the Stormcrown previous with V1 together but the record (Meditate Magic Effect) remained broken.
i think this mod conflict with immersive interaction cuzz they use the dar for meditate https://www.nexusmods.com/skyrimspecialedition/mods/47670?tab=description
the skill tree doesnt open for me when I meditate, and it also puts an activator right below me that says "meditate" after I use the lesser power with the same name, that's not normal right? is there a way to fix this?
The activator being placed is normal, that's how the mod works. The activators are not visible to the player in the vanilla game though, so you probably have a mod altering them.
When you use the power, does your character kneel down to a meditation position? Or use any animation, you might of course have a different looking animation replacer. Your character is supposed to use the meditation marker and then the perk menu opens.
The charatcter does sit down, and I dont have any replacers for that animation. about the activators I have no idea what could it be to be perfectly honest, I have like 900 mods lmao
I saw on the main mod page that the skill tree not opening was something DAR related, but disabling DAR will kill a good 30-50 mods of mine which is something I dont exactly want happening
It's clearly an incompatibility of some kind, because it works in a vanilla game with just Stormcrown and the required mods loaded. It also works in my personal list of 1900 mods.
I seem to be having the same issue. I checked in xEdit and have no incompatibilities with Stormcrown's Meditate spell. Even using custom skills framework skills menu to show the perk trees, doesn't have stormcrown in it.
Here's a basic test you can use: After launching the game, in the main menu, open console and write the command coc whiterunorigin After you land in whiterun, enter this console command: setstage mq105 0 Wait until you hear the greybeards call for the dragonborn, then enter this command: setstage mq105ustengrav 60 You should now get the Meditate power. Use it and see if the menu works.
Using this testing procedure we need to first establish that the menu works with just Stormcrown, this patch and the requirements enabled, them being custom skills framework v1, net script framework and SSE Engine Fixes or DLL Plugin Loader. After that we can start the usual procedure of finding unknown problems: disable half of the mods and see if the problem persists. If it does, disable half of what's left. If it doesn't, reenable half of the mods we just disabled. This way we can find the mod(s) producing the conflict.
I recommend copying your mod profile when doing these tests, so you don't have to mess with your main profile.
If you want to check it here's a list of mods that's confirmed to work, but it's probably faster to just enable and disable mods in chunks than to try and compare against this list.
i figured that was not caused by this mod actually, i used another one "disable turn animation" which could cause the issue as everything works fine with this single mod disable.. maybe it's a combo of mods .. anyways strange issue haha (thank you for your work blackread ! )
Hey, friend, you are the only modder that posted a conversion of V2 CSF Mod to V1. I already thought in migrating to AE but I have more than 150 Mods to update, not to mention the risk of Skyrim AE being updated at any moment and break Mods again.
The method you used for converting Stormcrown can be learned and work with other recent released Mods? Could you please explain it in a few sentences?
I have good experience with SSEDIT but I cannot modify/adapt scripts.
You need to create a few globals which you then assign for the required variables in the config file, if any are missing. If the scripts in the mod use the new Papyrus API functions those need to be replaced with the equivalent functionality from CSF v1 (basically changing the value of the appropriate global).
105 comments
Since Custom Skills Framework has a official 1.5.97 support, Do we :
1. simply update to the 1.5.97 version, and no need to use your patch (I appreciate you patch as always)
2. update to the 1.5.97 version, but STILL need you patch?
3. Or whatever should we do?
Thanks.
That depends on the version of Stormcrown you are using now.
Yes
그것은 Stormcrown 1.1.5의 문제입니다. 최신 버전에서 수정되었습니다.
It won't give you the perk points retroactively for the souls you have already absorbed, but you should start getting points for the souls you absorb after installing it. But I'm sure this will be fixed by the simonrim team pretty soon.
You can uninstall the fix after making a new save with it installed, the script only needs to run once.
When you use the power, does your character kneel down to a meditation position? Or use any animation, you might of course have a different looking animation replacer. Your character is supposed to use the meditation marker and then the perk menu opens.
I saw on the main mod page that the skill tree not opening was something DAR related, but disabling DAR will kill a good 30-50 mods of mine which is something I dont exactly want happening
I even try run nemesis, but no evail.
I guess time to go back to forceful tongue, a shame
After launching the game, in the main menu, open console and write the command
coc whiterunorigin
After you land in whiterun, enter this console command:setstage mq105 0
Wait until you hear the greybeards call for the dragonborn, then enter this command:setstage mq105ustengrav 60
You should now get the Meditate power. Use it and see if the menu works.Using this testing procedure we need to first establish that the menu works with just Stormcrown, this patch and the requirements enabled, them being custom skills framework v1, net script framework and SSE Engine Fixes or DLL Plugin Loader. After that we can start the usual procedure of finding unknown problems: disable half of the mods and see if the problem persists. If it does, disable half of what's left. If it doesn't, reenable half of the mods we just disabled. This way we can find the mod(s) producing the conflict.
I recommend copying your mod profile when doing these tests, so you don't have to mess with your main profile.
If you want to check it here's a list of mods that's confirmed to work, but it's probably faster to just enable and disable mods in chunks than to try and compare against this list.
Thanks again Blackhead:)
The method you used for converting Stormcrown can be learned and work with other recent released Mods? Could you please explain it in a few sentences?
I have good experience with SSEDIT but I cannot modify/adapt scripts.